StrangeLoopGames / EcoIssues

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USER ISSUE: Crash #18198

Closed Calura closed 4 years ago

Calura commented 4 years ago

\ Version: 0.9.0.1 beta

Steps to Reproduce: No idea? I was just about to unload logs into a storage through a research table (the table would be using the logs over time).

Expected behavior: Not crashed.

Actual behavior: The following error message popped up:

Server encountered an exception:

<size=60.00%>Exception: InvalidOperationException
Message:Collection was modified; enumeration operation may not execute.
Source:System.Private.CoreLib

System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
   at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
   at Eco.Shared.Utils.EnumerableExtensions.ToBson(IEnumerable enumeration, INetClient client, Boolean doAllParams)
   at Eco.Shared.Serialization.BsonManipulator.ToBson(Object val, INetClient client, Boolean useReflection)
   at Eco.Core.Controller.ControllerManager.PackageValue(IMvcNetClient boundClient, Object value, Int32 nameID)
   at Eco.Core.Controller.ControllerManager.PackageMember(IMvcNetClient boundClient, IController controller, Int32 nameID)
   at Eco.Core.Controller.ControllerManager.GetChanges(IMvcNetClient client)
   at Eco.Plugins.Networking.Client.Update()
   at Eco.Plugins.Networking.Client.<.ctor>b__70_1()</size>

Do you have mods installed? Does the issue happen when no mods are installed?: There are no mods installed on either my client or on the server (I'm a server admin here too).

**Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file

Do you prefer the client logs, or the server logs?

beastyn commented 4 years ago

@Calura Thank you for the report. Can you provide a full log for the session where you had a crash? https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file

Calura commented 4 years ago

Server encountered an exception:

