StrangeLoopGames / EcoIssues

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USER ISSUE: Cant join friends server "The Fat Bison" #23130

Closed bethanyrbs closed 2 years ago

bethanyrbs commented 2 years ago

\ User Id: (Not logged user) Version: 0.9.5.0 beta release-301

Steps to Reproduce: When type "The Fat Bison" in search in new game doesnt come up atll, waited a long time When put 198.244.236.84:3000 into ip direct add - connection times out People are able to connect to the server and play I can connect to other servers, not this one

Expected behavior: It should work

Actual behavior: The following error message popped up:

<size=150%>Connection Failed</size>

Failed to connect - connection timed out.

Do you have mods installed? Does the issue happen when no mods are installed?: Not on my side

**Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-fileConnection Failed

Failed to connect - connection timed out.

Log File: PlayerConnection initialized from D:/Sam - SteamLibrary/steamapps/common/Eco/Eco_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55344 Multi-casting "[IP] 172.16.7.181 [Port] 55344 [Flags] 2 [Guid] 1836689139 [EditorId] 2879681838 [Version] 1048832 [Id] WindowsPlayer(STREETS-BETH-PC) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Eco" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55344] PlayerConnection already initialized - listening to [0.0.0.0:55344] Initialize engine version: 2020.3.31f1 (6b54b7616050) [Subsystems] Discovering subsystems at path D:/Sam - SteamLibrary/steamapps/common/Eco/Eco_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380) Vendor:
VRAM: 4053 MB Driver: 30.0.14.9729

Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.954700 ms start of EcoBootstrap.Initialize UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Assets.Scripts.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String) Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean) Unity.Entities.AutomaticWorldBootstrap:Initialize() Ignoring invalid [UpdateBefore] attribute on Unity.Scenes.LiveLinkRuntimeSystemGroup targeting Unity.Scenes.SceneSystemGroup. This attribute can only order systems that are members of the same ComponentSystemGroup instance. Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Unity.Entities.InitializationSystemGroup)], or by manually adding both systems to the same group's update list. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Unity.Entities.ComponentSystemSorter:FindConstraints(Type, SystemElement[]) Unity.Entities.ComponentSystemGroup:GenerateMasterUpdateList() Unity.Entities.ComponentSystemGroup:RecurseUpdate() Unity.Entities.DefaultWorldInitialization:AddSystemToRootLevelSystemGroupsInternal(World, IEnumerable`1, Int32) Assets.Scripts.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String) Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean) Unity.Entities.AutomaticWorldBootstrap:Initialize() Ignoring invalid [UpdateAfter] attribute on EcoEngine.Rendering.LOD.LODSystem targeting EcoEngine.Rendering.CameraTrackingSystem. This attribute can only order systems that are members of the same ComponentSystemGroup instance. Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Unity.Entities.InitializationSystemGroup)], or by manually adding both systems to the same group's update list. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Unity.Entities.ComponentSystemSorter:FindConstraints(Type, SystemElement[]) Unity.Entities.ComponentSystemGroup:GenerateMasterUpdateList() Unity.Entities.ComponentSystemGroup:RecurseUpdate() Unity.Entities.DefaultWorldInitialization:AddSystemToRootLevelSystemGroupsInternal(World, IEnumerable`1, Int32) Assets.Scripts.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String) Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean) Unity.Entities.AutomaticWorldBootstrap:Initialize() end of EcoBootstrap.Initialize UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Assets.Scripts.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String) Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean) Unity.Entities.AutomaticWorldBootstrap:Initialize() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WwiseUnity: Wwise(R) SDK Version 2021.1.6 Build 7774. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() WwiseUnity: Setting Plugin DLL path to: D:/Sam - SteamLibrary/steamapps/common/Eco/Eco_Data\Plugins\x86_64 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkCommonPlatformSettings:get_AkInitializationSettings() AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() WwiseUnity: Sound engine initialized successfully. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object 'Camera') is missing! The referenced script on this Behaviour (Game Object 'Table') is missing! The referenced script on this Behaviour (Game Object 'Notification') is missing! Ambiguous UI component types ignored: SeriesPopupUI,BaseUI,ViewEditorUI,AutoViewUI,AutoModalUI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UI.UIManager:Start() [03:16:32.859] Account isn't developer tier. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Write(LocString) Eco.Shared.Authentication.DevAuthentication:ValidadeSession(LoginSession) DevAuthenticationLogin:b__2_0() UnityEngine.Events.UnityAction:Invoke() d__73:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [03:16:33.703] LoginSession: connectorHandle=C0 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxUnity.VivoxDebug:DebugMessage(Object, vx_log_level) VivoxUnity.Private.<>c__DisplayClass89_0:b__0(IAsyncResult) System.Threading.SendOrPostCallback:Invoke(Object) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.<>c__DisplayClass12_0:b__0(IAsyncResult) System.Threading.SendOrPostCallback:Invoke(Object) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) DG.Tweening.Core.DOSetter`1:Invoke(T) VivoxUnity.Client:RunOnce() VoiceManager:Update() The referenced script on this Behaviour (Game Object '') is missing! DG.Tweening.DOTween:InitCheck() DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3) DG.Tweening.DOTween:To(DOGetter`1, DOSetter`1, Color, Single) DG.Tweening.DOTweenModuleUI:DOColor(Graphic, Color, Single) HighlightableUI:Highlight(Boolean) UnityEngine.Windows.Speech.DictationErrorHandler:Invoke(String, Int32) Eco.Shared.Utils.ArrayExtensions:ForEachIndex(T[], Action`2) UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.Data.DataRowCreatedEventHandler:Invoke(Object, DataRow) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UI.EcoInputModule:ProcessMove(PointerEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 396156488] [03:16:41.448] Can't join server . Reason: Missed server information EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SelectedServerUI:SetSelected(ServerListing, Boolean) [03:16:59.040] Connecting to 198.244.236.84:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:Connect(IPEndPoint) AddServerUI:OnAddServer() System.Action`1:Invoke(T) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_InputField:OnUpdateSelected(BaseEventData) System.Data.DataRowCreatedEventHandler:Invoke(Object, DataRow) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [03:17:02.046] Connecting to 198.244.236.84:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Shared.Networking.Udp.UdpDisconnectedHandler:Invoke(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) System.ComponentModel.DataAnnotations.ValidationResult:.ctor(String) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass71_0:b__0() UnityEngine.Events.UnityAction:Invoke() UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) UnityEngine.Events.UnityAction:Invoke() [03:17:05.051] Connecting to 198.244.236.84:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Shared.Networking.Udp.UdpDisconnectedHandler:Invoke(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) System.ComponentModel.DataAnnotations.ValidationResult:.ctor(String) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass71_0:b__0() UnityEngine.Events.UnityAction:Invoke() UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) UnityEngine.Events.UnityAction:Invoke() [03:17:08.052] Connecting to 