StrangeLoopGames / EcoIssues

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[0.9 Staging-1515] Power generators work in binary, while they should scale production based on demand #15869

Open ThePiachu opened 4 years ago

ThePiachu commented 4 years ago

Power generation in the game before you get into renewables means burning something to get the power. However, unlike in games like Factorio or what have you, the fuel consumption of a power generator doesn't scale with demand - the generators are either completely on, or completely off. For example - coal generator with 1 street lamp:

image

100W consumption, a stack of coal runs out in 1 hour:

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10 Street lamps:

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1kW power consumption, a stack of coal still runs out in 1 hour:

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This forces you into a few things:

It would be much nicer if the power producing machines scaled their fuel consumption and waste generation based on the actual consumption so you wouldn't have to worry about leaving a small power consumer on wasting 90% of the generator's fuel.

1) Version 0.9 Staging-1515

2) Steps to reproduce

3) Expected behaviour

4) Actual behaviour

D3nnis3n commented 4 years ago

Very good point, but rather a suggestion.

elfl0rd commented 4 years ago

As far as I remember, they initially worked dynamically, but then were changed.