Details ``` Exception: InvalidOperationException Message:Collection was modified; enumeration operation may not execute. Source:System.Private.CoreLib System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1.Enumerator.MoveNextRare() at Eco.Shared.Utils.EnumerableExtensions.ToBson(IEnumerable enumeration, INetClient client, Boolean doAllParams) at Eco.Shared.Serialization.BsonManipulator.ToBson(Object val, INetClient client, Boolean useReflection) at Eco.Core.Controller.ControllerManager.PackageValue(IMvcNetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageMember(IMvcNetClient boundClient, IController controller, Int32 nameID) at Eco.Core.Controller.ControllerManager.GetChanges(IMvcNetClient client) at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client.<.ctor>b__70_1() Log File: Initialize engine version: 2019.4.9f1 (50fe8a171dd9) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f07) Vendor: VRAM: 8031 MB Driver: 26.21.14.3200 D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.460600 ms DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) WwiseUnity: Wwise(R) SDK Version 2019.2.5 Build 7349. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WwiseUnity: Setting Plugin DLL path to: C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data\Plugins\x86_64 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkCommonPlatformSettings:get_AkInitializationSettings() AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WwiseUnity: Sound engine initialized successfully. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Table') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. SteamManager:Awake() [ line 589] (Filename: Line: 589) Ambiguous UI component types ignored: SeriesPopupUI,BaseUI,ViewEditorUI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UI.UIManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 301) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 301) [12:03:03.841] Nat introduction received with token = 39f2b115-6177-495b-a142-cd9ede32c6a3 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Unity.Entities.JobRunWithoutJobSystemDelegate:Invoke(Void*) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [12:03:03.900] Connecting to 66.85.75.181:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleNatIntroductionSuccess(IPEndPoint, String) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Unity.Entities.JobRunWithoutJobSystemDelegate:Invoke(Void*) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'LayerViewer') is missing! (Filename: Line: 334) Unable to open archive file: C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/StreamingAssets/desc.unity3d (Filename: Line: 584) [12:03:09.946] Missing following icons: AsphaltConcreteRampItem AttachmentComponent BlockForm ChargingComponent ContractEscrowBankAccount FakePlantComponent FormType FuelConsumptionComponent FuelSupplyComponent GovernmentBankAccount LinkComponent LiquidProducerComponent LogicGateObject ModularStockpileComponent ModularVehicleComponent MountComponent OnOffComponent PersonalAccount PowerConsumptionComponent PowerGeneratorComponent PowerGridComponent PowerGridNetworkComponent RoofsFormGroup RoomRequirementsComponent StandaloneAuthComponent TollComponent TreasuryBankAccount VehicleHoeComponent VehicleToolComponent EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [12:03:10.095] Missing following objects: AirPollutionGeneratorObject EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__47:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [12:03:15.975] ChatLogEntryNoFade doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: ChatLogEntryNoFade (ChatLogEntry) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.PooledObjectOwnerExtensions:PoolInstantiate(GameObject, Transform, Boolean, IPooledObjectOwner) Assets.UI.Scripts.ChatLogUI:CreateAtIndex(Int32, Transform) System.Func`3:Invoke(T1, T2) Assets.UI.Scripts.Utilities.<>c__DisplayClass29_0:b__0() RootMotion.Dynamics.BehaviourDelegate:Invoke() Assets.UI.Scripts.Utilities.SparseScrollRect:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) [12:56:32.707] Caught exception on Bison while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [01:00:02.348] Caught exception on Wolf while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [01:00:12.988] Caught exception on Wolf while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [01:00:35.013] Caught exception on BighornSheep while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [01:04:33.206] Caught exception on Elk while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 731] (Filename: Line: 731) [01:25:26.897] Caught exception on Elk while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) [02:22:03.575] DestroySfx doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: DestroySfx (DeleteAfterPlaying), DestroySfx (PlayRandomAudioClip), DestroySfx (AkSwitch), DestroySfx (AkSwitch), DestroySfx (AkEvent) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.ObjectPool:SetPrefab(PooledObject) EcoEngine.Pooling.PoolManager:GetOrCreatePool(PooledObject, Boolean) EcoEngine.Pooling.PooledObjectOwnerExtensions:RentFromPool(PooledObject, Transform, Boolean, IPooledObjectOwner) MapConfig:SpawnBlockEffect(Vector3i, Block, String) MapConfig:BlockChanged(Vector3i, UInt16, UInt16) ChunkGridView:UpdateChunks(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [02:22:06.656] BuildSfx doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: BuildSfx (DeleteAfterPlaying), BuildSfx (PlayRandomAudioClip), BuildSfx (AkSwitch), BuildSfx (AkSwitch), BuildSfx (AkEvent) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.ObjectPool:SetPrefab(PooledObject) EcoEngine.Pooling.PoolManager:GetOrCreatePool(PooledObject, Boolean) EcoEngine.Pooling.PooledObjectOwnerExtensions:RentFromPool(PooledObject, Transform, Boolean, IPooledObjectOwner) MapConfig:SpawnBlockEffect(Vector3i, Block, String) MapConfig:BlockChanged(Vector3i, UInt16, UInt16) ChunkGridView:UpdateChunks(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rotation quaternions must be unit length. UnityEngine.Rigidbody:MoveRotation(Quaternion) SyncPhysics:VelocitySync() [ line 1644] (Filename: Line: 1644) Rotation quaternions must be unit length. UnityEngine.Rigidbody:MoveRotation(Quaternion) SyncPhysics:VelocitySync() [ line 1644] (Filename: Line: 1644) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) Unloading 10514 unused Assets to reduce memory usage. Loaded Objects now: 93024. Total: 590.316800 ms (FindLiveObjects: 15.067700 ms CreateObjectMapping: 24.933100 ms MarkObjects: 520.694200 ms DeleteObjects: 29.621500 ms) [03:36:28.824] Nat introduction received with token = 39f2b115-6177-495b-a142-cd9ede32c6a3 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Unity.Entities.JobRunWithoutJobSystemDelegate:Invoke(Void*) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [03:36:28.836] Nat punch received from 66.85.75.181:3000 with token = 39f2b115-6177-495b-a142-cd9ede32c6a3 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Unity.Entities.JobRunWithoutJobSystemDelegate:Invoke(Void*) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [03:36:28.866] Connecting to 66.85.75.181:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleNatIntroductionSuccess(IPEndPoint, String) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Unity.Entities.JobRunWithoutJobSystemDelegate:Invoke(Void*) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'LayerViewer') is missing! (Filename: Line: 334) Unable to open archive file: C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/StreamingAssets/desc.unity3d (Filename: Line: 584) [03:36:32.637] Missing following icons: AsphaltConcreteRampItem AttachmentComponent BlockForm ChargingComponent ContractEscrowBankAccount FakePlantComponent FormType FuelConsumptionComponent FuelSupplyComponent GovernmentBankAccount LinkComponent LiquidProducerComponent LogicGateObject ModularStockpileComponent ModularVehicleComponent MountComponent OnOffComponent PersonalAccount PowerConsumptionComponent PowerGeneratorComponent PowerGridComponent PowerGridNetworkComponent RoofsFormGroup RoomRequirementsComponent StandaloneAuthComponent TollComponent TreasuryBankAccount VehicleHoeComponent VehicleToolComponent EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [03:36:32.781] Missing following objects: AirPollutionGeneratorObject EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__47:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [03:36:36.925] ChatLogEntryNoFade doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: ChatLogEntryNoFade (ChatLogEntry) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.PooledObjectOwnerExtensions:PoolInstantiate(GameObject, Transform, Boolean, IPooledObjectOwner) Assets.UI.Scripts.ChatLogUI:CreateAtIndex(Int32, Transform) System.Func`3:Invoke(T1, T2) Assets.UI.Scripts.Utilities.<>c__DisplayClass29_0:b__0() RootMotion.Dynamics.BehaviourDelegate:Invoke() Assets.UI.Scripts.Utilities.SparseScrollRect:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() Mountable:OnOtherPlayerSpawned(GameObject) System.Action`1:Invoke(T) OtherPlayer:ReceiveInitialState(BSONObject) System.Action`1:Invoke(T) NetObjComponent:OnReceiveInitialState(BSONObject) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 731] (Filename: Line: 731) [03:49:54.331] WoodDestroySfx doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: WoodDestroySfx (DeleteAfterPlaying), WoodDestroySfx (PlayRandomAudioClip), WoodDestroySfx (AkSwitch), WoodDestroySfx (AkSwitch), WoodDestroySfx (AkEvent) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.ObjectPool:SetPrefab(PooledObject) EcoEngine.Pooling.PoolManager:GetOrCreatePool(PooledObject, Boolean) EcoEngine.Pooling.PooledObjectOwnerExtensions:RentFromPool(PooledObject, Transform, Boolean, IPooledObjectOwner) BlockEffectsReceiver:SpawnBlockEffect(Vector3i, Int32, String, Vector3) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:TryReceivePacket() ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 731] (Filename: Line: 731) [05:03:32.102] Disconnected with error: Server encountered an exception: Exception: InvalidOperationException Message:Collection was modified; enumeration operation may not execute. Source:System.Private.CoreLib System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1.Enumerator.MoveNextRare() at Eco.Shared.Utils.EnumerableExtensions.ToBson(IEnumerable enumeration, INetClient client, Boolean doAllParams) at Eco.Shared.Serialization.BsonManipulator.ToBson(Object val, INetClient client, Boolean useReflection) at Eco.Core.Controller.ControllerManager.PackageValue(IMvcNetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageMember(IMvcNetClient boundClient, IController controller, Int32 nameID) at Eco.Core.Controller.ControllerManager.GetChanges(IMvcNetClient client) at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client.<.ctor>b__70_1() EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, Boolean) System.Threading.WaitOrTimerCallback:Invoke(Object, Boolean) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, Boolean) Eco.Networking.ENet.ENetUdpPeer:HandleEvent() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 9232 unused Assets to reduce memory usage. Loaded Objects now: 93682. Total: 612.676100 ms (FindLiveObjects: 15.947600 ms CreateObjectMapping: 18.994500 ms MarkObjects: 550.085900 ms DeleteObjects: 27.647800 ms) ```
Calura commented 4 years ago

The part given above is the "Copy Text and Logs" button from the latest crash. I did get your reply though.

