StrangeLoopGames / EcoIssues

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More Rotatable Forms for Walls/Fences Desired #12681

Open Praefator opened 5 years ago

Praefator commented 5 years ago

In here, it snaps 'too much', where wall blocks snap to both the walls (which works as intended) but also to the window tiles, creating an ugly effect:

20190630135505_1

While here, it snaps 'too little', creating flipped wall tiles: 20190630141147_1

Edit: I understand these may be edge cases, however perhaps an option to 'force rotate' tiles and/or 'force unsnap' could be added? There have been multiple instances in the past where I had to adapt a design slightly due to single wall tiles not snapping to tiles or being rotated 90 degrees compared to their intended part in the overall structure/design. Would be nice to force the part into the intended orientation instead :)

SatsukiShizuka commented 4 years ago

Would like to add onto that that 9.0 blocks are continuing to have orientation issues, particularly with fence blocks being arranged as walls of certain orientations (E-W?)

keegan-o commented 4 years ago

Doing this would mean splitting out many meshes into their own forms, something that we'll be considering as we improve building with better rotation functionality-- once we have that, we'll have bought ourselves some more room, and we need to consider the best way to do more sub-grouping for things like this where players should have alternate rotatable forms for the most common wall/fence meshes. It will require many many new internal blocktypes but I'm hopeful that if that does not present performance issues, we can find a good way to hide it behind UI (the players don't interact with blocktypes, just forms)