StrangeLoopGames / EcoIssues

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USER ISSUE: Erro ao carregar o mundo proprio. #23184

Closed Boguhez closed 2 years ago

Boguhez commented 2 years ago

\ User Id: (Not logged user) Version: 0.9.5.2 beta release-315

Steps to Reproduce:

  1. Seleciono o mundo, clico em carregar e ele dá mensagem de erro.

Expected behavior: Deveria abrir o meu servidor, mas da essa mensagem de erro, impossibilitando que eu continue a jogar com o meu proprio mundo. Consigo conectar em Servidores Oficiais, mas não consigo conectar no meu proprio mundo.

Actual behavior: A seguinte mensagem de erro apareceu:

<size=150%>Falha na Conexão</size>

As informações de login não puderam ser verificadas. Nossos servidores de autenticação podem estar offline.

<size=60,00%>The operation has timed out.</size>

Do you have mods installed? Does the issue happen when no mods are installed?: Não. Nenhum MOD instalado.

**Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file

Boguhez commented 2 years ago

image

Boguhez commented 2 years ago

Esse erro apareceu depois que um amigo meu disse que não estava conseguindo conectar no meu servidor e informou que tinha um update pra fazer... depois de aguardar o update automatico da steam e não dar em nada, verifiquei os arquivos pela propria steam, baixou dois arquivos e depois disso, não consigo mais conectar na minha cidade.