Calura commented 4 years ago
Details ``` Server encountered an exception: Exception: InvalidOperationException Message:Collection was modified; enumeration operation may not execute. Source:System.Private.CoreLib System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1.Enumerator.MoveNextRare() at Eco.Shared.Utils.EnumerableExtensions.ToBson(IEnumerable enumeration, INetClient client, Boolean doAllParams) at Eco.Shared.Serialization.BsonManipulator.ToBson(Object val, INetClient client, Boolean useReflection) at Eco.Core.Controller.ControllerManager.PackageValue(IMvcNetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageMember(IMvcNetClient boundClient, IController controller, Int32 nameID) at Eco.Core.Controller.ControllerManager.GetChanges(IMvcNetClient client) at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client.<.ctor>b__70_1() Log File: Initialize engine version: 2019.4.9f1 (50fe8a171dd9) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f07) Vendor: VRAM: 8031 MB Driver: 26.21.14.3200 D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.460600 ms DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) WwiseUnity: Wwise(R) SDK Version 2019.2.5 Build 7349. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WwiseUnity: Setting Plugin DLL path to: C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data\Plugins\x86_64 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkCommonPlatformSettings:get_AkInitializationSettings() AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WwiseUnity: Sound engine initialized successfully. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Table') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. SteamManager:Awake() [ line 589] (Filename: Line: 589) Ambiguous UI component types ignored: SeriesPopupUI,BaseUI,ViewEditorUI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UI.UIManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 301) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 301) [12:03:03.841] Nat introduction received with token = 39f2b115-6177-495b-a142-cd9ede32c6a3 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Unity.Entities.JobRunWithoutJobSystemDelegate:Invoke(Void*) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [12:03:03.900] Connecting to 66.85.75.181:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleNatIntroductionSuccess(IPEndPoint, String) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Unity.Entities.JobRunWithoutJobSystemDelegate:Invoke(Void*) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'LayerViewer') is missing! (Filename: Line: 334) Unable to open archive file: C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/StreamingAssets/desc.unity3d (Filename: Line: 584) [12:03:09.946] Missing following icons: AsphaltConcreteRampItem AttachmentComponent BlockForm ChargingComponent ContractEscrowBankAccount FakePlantComponent FormType FuelConsumptionComponent FuelSupplyComponent GovernmentBankAccount LinkComponent LiquidProducerComponent LogicGateObject ModularStockpileComponent ModularVehicleComponent MountComponent OnOffComponent PersonalAccount PowerConsumptionComponent PowerGeneratorComponent PowerGridComponent PowerGridNetworkComponent RoofsFormGroup RoomRequirementsComponent StandaloneAuthComponent TollComponent TreasuryBankAccount VehicleHoeComponent VehicleToolComponent EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [12:03:10.095] Missing following objects: AirPollutionGeneratorObject EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__47:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [12:03:15.975] ChatLogEntryNoFade doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: ChatLogEntryNoFade (ChatLogEntry) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.PooledObjectOwnerExtensions:PoolInstantiate(GameObject, Transform, Boolean, IPooledObjectOwner) Assets.UI.Scripts.ChatLogUI:CreateAtIndex(Int32, Transform) System.Func`3:Invoke(T1, T2) Assets.UI.Scripts.Utilities.<>c__DisplayClass29_0:b__0() RootMotion.Dynamics.BehaviourDelegate:Invoke() Assets.UI.Scripts.Utilities.SparseScrollRect:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) [12:56:32.707] Caught exception on Bison while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [01:00:02.348] Caught exception on Wolf while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [01:00:12.988] Caught exception on Wolf while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [01:00:35.013] Caught exception on BighornSheep while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [01:04:33.206] Caught exception on Elk while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 731] (Filename: Line: 731) [01:25:26.897] Caught exception on Elk while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) [02:22:03.575] DestroySfx doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: DestroySfx (DeleteAfterPlaying), DestroySfx (PlayRandomAudioClip), DestroySfx (AkSwitch), DestroySfx (AkSwitch), DestroySfx (AkEvent) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.ObjectPool:SetPrefab(PooledObject) EcoEngine.Pooling.PoolManager:GetOrCreatePool(PooledObject, Boolean) EcoEngine.Pooling.PooledObjectOwnerExtensions:RentFromPool(PooledObject, Transform, Boolean, IPooledObjectOwner) MapConfig:SpawnBlockEffect(Vector3i, Block, String) MapConfig:BlockChanged(Vector3i, UInt16, UInt16) ChunkGridView:UpdateChunks(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [02:22:06.656] BuildSfx doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: BuildSfx (DeleteAfterPlaying), BuildSfx (PlayRandomAudioClip), BuildSfx (AkSwitch), BuildSfx (AkSwitch), BuildSfx (AkEvent) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.ObjectPool:SetPrefab(PooledObject) EcoEngine.Pooling.PoolManager:GetOrCreatePool(PooledObject, Boolean) EcoEngine.Pooling.PooledObjectOwnerExtensions:RentFromPool(PooledObject, Transform, Boolean, IPooledObjectOwner) MapConfig:SpawnBlockEffect(Vector3i, Block, String) MapConfig:BlockChanged(Vector3i, UInt16, UInt16) ChunkGridView:UpdateChunks(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rotation quaternions must be unit length. UnityEngine.Rigidbody:MoveRotation(Quaternion) SyncPhysics:VelocitySync() [ line 1644] (Filename: Line: 1644) Rotation quaternions must be unit length. UnityEngine.Rigidbody:MoveRotation(Quaternion) SyncPhysics:VelocitySync() [ line 1644] (Filename: Line: 1644) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) Unloading 10514 unused Assets to reduce memory usage. Loaded Objects now: 93024. Total: 590.316800 ms (FindLiveObjects: 15.067700 ms CreateObjectMapping: 24.933100 ms MarkObjects: 520.694200 ms DeleteObjects: 29.621500 ms) [03:36:28.824] Nat introduction received with token = 39f2b115-6177-495b-a142-cd9ede32c6a3 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Unity.Entities.JobRunWithoutJobSystemDelegate:Invoke(Void*) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [03:36:28.836] Nat punch received from 66.85.75.181:3000 with token = 39f2b115-6177-495b-a142-cd9ede32c6a3 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Unity.Entities.JobRunWithoutJobSystemDelegate:Invoke(Void*) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [03:36:28.866] Connecting to 66.85.75.181:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleNatIntroductionSuccess(IPEndPoint, String) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Unity.Entities.JobRunWithoutJobSystemDelegate:Invoke(Void*) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'LayerViewer') is missing! (Filename: Line: 334) Unable to open archive file: C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/StreamingAssets/desc.unity3d (Filename: Line: 584) [03:36:32.637] Missing following icons: AsphaltConcreteRampItem AttachmentComponent BlockForm ChargingComponent ContractEscrowBankAccount FakePlantComponent FormType FuelConsumptionComponent FuelSupplyComponent GovernmentBankAccount LinkComponent LiquidProducerComponent LogicGateObject ModularStockpileComponent ModularVehicleComponent MountComponent OnOffComponent PersonalAccount PowerConsumptionComponent PowerGeneratorComponent PowerGridComponent PowerGridNetworkComponent RoofsFormGroup RoomRequirementsComponent StandaloneAuthComponent TollComponent TreasuryBankAccount VehicleHoeComponent VehicleToolComponent EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [03:36:32.781] Missing following objects: AirPollutionGeneratorObject EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__47:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [03:36:36.925] ChatLogEntryNoFade doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: ChatLogEntryNoFade (ChatLogEntry) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.PooledObjectOwnerExtensions:PoolInstantiate(GameObject, Transform, Boolean, IPooledObjectOwner) Assets.UI.Scripts.ChatLogUI:CreateAtIndex(Int32, Transform) System.Func`3:Invoke(T1, T2) Assets.UI.Scripts.Utilities.