StrangeLoopGames / EcoIssues

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USER ISSUE: Failure to launch server #24083

Closed goddessmorningstar closed 10 months ago

goddessmorningstar commented 10 months ago

\ User Id: () Version: 0.9.7.13 beta release-506

Steps to Reproduce: Attemple to launch server

Expected behavior: Launched a server

Actual behavior: The following error message popped up:

<size=150%>Connection Failed</size>

Failed to connect - connection timed out.

Do you have mods installed? Does the issue happen when no mods are installed?: No mods.

**Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file

goddessmorningstar commented 10 months ago
Connection Failed Failed to connect - connection timed out. Log File: Initialize engine version: 2021.3.19f1 (c9714fde33b6) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Eco/Eco_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84) Vendor: NVIDIA VRAM: 8003 MB Driver: 31.0.15.3640 Version: 0.9.7.13 beta release-506 RAM: 16257MB Total / 2004MB Free OS Version: Windows 11 (10.0.22621) 64bit CPU: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz - 8 Cores - 3.6 Ghz System bit-ness: 64 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Initializing input. Input initialized. Initialized touch support. UnloadTime: 40.186800 ms start of EcoBootstrap.Initialize UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String) Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean) Unity.Entities.AutomaticWorldBootstrap:Initialize() end of EcoBootstrap.Initialize UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String) Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean) Unity.Entities.AutomaticWorldBootstrap:Initialize() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WwiseUnity: Wwise(R) SDK Version 2021.1.6 Build 7774. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() WwiseUnity: Setting Plugin DLL path to: D:/SteamLibrary/steamapps/common/Eco/Eco_Data\Plugins\x86_64 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkCommonPlatformSettings:get_AkInitializationSettings() AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() WwiseUnity: Sound engine initialized successfully. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() Curl error 6: Could not resolve host: config.uca.cloud.unity3d.com Curl error 6: Could not resolve host: cdp.cloud.unity3d.com Curl error 6: Could not resolve host: cdp.cloud.unity3d.com Curl error 6: Could not resolve host: cdp.cloud.unity3d.com The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script (NotificationsController) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'Camera') is missing! The referenced script on this Behaviour (Game Object 'Table') is missing! The referenced script on this Behaviour (Game Object 'Notification') is missing! DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Initializing platform: SteamPlatform UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlatformManager:AddPrimaryPlatform(Object[]) Initialized social platform: DiscordSocialNetwork UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SocialNetworkManager:AttemptAddSocialPlatform(Type, Object[]) SocialNetworkManager:AddSocialPlatforms() SocialNetworkManager:Awake() Initialized social platform: SteamSocialNetwork UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SocialNetworkManager:AttemptAddSocialPlatform(Type, Object[]) SocialNetworkManager:AddSocialPlatforms() SocialNetworkManager:Awake() Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:AddSessionStartEvent() GameAnalyticsSDK.Net.State.GAState:StartNewSession(EGAHTTPApiResponse, JSONObject) GameAnalyticsSDK.Net.State.GAState:InternalInitialize() GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) OvrLipSync Awake: Queried SampleRate: 48000 BufferSize: 16000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) OVRLipSync:Initialize() OVRLipSync:Awake() Authenticating with our primary platform. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Start() Ambiguous UI component types ignored: SeriesPopupUI,BaseUI,ViewEditorUI,AutoViewUI,AutoModalUI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.UI.UIManager:Start() MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead Curl error 6: Could not resolve host: cdp.cloud.unity3d.com MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead [02:25:40.589] [Discord] ResponseError { code: InvalidPermissions, message: "Not authenticated or invalid scope" } EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DiscordSocialNetwork:DiscordLogHook(LogLevel, String) Discord.Discord:RunCallbacks() DiscordSocialNetwork:Update() PlatformUtils:VerifyPlatformAction(Action, String, Type) SocialNetworkManager:Update() [02:25:41.260] Received login result from our primary platform. (Succes: True | Message: ) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) <>c__DisplayClass18_0:b__0(LoginSession, String) d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [02:25:41.352] Account isn't developer tier. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) <>c__DisplayClass18_0:b__0(LoginSession, String) d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [02:25:42.402] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:25:44.434] LoginSession: connectorHandle=C0 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxUnity.VivoxDebug:DebugMessage(Object, vx_log_level) VivoxUnity.Private.<>c__DisplayClass89_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.