Open Kharzette opened 2 years ago
It isn't old config. I blasted all the folders and reinstalled to a different drive.
Get alot of spam like ArgumentException: RenderTextureDesc width must be greater than zero. Parameter name: desc.width at UnityEngine.RenderTexture.ValidateRenderTextureDesc (UnityEngine.RenderTextureDescriptor desc) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.RenderTexture.GetTemporaryImpl (System.Int32 width, System.Int32 height, System.Int32 depthBuffer, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.Int32 antiAliasing, UnityEngine.RenderTextureMemoryless memorylessMode, UnityEngine.VRTextureUsage vrUsage, System.Boolean useDynamicScale) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.RenderTexture.GetTemporary (System.Int32 width, System.Int32 height, System.Int32 depthBuffer, UnityEngine.RenderTextureFormat format) [0x00000] in <00000000000000000000000000000000>:0 at SEGI.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
in the logs
SEGI is the voxelized bouncy lighting stuff right?
If I look at the output merger, every rendertarget slotted is 1x1 in every pass except for colour pass 5, which is the backbuffer
Same in the resource inspector. It looks like the game window itself is 1x1 :)
If I alt-enter, close, then start up and alt-enter again. I get a teeny tiny window in the center of my monitor:
If I attempt a resize I can get the maximize button to appear. Hitting that makes the menu draw in glorious 1080.
My guess is that it is a light probe or something. I can hear the trucks moving and the tweety birds and such.
From a cursory glance it looks like all of the menu scene drawcalls are working. I can see in renderdoc trucks and people parts drawing, and the shadow pass drawing them again, though I don't know the format of the gbuffer to check it.
Here is the renderdoc capture: https://drive.google.com/file/d/1H0d3PT9JWbVpudN8jCrPhI_lcimXDus9/view?usp=sharing
The likely cause is very old configuration. I played around a year or two ago on windows 8.1 and have since upgraded to 10. I can probably fix it by blasting the old user/local/blah folders where the logs are and such, but thought someone might be interested in it.