<>c__DisplayClass29_0:b__0() RootMotion.Dynamics.BehaviourDelegate:Invoke() Assets.UI.Scripts.Utilities.SparseScrollRect:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() Mountable:OnOtherPlayerSpawned(GameObject) System.Action`1:Invoke(T) OtherPlayer:ReceiveInitialState(BSONObject) System.Action`1:Invoke(T) NetObjComponent:OnReceiveInitialState(BSONObject) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 731] (Filename: Line: 731) [03:49:54.331] WoodDestroySfx doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: WoodDestroySfx (DeleteAfterPlaying), WoodDestroySfx (PlayRandomAudioClip), WoodDestroySfx (AkSwitch), WoodDestroySfx (AkSwitch), WoodDestroySfx (AkEvent) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.ObjectPool:SetPrefab(PooledObject) EcoEngine.Pooling.PoolManager:GetOrCreatePool(PooledObject, Boolean) EcoEngine.Pooling.PooledObjectOwnerExtensions:RentFromPool(PooledObject, Transform, Boolean, IPooledObjectOwner) BlockEffectsReceiver:SpawnBlockEffect(Vector3i, Int32, String, Vector3) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:TryReceivePacket() ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 731] (Filename: Line: 731) [05:03:32.102] Disconnected with error: Server encountered an exception: Exception: InvalidOperationException Message:Collection was modified; enumeration operation may not execute. Source:System.Private.CoreLib System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1.Enumerator.MoveNextRare() at Eco.Shared.Utils.EnumerableExtensions.ToBson(IEnumerable enumeration, INetClient client, Boolean doAllParams) at Eco.Shared.Serialization.BsonManipulator.ToBson(Object val, INetClient client, Boolean useReflection) at Eco.Core.Controller.ControllerManager.PackageValue(IMvcNetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageMember(IMvcNetClient boundClient, IController controller, Int32 nameID) at Eco.Core.Controller.ControllerManager.GetChanges(IMvcNetClient client) at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client.<.ctor>b__70_1() EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, Boolean) System.Threading.WaitOrTimerCallback:Invoke(Object, Boolean) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, Boolean) Eco.Networking.ENet.ENetUdpPeer:HandleEvent() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 9232 unused Assets to reduce memory usage. Loaded Objects now: 93682. Total: 612.676100 ms (FindLiveObjects: 15.947600 ms CreateObjectMapping: 18.994500 ms MarkObjects: 550.085900 ms DeleteObjects: 27.647800 ms) [05:29:31.019] Nat introduction received with token = 39f2b115-6177-495b-a142-cd9ede32c6a3 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Unity.Entities.JobRunWithoutJobSystemDelegate:Invoke(Void*) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [05:29:31.029] Nat punch received from 66.85.75.181:3000 with token = 39f2b115-6177-495b-a142-cd9ede32c6a3 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Unity.Entities.JobRunWithoutJobSystemDelegate:Invoke(Void*) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [05:29:31.060] Connecting to 66.85.75.181:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleNatIntroductionSuccess(IPEndPoint, String) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Unity.Entities.JobRunWithoutJobSystemDelegate:Invoke(Void*) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'LayerViewer') is missing! (Filename: Line: 334) Unable to open archive file: C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/StreamingAssets/desc.unity3d (Filename: Line: 584) [05:29:35.198] Missing following icons: AsphaltConcreteRampItem AttachmentComponent BlockForm ChargingComponent ContractEscrowBankAccount FakePlantComponent FormType FuelConsumptionComponent FuelSupplyComponent GovernmentBankAccount LinkComponent LiquidProducerComponent LogicGateObject ModularStockpileComponent ModularVehicleComponent MountComponent OnOffComponent PersonalAccount PowerConsumptionComponent PowerGeneratorComponent PowerGridComponent PowerGridNetworkComponent RoofsFormGroup RoomRequirementsComponent StandaloneAuthComponent TollComponent TreasuryBankAccount VehicleHoeComponent VehicleToolComponent EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [05:29:35.342] Missing following objects: AirPollutionGeneratorObject EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__47:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [05:29:40.038] ChatLogEntryNoFade doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: ChatLogEntryNoFade (ChatLogEntry) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.PooledObjectOwnerExtensions:PoolInstantiate(GameObject, Transform, Boolean, IPooledObjectOwner) Assets.UI.Scripts.ChatLogUI:CreateAtIndex(Int32, Transform) System.Func`3:Invoke(T1, T2) Assets.UI.Scripts.Utilities.<>c__DisplayClass29_0:b__0() RootMotion.Dynamics.BehaviourDelegate:Invoke() Assets.UI.Scripts.Utilities.SparseScrollRect:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 731] (Filename: Line: 731) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) NullReferenceException: Object reference not set to an instance of an object. at SyncPhysics.NetworkDestroy () [0x00000] in <00000000000000000000000000000000>:0 at EcoModKitInternal.Scripts.Freezable.Freeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SyncPhysics.NetworkDestroy () [0x00000] in <00000000000000000000000000000000>:0 at EcoModKitInternal.Scripts.Freezable.Freeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: currently not available on il2cpp Line: -1) [05:57:17.814] OK EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) System.Action`1:Invoke(T) Eco.Shared.Networking.<>c__DisplayClass22_0`1:b__0(Object) System.Action`1:Invoke(T) Eco.Shared.Networking.RPCManager:HandleQueryResponse(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:TryReceivePacket() ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) NullReferenceException: Object reference not set to an instance of an object. at SyncPhysics.NetworkDestroy () [0x00000] in <00000000000000000000000000000000>:0 at EcoModKitInternal.Scripts.Freezable.Freeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: currently not available on il2cpp Line: -1) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) [06:06:42.374] Caught exception on Deer while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Exception: Could not find matching method OpenGraphs on type NetObjComponent taking 0 parameters. at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: currently not available on il2cpp Line: -1) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) [06:12:54.137] WoodDestroySfx doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: WoodDestroySfx (DeleteAfterPlaying), WoodDestroySfx (PlayRandomAudioClip), WoodDestroySfx (AkSwitch), WoodDestroySfx (AkSwitch), WoodDestroySfx (AkEvent) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.ObjectPool:SetPrefab(PooledObject) EcoEngine.Pooling.PoolManager:GetOrCreatePool(PooledObject, Boolean) EcoEngine.Pooling.PooledObjectOwnerExtensions:RentFromPool(PooledObject, Transform, Boolean, IPooledObjectOwner) BlockEffectsReceiver:SpawnBlockEffect(Vector3i, Int32, String, Vector3) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:TryReceivePacket() ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) [06:25:27.944] Caught exception on Coyote while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [06:26:11.004] Disconnected with error: Server encountered an exception: Exception: InvalidOperationException Message:Collection was modified; enumeration operation may not execute. Source:System.Private.CoreLib System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1.Enumerator.MoveNextRare() at Eco.Shared.Utils.EnumerableExtensions.ToBson(IEnumerable enumeration, INetClient client, Boolean doAllParams) at Eco.Shared.Serialization.BsonManipulator.ToBson(Object val, INetClient client, Boolean useReflection) at Eco.Core.Controller.ControllerManager.PackageValue(IMvcNetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageMember(IMvcNetClient boundClient, IController controller, Int32 nameID) at Eco.Core.Controller.ControllerManager.GetChanges(IMvcNetClient client) at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client.<.ctor>b__70_1() EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, Boolean) System.Threading.WaitOrTimerCallback:Invoke(Object, Boolean) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, Boolean) Eco.Networking.ENet.ENetUdpPeer:HandleEvent() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 10230 unused Assets to reduce memory usage. Loaded Objects now: 94432. Total: 679.204800 ms (FindLiveObjects: 16.269800 ms CreateObjectMapping: 16.505500 ms MarkObjects: 612.869400 ms DeleteObjects: 33.559700 ms) ```
Calura commented 4 years ago

