StrangeLoopGames / EcoIssues

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USER ISSUE: Failure to launch server #24070

Closed goddessmorningstar closed 9 months ago

goddessmorningstar commented 10 months ago

\ User Id: (Not logged user) Version: 0.9.7.13 beta release-506

Steps to Reproduce: Host a world

Expected behavior: Launched a server

Actual behavior: The following error message popped up:

<size=150%>Connection Failed</size>

Failed to connect - connection timed out.

Do you have mods installed? Does the issue happen when no mods are installed?: No mods.

**Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file

D3nnis3n commented 10 months ago

Please provide the log file as described in https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-server-and-client-log-files-for-local-world.

goddessmorningstar commented 10 months ago
Connection Failed Failed to connect - connection timed out. Log File: Initialize engine version: 2021.3.19f1 (c9714fde33b6) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Eco/Eco_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84) Vendor: NVIDIA VRAM: 8003 MB Driver: 31.0.15.3640 Version: 0.9.7.13 beta release-506 RAM: 16257MB Total / 7817MB Free OS Version: Windows 11 (10.0.22621) 64bit CPU: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz - 8 Cores - 3.6 Ghz System bit-ness: 64 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.856700 ms start of EcoBootstrap.Initialize UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String) Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean) Unity.Entities.AutomaticWorldBootstrap:Initialize() end of EcoBootstrap.Initialize UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String) Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean) Unity.Entities.AutomaticWorldBootstrap:Initialize() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WwiseUnity: Wwise(R) SDK Version 2021.1.6 Build 7774. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() WwiseUnity: Setting Plugin DLL path to: D:/SteamLibrary/steamapps/common/Eco/Eco_Data\Plugins\x86_64 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkCommonPlatformSettings:get_AkInitializationSettings() AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() WwiseUnity: Sound engine initialized successfully. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() Curl error 6: Could not resolve host: config.uca.cloud.unity3d.com Curl error 6: Could not resolve host: cdp.cloud.unity3d.com Curl error 6: Could not resolve host: cdp.cloud.unity3d.com Curl error 6: Could not resolve host: cdp.cloud.unity3d.com The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script (NotificationsController) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'Camera') is missing! The referenced script on this Behaviour (Game Object 'Table') is missing! The referenced script on this Behaviour (Game Object 'Notification') is missing! DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Initializing platform: SteamPlatform UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlatformManager:AddPrimaryPlatform(Object[]) Failed to initialize social platform: DiscordSocialNetwork. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) SocialNetworkManager:AttemptAddSocialPlatform(Type, Object[]) SocialNetworkManager:AddSocialPlatforms() SocialNetworkManager:Awake() Uploading Crash Report ResultException: InternalError at Discord.Discord..ctor (System.Int64 clientId, System.UInt64 flags) [0x00000] in <00000000000000000000000000000000>:0 at DiscordSocialNetwork.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at SocialNetworkManager.AttemptAddSocialPlatform (System.Type socialPlatformType, System.Object[] p) [0x00000] in <00000000000000000000000000000000>:0 at SocialNetworkManager.AddSocialPlatforms () [0x00000] in <00000000000000000000000000000000>:0 at SocialNetworkManager.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SocialNetworkManager:AttemptAddSocialPlatform(Type, Object[]) SocialNetworkManager:AddSocialPlatforms() SocialNetworkManager:Awake() Initialized social platform: SteamSocialNetwork UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SocialNetworkManager:AttemptAddSocialPlatform(Type, Object[]) SocialNetworkManager:AddSocialPlatforms() SocialNetworkManager:Awake() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:AddSessionStartEvent() GameAnalyticsSDK.Net.State.GAState:StartNewSession(EGAHTTPApiResponse, JSONObject) GameAnalyticsSDK.Net.State.GAState:InternalInitialize() GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) OvrLipSync Awake: Queried SampleRate: 48000 BufferSize: 16000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) OVRLipSync:Initialize() OVRLipSync:Awake() Authenticating with our primary platform. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Start() Ambiguous UI component types ignored: SeriesPopupUI,BaseUI,ViewEditorUI,AutoViewUI,AutoModalUI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.UI.UIManager:Start() MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead [05:19:58.961] Received login result from our primary platform. (Succes: True | Message: ) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) <>c__DisplayClass18_0:b__0(LoginSession, String) d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:19:59.103] Account isn't developer tier. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) <>c__DisplayClass18_0:b__0(LoginSession, String) d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:20:01.820] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:20:02.385] LoginSession: connectorHandle=C0 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxUnity.VivoxDebug:DebugMessage(Object, vx_log_level) VivoxUnity.Private.<>c__DisplayClass89_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.