198.244.236.84:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Shared.Networking.Udp.UdpDisconnectedHandler:Invoke(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) System.ComponentModel.DataAnnotations.ValidationResult:.ctor(String) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass71_0:b__0() UnityEngine.Events.UnityAction:Invoke() UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) UnityEngine.Events.UnityAction:Invoke() [03:17:11.053] Connecting to 198.244.236.84:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Shared.Networking.Udp.UdpDisconnectedHandler:Invoke(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) System.ComponentModel.DataAnnotations.ValidationResult:.ctor(String) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass71_0:b__0() UnityEngine.Events.UnityAction:Invoke() UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) UnityEngine.Events.UnityAction:Invoke() [03:17:14.099] Disconnected with error: Failed to connect - connection timed out. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String, Boolean) System.Action`2:Invoke(T1, T2) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleTimeout() Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [03:17:14.140] Can't join server . Reason: Missed server information EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SelectedServerUI:SetSelected(ServerListing, Boolean) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.75 GB. System memory in use after: 0.76 GB. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 123114. Total: 190.316800 ms (FindLiveObjects: 7.304400 ms CreateObjectMapping: 8.914800 ms MarkObjects: 173.784700 ms DeleteObjects: 0.311900 ms) [03:17:21.723] Connecting to 198.244.236.84:3001... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:Connect(IPEndPoint) AddServerUI:OnAddServer() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.Data.DataRowCreatedEventHandler:Invoke(Object, DataRow) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [03:17:24.729] Connecting to 198.244.236.84:3001... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Shared.Networking.Udp.UdpDisconnectedHandler:Invoke(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) System.ComponentModel.DataAnnotations.ValidationResult:.ctor(String) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass71_0:b__0() UnityEngine.Events.UnityAction:Invoke() UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) UnityEngine.Events.UnityAction:Invoke() [03:17:27.733] Connecting to 198.244.236.84:3001... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Shared.Networking.Udp.UdpDisconnectedHandler:Invoke(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) System.ComponentModel.DataAnnotations.ValidationResult:.ctor(String) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass71_0:b__0() UnityEngine.Events.UnityAction:Invoke() UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) UnityEngine.Events.UnityAction:Invoke() [03:17:30.738] Connecting to 198.244.236.84:3001... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Shared.Networking.Udp.UdpDisconnectedHandler:Invoke(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) System.ComponentModel.DataAnnotations.ValidationResult:.ctor(String) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass71_0:b__0() UnityEngine.Events.UnityAction:Invoke() UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) UnityEngine.Events.UnityAction:Invoke() [03:17:33.739] Connecting to 198.244.236.84:3001... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Shared.Networking.Udp.UdpDisconnectedHandler:Invoke(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) System.ComponentModel.DataAnnotations.ValidationResult:.ctor(String) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass71_0:b__0() UnityEngine.Events.UnityAction:Invoke() UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) UnityEngine.Events.UnityAction:Invoke() [03:17:36.739] Disconnected with error: Failed to connect - connection timed out. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String, Boolean) System.Action`2:Invoke(T1, T2) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleTimeout() Eco.Shared.Networking.Udp.UdpDisconnectedHandler:Invoke(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) System.ComponentModel.DataAnnotations.ValidationResult:.ctor(String) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass71_0:b__0() UnityEngine.Events.UnityAction:Invoke() UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) UnityEngine.Events.UnityAction:Invoke() Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [03:17:36.807] Can't join server . Reason: Missed server information EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SelectedServerUI:SetSelected(ServerListing, Boolean) System memory in use before: 0.76 GB. System memory in use after: 0.76 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 123114. Total: 208.660700 ms (FindLiveObjects: 6.661300 ms CreateObjectMapping: 10.047200 ms MarkObjects: 191.725600 ms DeleteObjects: 0.225700 ms) [03:18:17.064] Trying to add Handle (UnityEngine.UI.Image) for graphic rebuild while we are already inside a graphic rebuild loop. This is not supported. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) UnityEngine.UI.CanvasUpdateRegistry:InternalRegisterCanvasElementForGraphicRebuild(ICanvasElement) UnityEngine.UI.Graphic:SetVerticesDirty() UnityEngine.UI.Graphic:OnRectTransformDimensionsChange() UnityEngine.RectTransform:set_anchorMin(Vector2) UnityEngine.UI.Scrollbar:UpdateVisuals() UnityEngine.UI.Scrollbar:set_size(Single) TMPro.TMP_InputField:ON_TEXT_CHANGED(Object) System.Action`1:Invoke(T) TMPro.FastAction`1:Call(A) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.WillRenderCanvases:Invoke() [03:22:37.947] Connecting to 198.244.236.84:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:Connect(IPEndPoint) AddServerUI:OnAddServer() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.Data.DataRowCreatedEventHandler:Invoke(Object, DataRow) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [03:22:40.957] Connecting to 198.244.236.84:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Shared.Networking.Udp.UdpDisconnectedHandler:Invoke(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) System.ComponentModel.DataAnnotations.ValidationResult:.ctor(String) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass71_0:b__0() UnityEngine.Events.UnityAction:Invoke() UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) UnityEngine.Events.UnityAction:Invoke() [03:22:43.963] Connecting