Also, in this last one, I was doing something I often do which is auto-walk, and swing my stone scythe at the same time. I just push the button for auto-walk, and hold the key for the scythe, so I collect plant fibers as I'm trying to get to my destination. I often have to jump or move sideways around objects, but in this last crash I was just walking forward along a flat, grassy plain.

Calura commented 4 years ago

This latest one occurred while gathering plant fibers... with a tractor. I'm sensing a plant fiber pattern here...

Details ``` Server encountered an exception: Exception: InvalidOperationException Message:Collection was modified; enumeration operation may not execute. Source:System.Private.CoreLib System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1.Enumerator.MoveNextRare() at Eco.Shared.Utils.EnumerableExtensions.ToBson(IEnumerable enumeration, INetClient client, Boolean doAllParams) at Eco.Shared.Serialization.BsonManipulator.ToBson(Object val, INetClient client, Boolean useReflection) at Eco.Core.Controller.ControllerManager.PackageValue(IMvcNetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageMember(IMvcNetClient boundClient, IController controller, Int32 nameID) at Eco.Core.Controller.ControllerManager.GetChanges(IMvcNetClient client) at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client.<.ctor>b__70_1() Log File: Initialize engine version: 2019.4.9f1 (50fe8a171dd9) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f07) Vendor: VRAM: 8031 MB Driver: 26.21.14.3200 D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.460600 ms DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) WwiseUnity: Wwise(R) SDK Version 2019.2.5 Build 7349. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WwiseUnity: Setting Plugin DLL path to: C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data\Plugins\x86_64 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkCommonPlatformSettings:get_AkInitializationSettings() AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WwiseUnity: Sound engine initialized successfully. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Table') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. SteamManager:Awake() [ line 589] (Filename: Line: 589) Ambiguous UI component types ignored: SeriesPopupUI,BaseUI,ViewEditorUI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UI.UIManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 301) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 301) [12:03:03.841] Nat introduction received with token = 39f2b115-6177-495b-a142-cd9ede32c6a3 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Unity.Entities.JobRunWithoutJobSystemDelegate:Invoke(Void*) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [12:03:03.900] Connecting to 66.85.75.181:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleNatIntroductionSuccess(IPEndPoint, String) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Unity.Entities.JobRunWithoutJobSystemDelegate:Invoke(Void*) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'LayerViewer') is missing! (Filename: Line: 334) Unable to open archive file: C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/StreamingAssets/desc.unity3d (Filename: Line: 584) [12:03:09.946] Missing following icons: AsphaltConcreteRampItem AttachmentComponent BlockForm ChargingComponent ContractEscrowBankAccount FakePlantComponent FormType FuelConsumptionComponent FuelSupplyComponent GovernmentBankAccount LinkComponent LiquidProducerComponent LogicGateObject ModularStockpileComponent ModularVehicleComponent MountComponent OnOffComponent PersonalAccount PowerConsumptionComponent PowerGeneratorComponent PowerGridComponent PowerGridNetworkComponent RoofsFormGroup RoomRequirementsComponent StandaloneAuthComponent TollComponent TreasuryBankAccount VehicleHoeComponent VehicleToolComponent EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [12:03:10.095] Missing following objects: AirPollutionGeneratorObject EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__47:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [12:03:15.975] ChatLogEntryNoFade doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: ChatLogEntryNoFade (ChatLogEntry) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.PooledObjectOwnerExtensions:PoolInstantiate(GameObject, Transform, Boolean, IPooledObjectOwner) Assets.UI.Scripts.ChatLogUI:CreateAtIndex(Int32, Transform) System.Func`3:Invoke(T1, T2) Assets.UI.Scripts.Utilities.<>c__DisplayClass29_0:b__0() RootMotion.Dynamics.BehaviourDelegate:Invoke() Assets.UI.Scripts.Utilities.SparseScrollRect:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) [12:56:32.707] Caught exception on Bison while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [01:00:02.348] Caught exception on Wolf while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [01:00:12.988] Caught exception on Wolf while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [01:00:35.013] Caught exception on BighornSheep while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [01:04:33.206] Caught exception on Elk while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 731] (Filename: Line: 731) [01:25:26.897] Caught exception on Elk while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) [02:22:03.575] DestroySfx doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: DestroySfx (DeleteAfterPlaying), DestroySfx (PlayRandomAudioClip), DestroySfx (AkSwitch), DestroySfx (AkSwitch), DestroySfx (AkEvent) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.ObjectPool:SetPrefab(PooledObject) EcoEngine.Pooling.PoolManager:GetOrCreatePool(PooledObject, Boolean) EcoEngine.Pooling.PooledObjectOwnerExtensions:RentFromPool(PooledObject, Transform, Boolean, IPooledObjectOwner) MapConfig:SpawnBlockEffect(Vector3i, Block, String) MapConfig:BlockChanged(Vector3i, UInt16, UInt16) ChunkGridView:UpdateChunks(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [02:22:06.656] BuildSfx doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: BuildSfx (DeleteAfterPlaying), BuildSfx (PlayRandomAudioClip), BuildSfx (AkSwitch), BuildSfx (AkSwitch), BuildSfx (AkEvent) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.ObjectPool:SetPrefab(PooledObject) EcoEngine.Pooling.PoolManager:GetOrCreatePool(PooledObject, Boolean) EcoEngine.Pooling.PooledObjectOwnerExtensions:RentFromPool(PooledObject, Transform, Boolean, IPooledObjectOwner) MapConfig:SpawnBlockEffect(Vector3i, Block, String) MapConfig:BlockChanged(Vector3i, UInt16, UInt16) ChunkGridView:UpdateChunks(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rotation quaternions must be unit length. UnityEngine.Rigidbody:MoveRotation(Quaternion) SyncPhysics:VelocitySync() [ line 1644] (Filename: Line: 1644) Rotation quaternions must be unit length. UnityEngine.Rigidbody:MoveRotation(Quaternion) SyncPhysics:VelocitySync() [ line 1644] (Filename: Line: 1644) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) Unloading 10514 unused Assets to reduce memory usage. Loaded Objects now: 93024. Total: 590.316800 ms (FindLiveObjects: 15.067700 ms CreateObjectMapping: 24.933100 ms MarkObjects: 520.694200 ms DeleteObjects: 29.621500 ms) [03:36:28.824] Nat introduction received with token = 39f2b115-6177-495b-a142-cd9ede32c6a3 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Unity.Entities.JobRunWithoutJobSystemDelegate:Invoke(Void*) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [03:36:28.836] Nat punch received from 