Closed theDrunkenArchitect closed 4 years ago
save from the game https://eco-public-files.s3-us-west-2.amazonaws.com/stresstest-4-29.zip
@WeaselDog and @beastyn @SlayksWood can you do some tests to see if CO2 numbers are correct? IE, create a polluting object, let it run for awhile, ensure that the graph matches expected amounts (and that expected amounts are clear)
The world became unplayable because of the raised sea level so I wiped it, last save is here https://eco-public-files.s3-us-west-2.amazonaws.com/stresstest-4-30.zip
Did this world was created on the older version and you had update somewhere?
I think it was there for the couple of weeks, the server gets updates daily on the same rate as the bleeding_edge,
The current PPM/hour for Oil Refinery is now 5.04 PPM. It was reduced by 10x, but we are continuing to investigate the impact of pollution.
After some investigating. For example, here we have 0.52 world with 3 oil refineries which are running for about 5 hours (with some switching off moments)
Pollution from refineries
Here we can see when I was launching three of them, so we have a pollution jump here with right numbers. Also you can see moments when some of them were switching off and then they where stopped.
Global pollution for that time
Also looks pretty fine without any jumps.
I suppose from the mathematical point of view pollution is fine. Stresstest could have some problems after updates, as some calculations were changed in the process.
Anyway we will make some calculations and modelling for balancing, like with pollution numbers and sea-level temperature changes.
Just this one refinery ist running for some minutes - maybe 5-10 - and the total CO2 just skyrocketed to above +420ppm/day.
For some days now we completly stopped our workshops, but the sea level rised for three meters although the blast furnaces (3) and kilns/stoves (2) never worked for more than 4 hours a day.