<>c__DisplayClass12_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() [02:25:50.497] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:25:58.611] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:26:06.707] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:26:14.833] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) The referenced script on this Behaviour (Game Object '') is missing! DG.Tweening.DOTween:InitCheck() DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3) DG.Tweening.DOTween:To(DOGetter`1, DOSetter`1, Color, Single) DG.Tweening.DOTweenModuleUI:DOColor(Graphic, Color, Single) HighlightableUI:Highlight(Boolean) Eco.Shared.Utils.ArrayExtensions:ForEachIndex(T[], Action`2) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Eco.UI.EcoInputModule:ProcessMove(PointerEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line -1246043000] [02:26:22.932] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:26:23.108] Connecting to 144.76.186.93:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleNatIntroductionSuccess(IPEndPoint, String) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(Address&, IntPtr, Int32, Boolean&) Eco.Networking.ENet.ENetUdpPeer:Intercept(Event&, Address&, IntPtr, Int32) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__78_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:26:24.411] Disconnected with error: Invalid login info. User banned until 2023 December 01 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String, Boolean) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) ViewData:CreateView() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__78_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Unloading 6 Unused Serialized files (Serialized files now loaded: 4) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 137643. Total: 136.360600 ms (FindLiveObjects: 5.918600 ms CreateObjectMapping: 9.581100 ms MarkObjects: 120.618300 ms DeleteObjects: 0.242000 ms) [02:26:31.025] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com [02:26:39.150] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:26:47.239] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:26:47.763] Launching server: 'D:/SteamLibrary/steamapps/common/Eco/Eco_Data\Server\EcoServer.exe -nogui -consoleIPC -parentPID=15088 -loadSave="EcoSphere" -language="English" -seed=0 -clientActive -sleepEnabled -playTime'. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalServerManager:LaunchServer(ClientServerStartParameters, Action`1, String, Boolean) ServerListingLocalUI:b__16_0() PopupDialogUI:OnYesClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [02:26:55.330] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:27:03.433] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:27:11.547] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:27:19.637] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:27:27.791] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:27:35.934] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:27:44.156] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:27:52.268] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:28:00.355] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:28:08.447] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:28:16.545] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:28:16.773] Connecting to local host. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.UI.ConnectionUI:ManualUpdate() Eco.UI.UIManager:Update() [02:28:16.781] Connecting to 127.0.0.1:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:Connect(IPEndPoint) Eco.UI.ConnectionUI:ManualUpdate() Eco.UI.UIManager:Update() [02:28:16.781] Connection complete. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.UI.ConnectionUI:ManualUpdate() Eco.UI.UIManager:Update() [02:28:19.783] Connecting to 127.0.0.1:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) ViewData:CreateView() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__78_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:28:22.784] Connecting to 127.0.0.1:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) ViewData:CreateView() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__78_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:28:24.633] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:28:25.785] Connecting to 127.0.0.1:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) ViewData:CreateView() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__78_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:28:28.787] Connecting to 127.0.0.1:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) ViewData:CreateView() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__78_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:28:31.789] Disconnected with error: Failed to connect - connection timed out. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String, Boolean) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleTimeout() Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) ViewData:CreateView() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__78_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Unloading 0 Unused Serialized files (Serialized files now loaded: 4) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 140214. Total: 117.715400 ms (FindLiveObjects: 6.474100 ms CreateObjectMapping: 8.678800 ms MarkObjects: 102.354000 ms DeleteObjects: 0.208000 ms) [02:28:32.730] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com [02:28:40.822] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:28:48.914] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:28:55.493] Cannot find icon with name "Lots of Players Online" EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Eco.Shared.Utils.Log:WriteWarningLine(LocString, Int32) Eco.Shared.Utils.Log:WriteWarningLineLoc(FormattableString, Int32) IconManager:GetIcon(String, Boolean) IconManager:SetIcon(Image, String, Boolean) ServerListingUI:Init(ServerListing, ServerListingGroup) <>c__DisplayClass30_0:b__0() ServerBrowserTab:Update() [02:28:55.496] Cannot find icon with name "Server Description" EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Eco.Shared.Utils.Log:WriteWarningLine(LocString, Int32) Eco.Shared.Utils.Log:WriteWarningLineLoc(FormattableString, Int32) IconManager:GetIcon(String, Boolean) IconManager:SetIcon(Image, String, Boolean) ServerListingUI:Init(ServerListing, ServerListingGroup) <>c__DisplayClass30_0:b__0() ServerBrowserTab:Update() [02:28:55.497] Cannot