66.85.75.181:3000 with token = 39f2b115-6177-495b-a142-cd9ede32c6a3 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Unity.Entities.JobRunWithoutJobSystemDelegate:Invoke(Void*) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [03:36:28.866] Connecting to 66.85.75.181:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleNatIntroductionSuccess(IPEndPoint, String) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Unity.Entities.JobRunWithoutJobSystemDelegate:Invoke(Void*) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'LayerViewer') is missing! (Filename: Line: 334) Unable to open archive file: C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/StreamingAssets/desc.unity3d (Filename: Line: 584) [03:36:32.637] Missing following icons: AsphaltConcreteRampItem AttachmentComponent BlockForm ChargingComponent ContractEscrowBankAccount FakePlantComponent FormType FuelConsumptionComponent FuelSupplyComponent GovernmentBankAccount LinkComponent LiquidProducerComponent LogicGateObject ModularStockpileComponent ModularVehicleComponent MountComponent OnOffComponent PersonalAccount PowerConsumptionComponent PowerGeneratorComponent PowerGridComponent PowerGridNetworkComponent RoofsFormGroup RoomRequirementsComponent StandaloneAuthComponent TollComponent TreasuryBankAccount VehicleHoeComponent VehicleToolComponent EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [03:36:32.781] Missing following objects: AirPollutionGeneratorObject EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__47:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [03:36:36.925] ChatLogEntryNoFade doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: ChatLogEntryNoFade (ChatLogEntry) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.PooledObjectOwnerExtensions:PoolInstantiate(GameObject, Transform, Boolean, IPooledObjectOwner) Assets.UI.Scripts.ChatLogUI:CreateAtIndex(Int32, Transform) System.Func`3:Invoke(T1, T2) Assets.UI.Scripts.Utilities.<>c__DisplayClass29_0:b__0() RootMotion.Dynamics.BehaviourDelegate:Invoke() Assets.UI.Scripts.Utilities.SparseScrollRect:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() Mountable:OnOtherPlayerSpawned(GameObject) System.Action`1:Invoke(T) OtherPlayer:ReceiveInitialState(BSONObject) System.Action`1:Invoke(T) NetObjComponent:OnReceiveInitialState(BSONObject) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 731] (Filename: Line: 731) [03:49:54.331] WoodDestroySfx doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: WoodDestroySfx (DeleteAfterPlaying), WoodDestroySfx (PlayRandomAudioClip), WoodDestroySfx (AkSwitch), WoodDestroySfx (AkSwitch), WoodDestroySfx (AkEvent) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.ObjectPool:SetPrefab(PooledObject) EcoEngine.Pooling.PoolManager:GetOrCreatePool(PooledObject, Boolean) EcoEngine.Pooling.PooledObjectOwnerExtensions:RentFromPool(PooledObject, Transform, Boolean, IPooledObjectOwner) BlockEffectsReceiver:SpawnBlockEffect(Vector3i, Int32, String, Vector3) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:TryReceivePacket() ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 731] (Filename: Line: 731) [05:03:32.102] Disconnected with error: Server encountered an exception: Exception: InvalidOperationException Message:Collection was modified; enumeration operation may not execute. Source:System.Private.CoreLib System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1.Enumerator.MoveNextRare() at Eco.Shared.Utils.EnumerableExtensions.ToBson(IEnumerable enumeration, INetClient client, Boolean doAllParams) at Eco.Shared.Serialization.BsonManipulator.ToBson(Object val, INetClient client, Boolean useReflection) at Eco.Core.Controller.ControllerManager.PackageValue(IMvcNetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageMember(IMvcNetClient boundClient, IController controller, Int32 nameID) at Eco.Core.Controller.ControllerManager.GetChanges(IMvcNetClient client) at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client.<.ctor>b__70_1() EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, Boolean) System.Threading.WaitOrTimerCallback:Invoke(Object, Boolean) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, Boolean) Eco.Networking.ENet.ENetUdpPeer:HandleEvent() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 9232 unused Assets to reduce memory usage. Loaded Objects now: 93682. Total: 612.676100 ms (FindLiveObjects: 15.947600 ms CreateObjectMapping: 18.994500 ms MarkObjects: 550.085900 ms DeleteObjects: 27.647800 ms) [05:29:31.019] Nat introduction received with token = 39f2b115-6177-495b-a142-cd9ede32c6a3 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Unity.Entities.JobRunWithoutJobSystemDelegate:Invoke(Void*) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [05:29:31.029] Nat punch received from 66.85.75.181:3000 with token = 39f2b115-6177-495b-a142-cd9ede32c6a3 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Unity.Entities.JobRunWithoutJobSystemDelegate:Invoke(Void*) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [05:29:31.060] Connecting to 66.85.75.181:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleNatIntroductionSuccess(IPEndPoint, String) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Unity.Entities.JobRunWithoutJobSystemDelegate:Invoke(Void*) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'LayerViewer') is missing! (Filename: Line: 334) Unable to open archive file: C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/StreamingAssets/desc.unity3d (Filename: Line: 584) [05:29:35.198] Missing following icons: AsphaltConcreteRampItem AttachmentComponent BlockForm ChargingComponent ContractEscrowBankAccount FakePlantComponent FormType FuelConsumptionComponent FuelSupplyComponent GovernmentBankAccount LinkComponent LiquidProducerComponent LogicGateObject ModularStockpileComponent ModularVehicleComponent MountComponent OnOffComponent PersonalAccount PowerConsumptionComponent PowerGeneratorComponent PowerGridComponent PowerGridNetworkComponent RoofsFormGroup RoomRequirementsComponent StandaloneAuthComponent TollComponent TreasuryBankAccount VehicleHoeComponent VehicleToolComponent EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [05:29:35.342] Missing following objects: AirPollutionGeneratorObject EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__47:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [05:29:40.038] ChatLogEntryNoFade doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: ChatLogEntryNoFade (ChatLogEntry) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.PooledObjectOwnerExtensions:PoolInstantiate(GameObject, Transform, Boolean, IPooledObjectOwner) Assets.UI.Scripts.ChatLogUI:CreateAtIndex(Int32, Transform) System.Func`3:Invoke(T1, T2) Assets.UI.Scripts.Utilities.<>c__DisplayClass29_0:b__0() RootMotion.Dynamics.BehaviourDelegate:Invoke() Assets.UI.Scripts.Utilities.SparseScrollRect:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 731] (Filename: Line: 731) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) NullReferenceException: Object reference not set to an instance of an object. at SyncPhysics.NetworkDestroy () [0x00000] in <00000000000000000000000000000000>:0 at EcoModKitInternal.Scripts.Freezable.Freeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SyncPhysics.NetworkDestroy () [0x00000] in <00000000000000000000000000000000>:0 at EcoModKitInternal.Scripts.Freezable.Freeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: currently not available on il2cpp Line: -1) [05:57:17.814] OK EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) System.Action`1:Invoke(T) Eco.Shared.Networking.