StrangeLoopGames / EcoIssues

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9.5 Staging 2191 - Search for item in a store to sell but dont hit submit - crash to menu #22896

Open MishkaFur opened 2 years ago

MishkaFur commented 2 years ago

Search for an item to add to your store, do NOT select it then hit submit, crash to menu

image

Server encountered an exception:

Exception: InvalidOperationException Message:Sequence contains no elements Source:System.Linq System.InvalidOperationException: Sequence contains no elements at System.Linq.ThrowHelper.ThrowNoElementsException() at System.Linq.Enumerable.Aggregate[TSource](IEnumerable`1 source, Func`3 func) at Eco.Gameplay.Items.TagExtensions.GetBestTag(IEnumerable`1 entries) at Eco.Gameplay.Components.StoreCategory.SetTrades(List`1 itemIDs) at Eco.Gameplay.Components.StoreComponent.CreateCategoryWithOffers(List`1 itemIds, Boolean isBuy) Outer Exceptions: Exception has been thrown by the target of an invocation. Exception has been thrown by the target of an invocation. Log File: Initialize engine version: 2020.3.22f1 (e1a7f79fd887) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 Ti (ID=0x2489) Vendor: VRAM: 8050 MB Driver: 30.0.14.7212 The method `Int32 Try(IntPtr, Block ByRef)` must have `MonoPInvokeCallback` attribute to be compatible with IL2CPP! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Unity.Burst.BurstCompiler:CompileUnsafeStaticMethod(RuntimeMethodHandle) Unity.Collections.Try_00000C2E$BurstDirectCall:GetFunctionPointer() Unity.Collections.Try_00000C2E$BurstDirectCall:Constructor() The method `Int32 Try(IntPtr, Block ByRef)` must have `MonoPInvokeCallback` attribute to be compatible with IL2CPP! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Unity.Burst.BurstCompiler:CompileUnsafeStaticMethod(RuntimeMethodHandle) Unity.Collections.Try_00000C24$BurstDirectCall:GetFunctionPointer() Unity.Collections.Try_00000C24$BurstDirectCall:Constructor() Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.715600 ms start of EcoBootstrap.Initialize UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Assets.Scripts.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String) Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean) Unity.Entities.AutomaticWorldBootstrap:Initialize() Ignoring invalid [UpdateBefore] attribute on Unity.Scenes.LiveLinkRuntimeSystemGroup targeting Unity.Scenes.SceneSystemGroup. This attribute can only order systems that are members of the same ComponentSystemGroup instance. Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Unity.Entities.InitializationSystemGroup)], or by manually adding both systems to the same group's update list. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Unity.Entities.ComponentSystemSorter:FindConstraints(Type, SystemElement[]) Unity.Entities.ComponentSystemGroup:GenerateMasterUpdateList() Unity.Entities.ComponentSystemGroup:RecurseUpdate() Unity.Entities.DefaultWorldInitialization:AddSystemToRootLevelSystemGroupsInternal(World, IEnumerable`1, Int32) Assets.Scripts.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String) Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean) Unity.Entities.AutomaticWorldBootstrap:Initialize() Ignoring invalid [UpdateAfter] attribute on EcoEngine.Rendering.LOD.LODSystem targeting EcoEngine.Rendering.CameraTrackingSystem. This attribute can only order systems that are members of the same ComponentSystemGroup instance. Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Unity.Entities.InitializationSystemGroup)], or by manually adding both systems to the same group's update list. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Unity.Entities.ComponentSystemSorter:FindConstraints(Type, SystemElement[]) Unity.Entities.ComponentSystemGroup:GenerateMasterUpdateList() Unity.Entities.ComponentSystemGroup:RecurseUpdate() Unity.Entities.DefaultWorldInitialization:AddSystemToRootLevelSystemGroupsInternal(World, IEnumerable`1, Int32) Assets.Scripts.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String) Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean) Unity.Entities.AutomaticWorldBootstrap:Initialize() end of EcoBootstrap.Initialize UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Assets.Scripts.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String) Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean) Unity.Entities.AutomaticWorldBootstrap:Initialize() Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at FastGameObject.DoOverrideDriveProperties () [0x00000] in <00000000000000000000000000000000>:0 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WwiseUnity: Wwise(R) SDK Version 2019.2.9 Build 7459. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() WwiseUnity: Setting Plugin DLL path to: C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data\Plugins\x86_64 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkCommonPlatformSettings:get_AkInitializationSettings() AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() WwiseUnity: Sound engine initialized successfully. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() The referenced script on this Behaviour (Game Object 'Camera') is missing! The referenced script on this Behaviour (Game Object 'Table') is missing! The referenced script on this Behaviour (Game Object 'Notification') is missing! Ambiguous UI component types ignored: SeriesPopupUI,BaseUI,ViewEditorUI,AutoViewUI,AutoModalUI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UI.UIManager:Start() [11:46:17.009] Developer authentication succeeded. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Write(LocString) Eco.Shared.Authentication.DevAuthentication:ValidadeSession(LoginSession) DevAuthenticationLogin:b__2_0() UnityEngine.FontTextureRebuildCallback:Invoke() d__73:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:46:18.589] LoginSession: connectorHandle=C0 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxUnity.VivoxDebug:DebugMessage(Object, vx_log_level) VivoxUnity.Private.<>c__DisplayClass89_0:b__0(IAsyncResult) System.Threading.SendOrPostCallback:Invoke(Object) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.<>c__DisplayClass12_0:b__0(IAsyncResult) System.Threading.SendOrPostCallback:Invoke(Object) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunOnce() VivoxUnity.Client:RunOnce() VoiceManager:Update() The referenced script on this Behaviour (Game Object '') is missing! DG.Tweening.DOTween:InitCheck() DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3) DG.Tweening.DOTween:To(DOGetter`1, DOSetter`1, Color, Single) DG.Tweening.DOTweenModuleUI:DOColor(Graphic, Color, Single) HighlightableUI:Highlight(Boolean) System.Action`2:Invoke(T1, T2) Eco.Shared.Utils.ArrayExtensions:ForEachIndex(T[], Action`2) UnityEngine.FontTextureRebuildCallback:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Data.DataSetClearEventhandler:Invoke(Object, DataTable) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UI.EcoInputModule:ProcessMove(PointerEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line -1869683816] [11:46:21.553] Connecting to 192.168.0.10:4000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleNatIntroductionSuccess(IPEndPoint, String) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Unity.Entities.Function:Invoke(SystemState&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(Address&, IntPtr, Int32, Boolean&) Eco.Networking.ENet.ENetUdpPeer:Intercept(Event&, Address&, IntPtr, Int32) ENet.InterceptCallback:Invoke(Event&, Address&, IntPtr, Int32) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass71_0:b__0() UnityEngine.FontTextureRebuildCallback:Invoke() UnityEngine.CameraCallback:Invoke(Camera) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) UnityEngine.FontTextureRebuildCallback:Invoke() [11:46:30.339] Duplicate object name detected! PowerComponent EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ModBundleManager:FindModObjectsRecursive(Object) ModBundleManager:FindModObjectsRecursive(Object) ModBundleManager:FindModObjectsRecursive(Object) ModBundleManager:FindModObjectsRecursive(Object) d__47:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:46:30.346] Duplicate object name detected! PowerComponent EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ModBundleManager:FindModObjectsRecursive(Object) ModBundleManager:FindModObjectsRecursive(Object) ModBundleManager:FindModObjectsRecursive(Object) ModBundleManager:FindModObjectsRecursive(Object) d__47:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:46:30.346] Duplicate object name detected! StorageComponent EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ModBundleManager:FindModObjectsRecursive(Object) ModBundleManager:FindModObjectsRecursive(Object) ModBundleManager:FindModObjectsRecursive(Object) ModBundleManager:FindModObjectsRecursive(Object) d__47:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unable to open archive file: C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/StreamingAssets/.unity3d Uploading Crash Report ArgumentOutOfRangeException: startIndex cannot be larger than length of string. Parameter name: startIndex at System.String.Substring (System.Int32 startIndex, System.Int32 length) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Utils.TimedTaskProgressLogging.ParseAndFormatLogParts (System.String log) [0x00000] in <00000000000000000000000000000000>:0 at UI.Scripts.LoadingMessageUIManager.SetLoadingText (System.String textValue) [0x00000] in <00000000000000000000000000000000>:0 at UI.Scripts.LoadingMessageUIManager.SetOperationProgress (System.String operationName, System.Single percent) [0x00000] in <00000000000000000000000000000000>:0 at UI.ConnectionUI.ManualUpdate () [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Failed to read data for the AssetBundle 'StreamingAssets\.unity3d'. Unable to open archive file: C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/StreamingAssets/Profanity.unity3d Failed to read data for the AssetBundle 'StreamingAssets\Profanity.unity3d'. [11:46:31.130] Missing following icons: InOutLinkedInventoriesComponent EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:46:31.159] Upgrading sprite asset [BioHazzard] to version 1.1.0. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) TMPro.TMP_SpriteAsset:UpgradeSpriteAsset() TMPro.TMP_SpriteAsset:UpdateLookupTables() SpriteAssetLoader:BuildSpriteAssets() d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:46:31.160] Upgrading sprite asset [SnepRoadWork] to version 1.1.0. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) TMPro.TMP_SpriteAsset:UpgradeSpriteAsset() TMPro.TMP_SpriteAsset:UpdateLookupTables() SpriteAssetLoader:BuildSpriteAssets() d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:46:31.160] Upgrading sprite asset [SnepINK-fi] to version 1.1.0. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) TMPro.TMP_SpriteAsset:UpgradeSpriteAsset() TMPro.TMP_SpriteAsset:UpdateLookupTables() SpriteAssetLoader:BuildSpriteAssets() d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:46:31.160] Upgrading sprite asset [SSPapayrusPaper-fi] to version 1.1.0. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) TMPro.TMP_SpriteAsset:UpgradeSpriteAsset() TMPro.TMP_SpriteAsset:UpdateLookupTables() SpriteAssetLoader:BuildSpriteAssets() d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:46:31.161] Upgrading sprite asset [SnepPorcBowl] to version 1.1.0. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) TMPro.TMP_SpriteAsset:UpgradeSpriteAsset() TMPro.TMP_SpriteAsset:UpdateLookupTables() SpriteAssetLoader:BuildSpriteAssets() d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:46:31.161] Upgrading sprite asset [SnepPorcPlate] to version 1.1.0. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) TMPro.TMP_SpriteAsset:UpgradeSpriteAsset() TMPro.TMP_SpriteAsset:UpdateLookupTables() SpriteAssetLoader:BuildSpriteAssets() d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:46:31.161] Upgrading sprite asset [SSPapayrusPaper-grey] to version 1.1.0. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) TMPro.TMP_SpriteAsset:UpgradeSpriteAsset() TMPro.TMP_SpriteAsset:UpdateLookupTables() SpriteAssetLoader:BuildSpriteAssets() d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:46:31.161] Upgrading sprite asset [SnepRoad-Left] to version 1.1.0. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) TMPro.TMP_SpriteAsset:UpgradeSpriteAsset() TMPro.TMP_SpriteAsset:UpdateLookupTables() SpriteAssetLoader:BuildSpriteAssets() d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:46:31.161] Upgrading sprite asset [SnepRoad-Right] to version 1.1.0. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) TMPro.TMP_SpriteAsset:UpgradeSpriteAsset() TMPro.TMP_SpriteAsset:UpdateLookupTables() SpriteAssetLoader:BuildSpriteAssets() d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:46:31.161] Upgrading sprite asset [SnepRoad-SingleLeft] to version 1.1.0. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) TMPro.TMP_SpriteAsset:UpgradeSpriteAsset() TMPro.TMP_SpriteAsset:UpdateLookupTables() SpriteAssetLoader:BuildSpriteAssets() d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:46:31.161] Upgrading sprite asset [SnepRoad-SingleRight] to version 1.1.0. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) TMPro.TMP_SpriteAsset:UpgradeSpriteAsset() TMPro.TMP_SpriteAsset:UpdateLookupTables() SpriteAssetLoader:BuildSpriteAssets() d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:46:31.162] Upgrading sprite asset [SnepRoad-SingleCentre] to version 1.1.0. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) TMPro.TMP_SpriteAsset:UpgradeSpriteAsset() TMPro.TMP_SpriteAsset:UpdateLookupTables() SpriteAssetLoader:BuildSpriteAssets() d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:46:31.162] Upgrading sprite asset [SnpeIcon] to version 1.1.0. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) TMPro.TMP_SpriteAsset:UpgradeSpriteAsset() TMPro.TMP_SpriteAsset:UpdateLookupTables() SpriteAssetLoader:BuildSpriteAssets() d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:46:31.162] Upgrading sprite asset [Chonk] to version 1.1.0. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) TMPro.TMP_SpriteAsset:UpgradeSpriteAsset() TMPro.TMP_SpriteAsset:UpdateLookupTables() SpriteAssetLoader:BuildSpriteAssets() d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:46:31.162] Upgrading sprite asset [VuVu] to version 1.1.0. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) TMPro.TMP_SpriteAsset:UpgradeSpriteAsset() TMPro.TMP_SpriteAsset:UpdateLookupTables() SpriteAssetLoader:BuildSpriteAssets() d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:46:31.162] Upgrading sprite asset [SnepWoodBowl] to version 1.1.0. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) TMPro.TMP_SpriteAsset:UpgradeSpriteAsset() TMPro.TMP_SpriteAsset:UpdateLookupTables() SpriteAssetLoader:BuildSpriteAssets() d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:46:31.163] Upgrading sprite asset [SnepWoodPlate] to version 1.1.0. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) TMPro.TMP_SpriteAsset:UpgradeSpriteAsset() TMPro.TMP_SpriteAsset:UpdateLookupTables() SpriteAssetLoader:BuildSpriteAssets() d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:46:31.348] Missing following objects: AirPollutionGeneratorObject, AxeCalorieBuffObject, CountryMarkerObject, FederationMarkerObject, GlobalCalorieBuffObject, ImmigrationDeskObject, PersonalClaimStakeObject, SchoolSupplyStationObject, SettlementClaimStakeObject, StudentsDeskObject, TeachersDeskObject, TownMarkerObject EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__11:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__47:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" WaitingChunkColumn:Activate() WaitForGround:CheckEnabled() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() UnityEngine.UpdatedEventHandler:Invoke() [ line -1869683752] CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" WaitingChunkColumn:Activate() WaitForGround:CheckEnabled() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() UnityEngine.UpdatedEventHandler:Invoke() [ line -1869683752] CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" WaitingChunkColumn:Activate() WaitForGround:CheckEnabled() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() UnityEngine.UpdatedEventHandler:Invoke() [ line -1869683560] CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" WaitingChunkColumn:Activate() WaitForGround:CheckEnabled() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() UnityEngine.UpdatedEventHandler:Invoke() [ line -1869683560] CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line -1869684760] CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Turbo Slicer mesh" UnityEngine.Object:Instantiate(Object) NobleMuffins.TurboSlicer.TurboSlicer:ConsumeJobYield(JobSpecification, JobYield) NobleMuffins.TurboSlicer.TurboSlicer:Update() [ line -1869684760] [11:46:56.946] MultiSelectorGridEntry doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: MultiSelectorGridEntry (FastGameObject) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.ObjectPool:SetPrefab(PooledObject) EcoEngine.Pooling.PooledObjectOwnerExtensions:PoolInstantiate(GameObject, Transform, Boolean, IPooledObjectOwner) SearchableListUI:CreateSelectableIcon(T) System.Action`1:Invoke(T) d__1`1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SearchableListUI:Initialize(List`1, String, String, Boolean) MultiSelectorPopupUI:SetGrid(Boolean) MultiSelectorPopupUI:Initialize(LocString, LocString, IEnumerable`1) PopupSelections:PopupTypeSelection(ViewClassInfo, LocString, String, IEnumerable`1, Action`2, Boolean, Boolean, Boolean, Nullable`1, IEnumerable`1) PopupSelections:PopupItemSelection(IEnumerable`1, LocString, Action`2, String, Boolean, Boolean) UI.<>c__DisplayClass30_0:b__0() UnityEngine.FontTextureRebuildCallback:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Data.DataSetClearEventhandler:Invoke(Object, DataTable) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Insert (System.Char c) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Append (System.Char input) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Insert (System.Char c) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Append (System.Char input) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Insert (System.Char c) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Append (System.Char input) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Insert (System.Char c) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Append (System.Char input) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Insert (System.Char c) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Append (System.Char input) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Insert (System.Char c) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Append (System.Char input) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Backspace () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Insert (System.Char c) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Append (System.Char input) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Backspace () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Insert (System.Char c) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Append (System.Char input) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Insert (System.Char c) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Append (System.Char input) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Insert (System.Char c) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Append (System.Char input) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Backspace () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Backspace () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Backspace () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Backspace () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Insert (System.Char c) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Append (System.Char input) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Insert (System.Char c) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Append (System.Char input) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Backspace () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Backspace () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Backspace () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Insert (System.Char c) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Append (System.Char input) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Backspace () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Backspace () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Backspace () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Backspace () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Backspace () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Backspace () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Insert (System.Char c) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Append (System.Char input) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Insert (System.Char c) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Append (System.Char input) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Insert (System.Char c) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Append (System.Char input) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Insert (System.Char c) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Append (System.Char input) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at MultiSelectorPopupUI.SelectionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.UpdateSlots () [0x00000] in <00000000000000000000000000000000>:0 at SearchableListUI.SearchName (System.String partialName) [0x00000] in <00000000000000000000000000000000>:0 at MultiSelectorPopupUI.UpdateFilter (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at DiscordRpc+OnJoinInfo.Invoke (System.String secret) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Insert (System.Char c) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.Append (System.Char input) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataSetClearEventhandler.Invoke (System.Object sender, System.Data.DataTable table) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [11:47:32.435] Disconnected with error: Server encountered an exception: Exception: InvalidOperationException Message:Sequence contains no elements Source:System.Linq System.InvalidOperationException: Sequence contains no elements at System.Linq.ThrowHelper.ThrowNoElementsException() at System.Linq.Enumerable.Aggregate[TSource](IEnumerable`1 source, Func`3 func) at Eco.Gameplay.Items.TagExtensions.GetBestTag(IEnumerable`1 entries) at Eco.Gameplay.Components.StoreCategory.SetTrades(List`1 itemIDs) at Eco.Gameplay.Components.StoreComponent.CreateCategoryWithOffers(List`1 itemIds, Boolean isBuy) Outer Exceptions: Exception has been thrown by the target of an invocation. Exception has been thrown by the target of an invocation. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String, Boolean) System.Action`2:Invoke(T1, T2) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) UnityEngine.Experimental.Audio.SampleFramesHandler:Invoke(AudioSampleProvider, UInt32) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) Unity.Burst.Intrinsics.StrBoolArray:SetBit(Int32, Int32, Boolean) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass71_0:b__0() UnityEngine.FontTextureRebuildCallback:Invoke() UnityEngine.CameraCallback:Invoke(Camera) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) UnityEngine.FontTextureRebuildCallback:Invoke() [11:47:32.927] Destroyed FoodStatusUI has active subscriptions for: HomePropertyValueView.TotalSkillPoints EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Eco.Shared.Utils.Log:WriteErrorLineLoc(FormattableString) GenericClient`1:ReportNonReleasedSubscriptions() GenericClient`1:b__39_0() UnityEngine.FontTextureRebuildCallback:Invoke() d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Unloading 11206 unused Assets to reduce memory usage. Loaded Objects now: 145229. Total: 947.664600 ms (FindLiveObjects: 9.200900 ms CreateObjectMapping: 12.076400 ms MarkObjects: 914.887800 ms DeleteObjects: 11.498900 ms)
tomesc99 commented 2 years ago

Hey @MishkaFur ,

A ticket has been created. Thank you very much for your report.

https://app.clickup.com/t/1vr82vp