Boguhez commented 2 years ago
Falha na Conexão As informações de login não puderam ser verificadas. Nossos servidores de autenticação podem estar offline. The operation has timed out. Log File: Initialize engine version: 2020.3.31f1 (6b54b7616050) [Subsystems] Discovering subsystems at path G:/SteamLibrary/steamapps/common/Eco/Eco_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: VRAM: 6052 MB Driver: 30.0.15.1277 Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.491700 ms start of EcoBootstrap.Initialize UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Assets.Scripts.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String) Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean) Unity.Entities.AutomaticWorldBootstrap:Initialize() Ignoring invalid [UpdateBefore] attribute on Unity.Scenes.LiveLinkRuntimeSystemGroup targeting Unity.Scenes.SceneSystemGroup. This attribute can only order systems that are members of the same ComponentSystemGroup instance. Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Unity.Entities.InitializationSystemGroup)], or by manually adding both systems to the same group's update list. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Unity.Entities.ComponentSystemSorter:FindConstraints(Type, SystemElement[]) Unity.Entities.ComponentSystemGroup:GenerateMasterUpdateList() Unity.Entities.ComponentSystemGroup:RecurseUpdate() Unity.Entities.DefaultWorldInitialization:AddSystemToRootLevelSystemGroupsInternal(World, IEnumerable`1, Int32) Assets.Scripts.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String) Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean) Unity.Entities.AutomaticWorldBootstrap:Initialize() Ignoring invalid [UpdateAfter] attribute on EcoEngine.Rendering.LOD.LODSystem targeting EcoEngine.Rendering.CameraTrackingSystem. This attribute can only order systems that are members of the same ComponentSystemGroup instance. Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Unity.Entities.InitializationSystemGroup)], or by manually adding both systems to the same group's update list. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Unity.Entities.ComponentSystemSorter:FindConstraints(Type, SystemElement[]) Unity.Entities.ComponentSystemGroup:GenerateMasterUpdateList() Unity.Entities.ComponentSystemGroup:RecurseUpdate() Unity.Entities.DefaultWorldInitialization:AddSystemToRootLevelSystemGroupsInternal(World, IEnumerable`1, Int32) Assets.Scripts.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String) Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean) Unity.Entities.AutomaticWorldBootstrap:Initialize() end of EcoBootstrap.Initialize UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Assets.Scripts.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String) Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean) Unity.Entities.AutomaticWorldBootstrap:Initialize() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WwiseUnity: Wwise(R) SDK Version 2021.1.6 Build 7774. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() WwiseUnity: Setting Plugin DLL path to: G:/SteamLibrary/steamapps/common/Eco/Eco_Data\Plugins\x86_64 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkCommonPlatformSettings:get_AkInitializationSettings() AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() WwiseUnity: Sound engine initialized successfully. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object 'Camera') is missing! The referenced script on this Behaviour (Game Object 'Table') is missing! The referenced script on this Behaviour (Game Object 'Notification') is missing! Ambiguous UI component types ignored: SeriesPopupUI,BaseUI,ViewEditorUI,AutoViewUI,AutoModalUI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UI.UIManager:Start() MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead [10:48:29.538] A conta não é nível de desenvolvedor. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Write(LocString) Eco.Shared.Authentication.DevAuthentication:ValidadeSession(LoginSession) DevAuthenticationLogin:b__2_0() UnityEngine.AndroidJavaRunnable:Invoke() d__73:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [10:48:31.504] LoginSession: connectorHandle=C0 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxUnity.VivoxDebug:DebugMessage(Object, vx_log_level) VivoxUnity.Private.<>c__DisplayClass89_0:b__0(IAsyncResult) System.Threading.TimerCallback:Invoke(Object) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.<>c__DisplayClass12_0:b__0(IAsyncResult) System.Threading.TimerCallback:Invoke(Object) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunOnce() VivoxUnity.Client:RunOnce() VoiceManager:Update() The referenced script on this Behaviour (Game Object '') is missing! DG.Tweening.DOTween:InitCheck() DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3) DG.Tweening.DOTween:To(DOGetter`1, DOSetter`1, Color, Single) DG.Tweening.DOTweenModuleUI:DOColor(Graphic, Color, Single) HighlightableUI:Highlight(Boolean) UnityEngine.Windows.Speech.DictationErrorHandler:Invoke(String, Int32) Eco.Shared.Utils.ArrayExtensions:ForEachIndex(T[], Action`2) UnityEngine.AndroidJavaRunnable:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() Windows.DataReceivedEventHandler:Invoke(Object, WindowsProcessDataReceivedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UI.EcoInputModule:ProcessMove(PointerEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line 831578600] [10:48:35.467] Can't join server . Reason: Missed server information EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SelectedServerUI:SetSelected(ServerListing, Boolean) [10:49:47.727] Connecting to local host. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UI.ConnectionUI:ManualUpdate() UI.UIManager:Update() [10:49:47.727] Conectando-se à 127.0.0.1:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:Connect(IPEndPoint) UI.ConnectionUI:ManualUpdate() UI.UIManager:Update() [10:49:47.815] Connection complete. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UI.ConnectionUI:ManualUpdate() UI.UIManager:Update() [10:49:58.181] Disconnected with error: As informações de login não puderam ser verificadas. Nossos servidores de autenticação podem estar offline. The operation has timed out. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String, Boolean) System.Action`2:Invoke(T1, T2) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Shared.Networking.Udp.UdpDisconnectedHandler:Invoke(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) Unity.Burst.Intrinsics.StrBoolArray:SetBit(Int32, Int32, Boolean) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass71_0:b__0() UnityEngine.AndroidJavaRunnable:Invoke() UnityEngine.Windows.WebCam.OnCaptureResourceCreatedCallback:Invoke(PhotoCapture) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) UnityEngine.AndroidJavaRunnable:Invoke() [10:49:58.349] Can't join server . Reason: Missed server information EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SelectedServerUI:SetSelected(ServerListing, Boolean) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 114033. Total: 462.454000 ms (FindLiveObjects: 5.131700 ms CreateObjectMapping: 7.262400 ms MarkObjects: 449.830300 ms DeleteObjects: 0.228900 ms) [10:50:24.572] Trying to add Handle (UnityEngine.UI.Image) for graphic rebuild while we are already inside a graphic rebuild loop. This is not supported. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) UnityEngine.UI.CanvasUpdateRegistry:InternalRegisterCanvasElementForGraphicRebuild(ICanvasElement) UnityEngine.UI.Graphic:SetVerticesDirty() UnityEngine.UI.Graphic:OnRectTransformDimensionsChange() UnityEngine.RectTransform:set_anchorMin(Vector2) UnityEngine.UI.Scrollbar:UpdateVisuals() UnityEngine.UI.Scrollbar:set_size(Single) TMPro.TMP_InputField:ON_TEXT_CHANGED(Object) System.Action`1:Invoke(T) TMPro.FastAction`1:Call(A) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.WillRenderCanvases:Invoke() [10:54:50.085] Can't join server . Reason: Missed server information EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SelectedServerUI:SetSelected(ServerListing, Boolean) [10:55:38.559] Connecting to local host. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UI.ConnectionUI:ManualUpdate() UI.UIManager:Update() [10:55:38.559] Conectando-se à 127.0.0.1:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:Connect(IPEndPoint) UI.ConnectionUI:ManualUpdate() UI.UIManager:Update() [10:55:38.559] Connection complete. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UI.ConnectionUI:ManualUpdate() UI.UIManager:Update() [10:55:48.633] Disconnected with error: As informações de login não puderam ser verificadas. Nossos servidores de autenticação podem estar offline. The operation has timed out. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String, Boolean) System.Action`2:Invoke(T1, T2) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Shared.Networking.Udp.UdpDisconnectedHandler:Invoke(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) Unity.Burst.Intrinsics.StrBoolArray:SetBit(Int32, Int32, Boolean) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass71_0:b__0() UnityEngine.AndroidJavaRunnable:Invoke() UnityEngine.Windows.WebCam.OnCaptureResourceCreatedCallback:Invoke(PhotoCapture) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) UnityEngine.AndroidJavaRunnable:Invoke() Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [10:55:48.666] Can't join server . Reason: Missed server information EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SelectedServerUI:SetSelected(ServerListing, Boolean) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 114033. Total: 143.291100 ms (FindLiveObjects: 5.734700 ms CreateObjectMapping: 8.083500 ms MarkObjects: 129.149400 ms DeleteObjects: 0.322900 ms)
Boguhez commented 2 years ago

image

D3nnis3n commented 2 years ago

This is a networking problem of you reaching our authentication servers. Please make sure you have not antivirus active or an exception for Eco made and ensure that connectivity is present. You can test connectivity via a VPN. In general, this is a support issue, not a bug, so feel free to reach out to support@strangeloopgames.com.