Open EcoBuilder13 opened 3 years ago
I can confirm the same problem on Windows.
@rmndmtrvch Can you provide your system specifications and graphics settings? There might be an issue with a certain driver or graphics settings. As I have seen this not affecting other users that run Windows.
System Specifications:
CPU - AMD Ryzen 5900x
RAM - 32GB DDR4-3200
GPU - Nvidia RTX 3080ti
Graphics Settings @ 2560x1440:
@EcoBuilder13 After some spring update, the textures look much worse, and I noticed it right away. But I didn't pay much attention to it until now.
OS - Windows 10 CPU - AMD FX(tm)-4300 Quad-Core Processor RAM - 8,0 GB DDR3 GPU - NVIDIA GeForce GTX 750 Ti
Version:
0.9.3.6 beta release-235 and sill affects 9.4 beta staging-2083
OS:Linux
Kernel:5.11.0
Driver:Proprietary NVIDIA 470.57.02
Graphics API:Vulkan
Steps to Reproduce: Place a world object such as a workbench (can be any kind) or a vehicle. You will notice the model will be extremely low resolution and have a lower level geometric detail. This was tested with
Level of Details
set to 200% at 1440p.Expected behavior: The models of world objects (work benches and vehicles) to be at full resolution and respect the level of detail setting if applicable.
Actual behavior: As you can see in the images the models have a low level of detail. I believe this might be a similar to the issue with redwood trees which appears to be that the game thinks the player is far away from the object so the level of detail is lowered. Also note that the images where the objects appear to be underwater were taken in a staging build where all placed world objects render as if they are underwater. That issue has been fixed in a subsequent staging build.
Do you have mods installed? No