<>c__DisplayClass22_0`1:b__0(Object) System.Action`1:Invoke(T) Eco.Shared.Networking.RPCManager:HandleQueryResponse(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:TryReceivePacket() ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) NullReferenceException: Object reference not set to an instance of an object. at SyncPhysics.NetworkDestroy () [0x00000] in <00000000000000000000000000000000>:0 at EcoModKitInternal.Scripts.Freezable.Freeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: currently not available on il2cpp Line: -1) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) [06:06:42.374] Caught exception on Deer while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Exception: Could not find matching method OpenGraphs on type NetObjComponent taking 0 parameters. at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: currently not available on il2cpp Line: -1) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) [06:12:54.137] WoodDestroySfx doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: WoodDestroySfx (DeleteAfterPlaying), WoodDestroySfx (PlayRandomAudioClip), WoodDestroySfx (AkSwitch), WoodDestroySfx (AkSwitch), WoodDestroySfx (AkEvent) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.ObjectPool:SetPrefab(PooledObject) EcoEngine.Pooling.PoolManager:GetOrCreatePool(PooledObject, Boolean) EcoEngine.Pooling.PooledObjectOwnerExtensions:RentFromPool(PooledObject, Transform, Boolean, IPooledObjectOwner) BlockEffectsReceiver:SpawnBlockEffect(Vector3i, Int32, String, Vector3) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:TryReceivePacket() ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) Coroutine 'ScrollTexture' couldn't be started because the the game object 'vitbrating_screen_machine' is inactive! TextureScroll:StartScrolling() HighlightingSystem.OnEndOfFrame:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 865] (Filename: Line: 865) [06:25:27.944] Caught exception on Coyote while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [06:26:11.004] Disconnected with error: Server encountered an exception: Exception: InvalidOperationException Message:Collection was modified; enumeration operation may not execute. Source:System.Private.CoreLib System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1.Enumerator.MoveNextRare() at Eco.Shared.Utils.EnumerableExtensions.ToBson(IEnumerable enumeration, INetClient client, Boolean doAllParams) at Eco.Shared.Serialization.BsonManipulator.ToBson(Object val, INetClient client, Boolean useReflection) at Eco.Core.Controller.ControllerManager.PackageValue(IMvcNetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageMember(IMvcNetClient boundClient, IController controller, Int32 nameID) at Eco.Core.Controller.ControllerManager.GetChanges(IMvcNetClient client) at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client.<.ctor>b__70_1() EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, Boolean) System.Threading.WaitOrTimerCallback:Invoke(Object, Boolean) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, Boolean) Eco.Networking.ENet.ENetUdpPeer:HandleEvent() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 10230 unused Assets to reduce memory usage. Loaded Objects now: 94432. Total: 679.204800 ms (FindLiveObjects: 16.269800 ms CreateObjectMapping: 16.505500 ms MarkObjects: 612.869400 ms DeleteObjects: 33.559700 ms) [06:30:32.641] Nat introduction received with token = 39f2b115-6177-495b-a142-cd9ede32c6a3 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Unity.Entities.JobRunWithoutJobSystemDelegate:Invoke(Void*) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [06:30:32.657] Nat punch received from 66.85.75.181:3000 with token = 39f2b115-6177-495b-a142-cd9ede32c6a3 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Unity.Entities.JobRunWithoutJobSystemDelegate:Invoke(Void*) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [06:30:32.682] Connecting to 66.85.75.181:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleNatIntroductionSuccess(IPEndPoint, String) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Unity.Entities.JobRunWithoutJobSystemDelegate:Invoke(Void*) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'LayerViewer') is missing! (Filename: Line: 334) Unable to open archive file: C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/StreamingAssets/desc.unity3d (Filename: Line: 584) [06:30:36.508] Missing following icons: AsphaltConcreteRampItem AttachmentComponent BlockForm ChargingComponent ContractEscrowBankAccount FakePlantComponent FormType FuelConsumptionComponent FuelSupplyComponent GovernmentBankAccount LinkComponent LiquidProducerComponent LogicGateObject ModularStockpileComponent ModularVehicleComponent MountComponent OnOffComponent PersonalAccount PowerConsumptionComponent PowerGeneratorComponent PowerGridComponent PowerGridNetworkComponent RoofsFormGroup RoomRequirementsComponent StandaloneAuthComponent TollComponent TreasuryBankAccount VehicleHoeComponent VehicleToolComponent EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [06:30:36.649] Missing following objects: AirPollutionGeneratorObject EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__47:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [06:30:41.319] ChatLogEntryNoFade doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: ChatLogEntryNoFade (ChatLogEntry) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.PooledObjectOwnerExtensions:PoolInstantiate(GameObject, Transform, Boolean, IPooledObjectOwner) Assets.UI.Scripts.ChatLogUI:CreateAtIndex(Int32, Transform) System.Func`3:Invoke(T1, T2) Assets.UI.Scripts.Utilities.<>c__DisplayClass29_0:b__0() RootMotion.Dynamics.BehaviourDelegate:Invoke() Assets.UI.Scripts.Utilities.SparseScrollRect:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [06:41:13.067] Trying to close a window with UIManager that was not opened with UIManager: SplitStack EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UI.UIManager:Close(GameObject) UI.BaseUI:Close() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [06:43:08.775] WoodDestroySfx doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: WoodDestroySfx (DeleteAfterPlaying), WoodDestroySfx (PlayRandomAudioClip), WoodDestroySfx (AkSwitch), WoodDestroySfx (AkSwitch), WoodDestroySfx (AkEvent) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.ObjectPool:SetPrefab(PooledObject) EcoEngine.Pooling.PoolManager:GetOrCreatePool(PooledObject, Boolean) EcoEngine.Pooling.PooledObjectOwnerExtensions:RentFromPool(PooledObject, Transform, Boolean, IPooledObjectOwner) MapConfig:SpawnBlockEffect(Vector3i, Block, String) MapConfig:BlockChanged(Vector3i, UInt16, UInt16) ChunkGridView:UpdateChunks(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'HewnDoorObject' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:TryReceivePacket() ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 731] (Filename: Line: 731) Coroutine couldn't be started because the the game object 'HewnDoorObject' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:TryReceivePacket() ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 731] (Filename: Line: 731) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) [06:53:18.627] Caught exception on Coyote while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00000] in <00000000000000000000000000000000>:0 at