to 198.244.236.84:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Shared.Networking.Udp.UdpDisconnectedHandler:Invoke(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) System.ComponentModel.DataAnnotations.ValidationResult:.ctor(String) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass71_0:b__0() UnityEngine.Events.UnityAction:Invoke() UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) UnityEngine.Events.UnityAction:Invoke() [03:22:46.966] Connecting to 198.244.236.84:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Shared.Networking.Udp.UdpDisconnectedHandler:Invoke(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) System.ComponentModel.DataAnnotations.ValidationResult:.ctor(String) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass71_0:b__0() UnityEngine.Events.UnityAction:Invoke() UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) UnityEngine.Events.UnityAction:Invoke() [03:22:49.967] Connecting to 198.244.236.84:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Shared.Networking.Udp.UdpDisconnectedHandler:Invoke(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) System.ComponentModel.DataAnnotations.ValidationResult:.ctor(String) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass71_0:b__0() UnityEngine.Events.UnityAction:Invoke() UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) UnityEngine.Events.UnityAction:Invoke() [03:22:53.010] Disconnected with error: Failed to connect - connection timed out. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String, Boolean) System.Action`2:Invoke(T1, T2) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleTimeout() Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [03:22:53.048] Can't join server . Reason: Missed server information EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SelectedServerUI:SetSelected(ServerListing, Boolean) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.75 GB. System memory in use after: 0.76 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 123114. Total: 186.312300 ms (FindLiveObjects: 6.236600 ms CreateObjectMapping: 9.384500 ms MarkObjects: 170.382200 ms DeleteObjects: 0.308100 ms) [03:22:55.486] Trying to add Handle (UnityEngine.UI.Image) for graphic rebuild while we are already inside a graphic rebuild loop. This is not supported. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) UnityEngine.UI.CanvasUpdateRegistry:InternalRegisterCanvasElementForGraphicRebuild(ICanvasElement) UnityEngine.UI.Graphic:SetVerticesDirty() UnityEngine.UI.Graphic:OnRectTransformDimensionsChange() UnityEngine.RectTransform:set_anchorMin(Vector2) UnityEngine.UI.Scrollbar:UpdateVisuals() UnityEngine.UI.Scrollbar:set_size(Single) TMPro.TMP_InputField:ON_TEXT_CHANGED(Object) System.Action`1:Invoke(T) TMPro.FastAction`1:Call(A) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.WillRenderCanvases:Invoke() [03:25:07.384] Connecting to 198.244.236.84:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:Connect(IPEndPoint) AddServerUI:OnAddServer() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.Data.DataRowCreatedEventHandler:Invoke(Object, DataRow) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [03:25:10.391] Connecting to 198.244.236.84:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Shared.Networking.Udp.UdpDisconnectedHandler:Invoke(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) System.ComponentModel.DataAnnotations.ValidationResult:.ctor(String) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass71_0:b__0() UnityEngine.Events.UnityAction:Invoke() UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) UnityEngine.Events.UnityAction:Invoke() [03:25:13.396] Connecting to 198.244.236.84:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Shared.Networking.Udp.UdpDisconnectedHandler:Invoke(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) System.ComponentModel.DataAnnotations.ValidationResult:.ctor(String) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass71_0:b__0() UnityEngine.Events.UnityAction:Invoke() UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) UnityEngine.Events.UnityAction:Invoke() [03:25:16.399] Connecting to 198.244.236.84:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Shared.Networking.Udp.UdpDisconnectedHandler:Invoke(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) System.ComponentModel.DataAnnotations.ValidationResult:.ctor(String) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass71_0:b__0() UnityEngine.Events.UnityAction:Invoke() UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) UnityEngine.Events.UnityAction:Invoke() [03:25:19.402] Connecting to 198.244.236.84:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Shared.Networking.Udp.UdpDisconnectedHandler:Invoke(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) System.ComponentModel.DataAnnotations.ValidationResult:.ctor(String) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass71_0:b__0() UnityEngine.Events.UnityAction:Invoke() UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) UnityEngine.Events.UnityAction:Invoke() [03:25:22.404] Disconnected with error: Failed to connect - connection timed out. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String, Boolean) System.Action`2:Invoke(T1, T2) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleTimeout() Eco.Shared.Networking.Udp.UdpDisconnectedHandler:Invoke(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) System.ComponentModel.DataAnnotations.ValidationResult:.ctor(String) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass71_0:b__0() UnityEngine.Events.UnityAction:Invoke() UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) UnityEngine.Events.UnityAction:Invoke() Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [03:25:22.454] Can't join server . Reason: Missed server information EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SelectedServerUI:SetSelected(ServerListing, Boolean) System memory in use before: 0.76 GB. System memory in use after: 0.76 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 123679. Total: 186.029300 ms (FindLiveObjects: 7.373300 ms CreateObjectMapping: 7.318900 ms MarkObjects: 171.143200 ms DeleteObjects: 0.193400 ms)
D3nnis3n commented 2 years ago

This is a connection error between you and the server, you'll need to have the admin check what's wrong there, it's not game related.