[21:27:16.700] [30] [Error] [Eco] System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.)
System.NullReferenceException: Object reference not set to an instance of an object.
at Eco.Gameplay.Economy.UserTracker.<>c.<Rebuild>b__2_2(List`1 x) in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Economy\Trackers\UserTracker.cs:line 50
at System.Linq.Enumerable.SelectListIterator`2.MoveNext()
at System.Linq.Enumerable.SequenceEqual[TSource](IEnumerable`1 first, IEnumerable`1 second, IEqualityComparer`1 comparer)
at Eco.Gameplay.Economy.UserTracker.Rebuild() in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Economy\Trackers\UserTracker.cs:line 58
at Eco.Gameplay.Skills.Skill.AddExperience(Single exp, User user) in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Skills\Skill.cs:line 147
at Eco.Gameplay.Skills.Skillset.AddExperience(Type skillType, Single skillRate, Single exp, LocString desc) in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Skills\Skillset.cs:line 221
at Eco.Gameplay.Items.WorkOrder.CompleteCraftingCycle() in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Items\WorkOrder.cs:line 508
at Eco.Gameplay.Items.WorkOrder.TryFinishIteration() in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Items\WorkOrder.cs:line 202
at Eco.Gameplay.Items.WorkOrder.CheckTime(Boolean canBeActive) in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Items\WorkOrder.cs:line 306
at Eco.Gameplay.Components.CraftingComponent.ProcessWorkOrders() in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Components\CraftingComponent.cs:line 290
at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) in C:\Jenkins\workspace\Eco Release\Server\Eco.Shared\Utils\ContainerExtensions.cs:line 251
at Eco.Gameplay.Objects.WorldObject.Tick() in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Objects\WorldObject.cs:line 167
at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) in C:\Jenkins\workspace\Eco Release\Server\Eco.Shared\Utils\ContainerExtensions.cs:line 637
at Eco.Gameplay.Objects.WorldObjectManager.TickAll() in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Objects\WorldObjectManager.cs:line 341
at Eco.Core.Utils.Threading.EventDrivenWorker.<>c__DisplayClass8_0.<.ctor>b__0(CancellationToken token) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Utils\Threading\EventDrivenWorker.cs:line 60
at Eco.Core.Utils.Threading.EventDrivenWorker.DoRepeatableWork(CancellationToken token) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Utils\Threading\EventDrivenWorker.cs:line 69
at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Utils\Threading\RepeatableWorkerBase.cs:line 23
[21:27:39.719] [111] [Error] [Eco] System.NullReferenceException: Object reference not set to an instance of an object.
at Eco.Gameplay.Economy.UserTracker.<>c.<Rebuild>b__2_2(List`1 x) in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Economy\Trackers\UserTracker.cs:line 50
at System.Linq.Enumerable.SelectListIterator`2.MoveNext()
at System.Linq.Enumerable.SequenceEqual[TSource](IEnumerable`1 first, IEnumerable`1 second, IEqualityComparer`1 comparer)
at Eco.Gameplay.Economy.UserTracker.Rebuild() in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Economy\Trackers\UserTracker.cs:line 58
at Eco.Gameplay.Skills.Skill.AddExperience(Single exp, User user) in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Skills\Skill.cs:line 147
at Eco.Gameplay.Skills.Skillset.AddExperience(Type skillType, Single skillRate, Single exp, LocString desc) in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Skills\Skillset.cs:line 221
at Eco.Gameplay.Items.WorkOrder.CompleteCraftingCycle() in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Items\WorkOrder.cs:line 508
at Eco.Gameplay.Items.WorkOrder.TryFinishIteration() in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Items\WorkOrder.cs:line 202
at Eco.Gameplay.Items.WorkOrder.CheckTime(Boolean canBeActive) in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Items\WorkOrder.cs:line 306
at Eco.Gameplay.Components.CraftingComponent.ProcessWorkOrders() in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Components\CraftingComponent.cs:line 290
at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) in C:\Jenkins\workspace\Eco Release\Server\Eco.Shared\Utils\ContainerExtensions.cs:line 251
at Eco.Gameplay.Objects.WorldObject.Tick() in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Objects\WorldObject.cs:line 167
at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) in C:\Jenkins\workspace\Eco Release\Server\Eco.Shared\Utils\ContainerExtensions.cs:line 637
at Eco.Gameplay.Objects.WorldObjectManager.TickAll() in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Objects\WorldObjectManager.cs:line 341
at Eco.Core.Utils.Threading.EventDrivenWorker.<>c__DisplayClass8_0.<.ctor>b__0(CancellationToken token) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Utils\Threading\EventDrivenWorker.cs:line 60
at Eco.Core.Utils.Threading.EventDrivenWorker.DoRepeatableWork(CancellationToken token) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Utils\Threading\EventDrivenWorker.cs:line 69
at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Utils\Threading\RepeatableWorkerBase.cs:line 23
at Eco.Core.Utils.Threading.WorkerBase.ShutdownAsync() in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Utils\Threading\WorkerBase.cs:line 45
at Eco.Core.Utils.Threading.WorkerExtensions.Shutdown(IWorker worker) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Utils\Threading\WorkerExtensions.cs:line 8
at Eco.Gameplay.Objects.WorldObjectManager.Shutdown() in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Objects\WorldObjectManager.cs:line 333
at Eco.Server.PluginManager.<>c.<ShutdownAsync>b__33_0(PluginRegistration reg) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\PluginManager.cs:line 301
Hey there. Sorry for the late reply, but we have done some significant fixes on the work parties and this appears to be fixed in the latest version. Thanks for your report!
Game version: 0.9.1.8 beta release 130 The server is a docker image (strangeloopgames/eco-game-server): tag:
latest
hash:51e1e867456c
Hello, i don't have much information about the crash, talked to StalEF on discord and apparently this crash is related to work party (contracts)
Edit: Discord user StalEF linked a video of the issue (it was contract with user custom condition): https://www.youtube.com/watch?v=r4gOem11Fa4&t=1543
Thanks