ItemSlotHandler+<>c__DisplayClass5_0.b__0 (Eco.Shared.Serialization.BSONObject result) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager+<>c__DisplayClass22_0`1[T].b__0 (System.Object o) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleQueryResponse (Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: currently not available on il2cpp Line: -1) Coroutine couldn't be started because the the game object 'Oak' is inactive! TreeNetComponent:DestroyTrunk(Guid, Boolean) TreeNetComponent:FellTree(Guid, Single) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:TryReceivePacket() ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 731] (Filename: Line: 731) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) Coroutine couldn't be started because the the game object 'Oak' is inactive! TreeNetComponent:DestroyTrunk(Guid, Boolean) TreeNetComponent:FellTree(Guid, Single) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:TryReceivePacket() ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 731] (Filename: Line: 731) NullReferenceException: Object reference not set to an instance of an object. at SyncPhysics.NetworkDestroy () [0x00000] in <00000000000000000000000000000000>:0 at EcoModKitInternal.Scripts.Freezable.Freeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: currently not available on il2cpp Line: -1) [07:05:46.466] Caught exception on Coyote while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at SyncPhysics.NetworkDestroy () [0x00000] in <00000000000000000000000000000000>:0 at EcoModKitInternal.Scripts.Freezable.Freeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: currently not available on il2cpp Line: -1) [07:07:38.416] Caught exception on Hare while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [07:09:33.918] Caught exception on Hare while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) Coroutine couldn't be started because the the game object 'PassengerSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() Mountable:OnOtherPlayerSpawned(GameObject) System.Action`1:Invoke(T) OtherPlayer:ReceiveInitialState(BSONObject) System.Action`1:Invoke(T) NetObjComponent:OnReceiveInitialState(BSONObject) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 731] (Filename: Line: 731) [07:09:49.681] Caught exception on BighornSheep while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() Mountable:OnOtherPlayerSpawned(GameObject) System.Action`1:Invoke(T) OtherPlayer:ReceiveInitialState(BSONObject) System.Action`1:Invoke(T) NetObjComponent:OnReceiveInitialState(BSONObject) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 731] (Filename: Line: 731) Coroutine couldn't be started because the the game object 'PassengerSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() Mountable:OnOtherPlayerSpawned(GameObject) System.Action`1:Invoke(T) OtherPlayer:ReceiveInitialState(BSONObject) System.Action`1:Invoke(T) NetObjComponent:OnReceiveInitialState(BSONObject) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 731] (Filename: Line: 731) Coroutine couldn't be started because the the game object 'Oak' is inactive! TreeNetComponent:DestroyTrunk(Guid, Boolean) TreeNetComponent:FellTree(Guid, Single) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:TryReceivePacket() ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 731] (Filename: Line: 731) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [ line 1532] (Filename: Line: 1532) Coroutine couldn't be started because the the game object 'Cedar' is inactive! TreeNetComponent:DestroyTrunk(Guid, Boolean) TreeNetComponent:FellTree(Guid, Single) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:TryReceivePacket() ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 731] (Filename: Line: 731) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" WaitingChunkColumn:Activate() WaitForGround:CheckEnabled() StaticChunkUpdate:LateUpdate() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" WaitingChunkColumn:Activate() WaitForGround:CheckEnabled() StaticChunkUpdate:LateUpdate() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" WaitingChunkColumn:Activate() WaitForGround:CheckEnabled() StaticChunkUpdate:LateUpdate() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" WaitingChunkColumn:Activate() WaitForGround:CheckEnabled() StaticChunkUpdate:LateUpdate() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) Coroutine couldn't be started because the the game object 'SaguaroCactus' is inactive! TreeNetComponent:DestroyTrunk(Guid, Boolean) TreeNetComponent:FellTree(Guid, Single) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:TryReceivePacket() ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 731] (Filename: Line: 731) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) [07:33:52.011] Caught exception on Coyote while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [07:33:57.552] Caught exception on Wolf while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [07:34:19.945] Caught exception on Coyote while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj, System.Single time) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleUpdateObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 BSON: Object EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 731] (Filename: Line: 731) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() RootMotion.Dynamics.BehaviourDelegate:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 731] (Filename: Line: 731) Coroutine couldn't be started because the the game object 'SaguaroCactus' is inactive! TreeNetComponent:DestroyTrunk(Guid, Boolean) TreeNetComponent:FellTree(Guid, Single) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:TryReceivePacket() ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.BehaviourDelegate:Invoke() [ line 731] (Filename: Line: 731) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line 57] (Filename: Line: 57) [07:41:46.617] Disconnected with error: Server encountered an exception: Exception: InvalidOperationException Message:Collection was modified; enumeration operation may not execute. Source:System.Private.CoreLib System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1.Enumerator.MoveNextRare() at Eco.Shared.Utils.EnumerableExtensions.ToBson(IEnumerable enumeration, INetClient client, Boolean doAllParams) at Eco.Shared.Serialization.BsonManipulator.ToBson(Object val, INetClient client, Boolean useReflection) at Eco.Core.Controller.ControllerManager.PackageValue(IMvcNetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageMember(IMvcNetClient boundClient, IController controller, Int32 nameID) at Eco.Core.Controller.ControllerManager.GetChanges(IMvcNetClient client) at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client.<.ctor>b__70_1() EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, Boolean) System.Threading.WaitOrTimerCallback:Invoke(Object, Boolean) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, Boolean) Eco.Networking.ENet.ENetUdpPeer:HandleEvent() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() HighlightingSystem.OnEndOfFrame:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) HighlightingSystem.OnEndOfFrame:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 11309 unused Assets to reduce memory usage. Loaded Objects now: 95315. Total: 718.649700 ms (FindLiveObjects: 15.644900 ms CreateObjectMapping: 18.103400 ms MarkObjects: 644.302400 ms DeleteObjects: 40.598700 ms) ```
beastyn commented 4 years ago

Rebasing to here #18214