<>c__DisplayClass12_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com [05:20:09.915] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:20:18.028] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:20:26.137] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:20:34.223] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:20:42.324] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) The referenced script on this Behaviour (Game Object '') is missing! DG.Tweening.DOTween:InitCheck() DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3) DG.Tweening.DOTween:To(DOGetter`1, DOSetter`1, Color, Single) DG.Tweening.DOTweenModuleUI:DOColor(Graphic, Color, Single) HighlightableUI:Highlight(Boolean) Eco.Shared.Utils.ArrayExtensions:ForEachIndex(T[], Action`2) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Eco.UI.EcoInputModule:ProcessMove(PointerEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line 1805247496] [05:20:47.428] Connecting to 144.76.186.93:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleNatIntroductionSuccess(IPEndPoint, String) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(Address&, IntPtr, Int32, Boolean&) Eco.Networking.ENet.ENetUdpPeer:Intercept(Event&, Address&, IntPtr, Int32) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__78_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:20:48.640] Disconnected with error: Invalid login info. User banned until 2023 December 01 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String, Boolean) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) ViewData:CreateView() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__78_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Unloading 6 Unused Serialized files (Serialized files now loaded: 4) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 137642. Total: 199.306800 ms (FindLiveObjects: 5.984300 ms CreateObjectMapping: 9.613000 ms MarkObjects: 183.469300 ms DeleteObjects: 0.239900 ms) [05:20:50.429] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:20:58.526] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:21:06.616] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com [05:21:14.703] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:21:22.802] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:21:30.902] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:21:38.987] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:21:40.504] Launching server: 'D:/SteamLibrary/steamapps/common/Eco/Eco_Data\Server\EcoServer.exe -nogui -consoleIPC -parentPID=24008 -loadSave="EcoSphere" -language="English" -seed=0 -clientActive -sleepEnabled -playTime'. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalServerManager:LaunchServer(ClientServerStartParameters, Action`1, String, Boolean) ServerListingLocalUI:b__16_0() PopupDialogUI:OnYesClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [05:21:47.117] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:21:55.224] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:22:03.311] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:22:11.407] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:22:19.500] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:22:27.585] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:22:35.697] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:22:43.856] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:22:51.945] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:23:00.041] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:23:03.560] Connecting to local host. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.UI.ConnectionUI:ManualUpdate() Eco.UI.UIManager:Update() [05:23:03.564] Connecting to 127.0.0.1:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:Connect(IPEndPoint) Eco.UI.ConnectionUI:ManualUpdate() Eco.UI.UIManager:Update() [05:23:03.564] Connection complete. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.UI.ConnectionUI:ManualUpdate() Eco.UI.UIManager:Update() [05:23:06.564] Connecting to 127.0.0.1:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) ViewData:CreateView() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__78_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:23:08.131] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com [05:23:09.565] Connecting to 127.0.0.1:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) ViewData:CreateView() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__78_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:23:12.565] Connecting to 127.0.0.1:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) ViewData:CreateView() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__78_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:23:15.566] Connecting to 127.0.0.1:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) ViewData:CreateView() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__78_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:23:16.221] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:23:18.567] Disconnected with error: Failed to connect - connection timed out. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String, Boolean) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleTimeout() Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) ViewData:CreateView() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__78_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Unloading 0 Unused Serialized files (Serialized files now loaded: 4) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 140211. Total: 117.170500 ms (FindLiveObjects: 6.048500 ms CreateObjectMapping: 8.499700 ms MarkObjects: 102.407400 ms DeleteObjects: 0.214600 ms) [05:23:24.332] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
D3nnis3n commented 10 months ago

Thanks, please also provide the server log files as described in the same article.

goddessmorningstar commented 10 months ago

log_231030052143.log

D3nnis3n commented 10 months ago

Unfortunately the log says nothing else than you having stopped the server after starting it.

Can you try starting the server directly via the .exe and connecting via LAN-Servers?

D3nnis3n commented 9 months ago

Closing due to no further information provided.