[18:06:43.075] [38] [Error] [Eco] System.AggregateException: One or more errors occurred. (LiteDB ENSURE: empty page must be defined as empty type)
System.Exception: LiteDB ENSURE: empty page must be defined as empty type
at LiteDB.Constants.ENSURE(Boolean conditional, String message)
at LiteDB.Engine.Snapshot.NewPage[T]()
at LiteDB.Engine.Snapshot.GetFreeDataPage(Int32 bytesLength)
at LiteDB.Engine.DataService.<>cDisplayClass3_0.<gsource|0>d.MoveNext()
at LiteDB.Engine.BufferWriter..ctor(IEnumerable`1 source)
at LiteDB.Engine.DataService.Insert(BsonDocument doc)
at LiteDB.Engine.LiteEngine.InsertDocument(Snapshot snapshot, BsonDocument doc, BsonAutoId autoId, IndexService indexer, DataService data)
at LiteDB.Engine.LiteEngine.<>cDisplayClass7_0.b0(TransactionService transaction)
at LiteDB.Engine.LiteEngine.AutoTransaction[T](Func2 fn) at LiteDB.Engine.LiteEngine.Insert(String collection, IEnumerable1 docs, BsonAutoId autoId)
at LiteDB.LiteCollection1.InsertBulk(IEnumerable1 entities, Int32 batchSize)
at Eco.Stats.Stats.<>cDisplayClass31_0.b1(IGrouping2 group) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable1 enumeration, Action1 action) at Eco.Stats.Stats.RecordBulk(IEnumerable1 objs)
at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, PackFlags flags, List1 actions, IEnumerable1 preTests, IEnumerable`1 postEffects)
at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, GameActionPack actionPack, Boolean notify)
at Eco.Gameplay.GameActions.GameActionManager.TryPerform(GameAction action, Boolean notify)
at Eco.Gameplay.Items.WorkOrder.TryFinishIteration()
at Eco.Gameplay.Items.WorkOrder.CheckTime(Boolean canBeActive)
at Eco.Gameplay.Components.CraftingComponent.ProcessWorkOrders()
at Eco.Gameplay.Components.CraftingComponent.Tick(Single deltaTime)
at Eco.Gameplay.Components.CraftingComponent.Tick()
at Eco.Gameplay.Objects.WorldObject.<>c.b246_0(WorldObjectComponent x)
at Eco.Shared.Utils.ListExtensions.ForEach[T](IList1 list, Action1 action)
at Eco.Gameplay.Objects.WorldObject.TickComponents()
at Eco.Gameplay.Objects.WorldObject.Tick()
at Eco.Gameplay.Objects.WorldObjectManager.TickObject(WorldObject worldObject)
at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable1 enumeration, Action1 action)
at Eco.Gameplay.Objects.WorldObjectManager.TickAll()
at Eco.Core.Utils.Threading.EventDrivenWorker.<>cDisplayClass8_0.<.ctor>b__0(CancellationToken token)
at Eco.Core.Utils.Threading.EventDrivenWorker.DoRepeatableWork(CancellationToken token)
at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token)
[18:06:43.075] [38] [Error] [Eco] System.AggregateException: One or more errors occurred. (LiteDB ENSURE: empty page must be defined as empty type)
System.Exception: LiteDB ENSURE: empty page must be defined as empty type at LiteDB.Constants.ENSURE(Boolean conditional, String message) at LiteDB.Engine.Snapshot.NewPage[T]() at LiteDB.Engine.Snapshot.GetFreeDataPage(Int32 bytesLength) at LiteDB.Engine.DataService.<>cDisplayClass3_0.<gsource|0>d.MoveNext()
at LiteDB.Engine.BufferWriter..ctor(IEnumerable`1 source)
at LiteDB.Engine.DataService.Insert(BsonDocument doc)
at LiteDB.Engine.LiteEngine.InsertDocument(Snapshot snapshot, BsonDocument doc, BsonAutoId autoId, IndexService indexer, DataService data)
at LiteDB.Engine.LiteEngine.<>cDisplayClass7_0.b 0(TransactionService transaction)
at LiteDB.Engine.LiteEngine.AutoTransaction[T](Funcb1(IGroupingb 246_0(WorldObjectComponent x)
at Eco.Shared.Utils.ListExtensions.ForEach[T](IList DisplayClass8_0.<.ctor>b__0(CancellationToken token)
at Eco.Core.Utils.Threading.EventDrivenWorker.DoRepeatableWork(CancellationToken token)
at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token)
2 fn) at LiteDB.Engine.LiteEngine.Insert(String collection, IEnumerable
1 docs, BsonAutoId autoId) at LiteDB.LiteCollection1.InsertBulk(IEnumerable
1 entities, Int32 batchSize) at Eco.Stats.Stats.<>cDisplayClass31_0.2 group) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable
1 enumeration, Action1 action) at Eco.Stats.Stats.RecordBulk(IEnumerable
1 objs) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, PackFlags flags, List1 actions, IEnumerable
1 preTests, IEnumerable`1 postEffects) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, GameActionPack actionPack, Boolean notify) at Eco.Gameplay.GameActions.GameActionManager.TryPerform(GameAction action, Boolean notify) at Eco.Gameplay.Items.WorkOrder.TryFinishIteration() at Eco.Gameplay.Items.WorkOrder.CheckTime(Boolean canBeActive) at Eco.Gameplay.Components.CraftingComponent.ProcessWorkOrders() at Eco.Gameplay.Components.CraftingComponent.Tick(Single deltaTime) at Eco.Gameplay.Components.CraftingComponent.Tick() at Eco.Gameplay.Objects.WorldObject.<>c.1 list, Action
1 action) at Eco.Gameplay.Objects.WorldObject.TickComponents() at Eco.Gameplay.Objects.WorldObject.Tick() at Eco.Gameplay.Objects.WorldObjectManager.TickObject(WorldObject worldObject) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable1 enumeration, Action
1 action) at Eco.Gameplay.Objects.WorldObjectManager.TickAll() at Eco.Core.Utils.Threading.EventDrivenWorker.<>c