When youre claiming property with a PropertyClaimItem, you'll see two different overlays in the landscape and the minimap: in the landscape, you see the property + a highlight for selection. In the minimap, you see just the property.
This means that they arent using the exact same texture, and they should. Thus, you should see the selection square in the minimap as you move it around in the landscape. This makes it easier to claim property as you can see a bird's eye view of what youre selecting. It's also super important for settlements.
It's also an indicator of some duplication of textures. It should be using the same overlay for both, thus there is a resource inefficiency here as well.
Also while youre in there: the selection highlight appears to be failing when selecting across world wrap in a weird way. Also, splitting deeds across world boundaries seems to be broken.
When youre claiming property with a PropertyClaimItem, you'll see two different overlays in the landscape and the minimap: in the landscape, you see the property + a highlight for selection. In the minimap, you see just the property.
This means that they arent using the exact same texture, and they should. Thus, you should see the selection square in the minimap as you move it around in the landscape. This makes it easier to claim property as you can see a bird's eye view of what youre selecting. It's also super important for settlements.
It's also an indicator of some duplication of textures. It should be using the same overlay for both, thus there is a resource inefficiency here as well.
This used to work, so something broke.