find icon with name "New Server" EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Eco.Shared.Utils.Log:WriteWarningLine(LocString, Int32) Eco.Shared.Utils.Log:WriteWarningLineLoc(FormattableString, Int32) IconManager:GetIcon(String, Boolean) IconManager:SetIcon(Image, String, Boolean) ServerListingUI:Init(ServerListing, ServerListingGroup) <>c__DisplayClass30_0:b__0() ServerBrowserTab:Update() [02:28:55.497] Cannot find icon with name "Unmatched Times" EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Eco.Shared.Utils.Log:WriteWarningLine(LocString, Int32) Eco.Shared.Utils.Log:WriteWarningLineLoc(FormattableString, Int32) IconManager:GetIcon(String, Boolean) IconManager:SetIcon(Image, String, Boolean) ServerListingUI:Init(ServerListing, ServerListingGroup) <>c__DisplayClass30_0:b__0() ServerBrowserTab:Update() [02:28:55.497] Cannot find icon with name "Unmatched Hours Per Day" EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Eco.Shared.Utils.Log:WriteWarningLine(LocString, Int32) Eco.Shared.Utils.Log:WriteWarningLineLoc(FormattableString, Int32) IconManager:GetIcon(String, Boolean) IconManager:SetIcon(Image, String, Boolean) ServerListingUI:Init(ServerListing, ServerListingGroup) <>c__DisplayClass30_0:b__0() ServerBrowserTab:Update() [02:28:55.497] Cannot find icon with name "Great Ping" EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Eco.Shared.Utils.Log:WriteWarningLine(LocString, Int32) Eco.Shared.Utils.Log:WriteWarningLineLoc(FormattableString, Int32) IconManager:GetIcon(String, Boolean) IconManager:SetIcon(Image, String, Boolean) ServerListingUI:Init(ServerListing, ServerListingGroup) <>c__DisplayClass30_0:b__0() ServerBrowserTab:Update() [02:28:55.560] Cannot find icon with name "Some Players Online" EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Eco.Shared.Utils.Log:WriteWarningLine(LocString, Int32) Eco.Shared.Utils.Log:WriteWarningLineLoc(FormattableString, Int32) IconManager:GetIcon(String, Boolean) IconManager:SetIcon(Image, String, Boolean) ServerListingUI:Init(ServerListing, ServerListingGroup) <>c__DisplayClass30_0:b__0() ServerBrowserTab:Update() [02:28:55.560] Cannot find icon with name "Admin Online" EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Eco.Shared.Utils.Log:WriteWarningLine(LocString, Int32) Eco.Shared.Utils.Log:WriteWarningLineLoc(FormattableString, Int32) IconManager:GetIcon(String, Boolean) IconManager:SetIcon(Image, String, Boolean) ServerListingUI:Init(ServerListing, ServerListingGroup) <>c__DisplayClass30_0:b__0() ServerBrowserTab:Update() [02:28:55.561] Cannot find icon with name "Many Players Online" EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Eco.Shared.Utils.Log:WriteWarningLine(LocString, Int32) Eco.Shared.Utils.Log:WriteWarningLineLoc(FormattableString, Int32) IconManager:GetIcon(String, Boolean) IconManager:SetIcon(Image, String, Boolean) ServerListingUI:Init(ServerListing, ServerListingGroup) <>c__DisplayClass30_0:b__0() ServerBrowserTab:Update() [02:28:55.563] Cannot find icon with name "Post-Meteor Society" EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Eco.Shared.Utils.Log:WriteWarningLine(LocString, Int32) Eco.Shared.Utils.Log:WriteWarningLineLoc(FormattableString, Int32) IconManager:GetIcon(String, Boolean) IconManager:SetIcon(Image, String, Boolean) ServerListingUI:Init(ServerListing, ServerListingGroup) <>c__DisplayClass30_0:b__0() ServerBrowserTab:Update() [02:28:55.649] Cannot find icon with name "Immigrants Needed" EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Eco.Shared.Utils.Log:WriteWarningLine(LocString, Int32) Eco.Shared.Utils.Log:WriteWarningLineLoc(FormattableString, Int32) IconManager:GetIcon(String, Boolean) IconManager:SetIcon(Image, String, Boolean) ServerListingUI:Init(ServerListing, ServerListingGroup) <>c__DisplayClass30_0:b__0() ServerBrowserTab:Update() [02:28:55.784] Cannot find icon with name "Growing Population" EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Eco.Shared.Utils.Log:WriteWarningLine(LocString, Int32) Eco.Shared.Utils.Log:WriteWarningLineLoc(FormattableString, Int32) IconManager:GetIcon(String, Boolean) IconManager:SetIcon(Image, String, Boolean) ServerListingUI:Init(ServerListing, ServerListingGroup) <>c__DisplayClass30_0:b__0() ServerBrowserTab:Update() [02:28:55.849] Cannot find icon with name "Newbie Friendly" EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Eco.Shared.Utils.Log:WriteWarningLine(LocString, Int32) Eco.Shared.Utils.Log:WriteWarningLineLoc(FormattableString, Int32) IconManager:GetIcon(String, Boolean) IconManager:SetIcon(Image, String, Boolean) ServerListingUI:Init(ServerListing, ServerListingGroup) <>c__DisplayClass30_0:b__0() ServerBrowserTab:Update() [02:28:56.345] Cannot find icon with name "New Hard Server" EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Eco.Shared.Utils.Log:WriteWarningLine(LocString, Int32) Eco.Shared.Utils.Log:WriteWarningLineLoc(FormattableString, Int32) IconManager:GetIcon(String, Boolean) IconManager:SetIcon(Image, String, Boolean) ServerListingUI:Init(ServerListing, ServerListingGroup) <>c__DisplayClass30_0:b__0() ServerBrowserTab:Update() [02:28:57.067] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:28:57.104] Cannot find icon with name "Matched Times" EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Eco.Shared.Utils.Log:WriteWarningLine(LocString, Int32) Eco.Shared.Utils.Log:WriteWarningLineLoc(FormattableString, Int32) IconManager:GetIcon(String, Boolean) IconManager:SetIcon(Image, String, Boolean) ServerListingUI:Init(ServerListing, ServerListingGroup) <>c__DisplayClass30_0:b__0() ServerBrowserTab:Update() [02:29:05.164] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:29:13.264] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:29:21.358] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:29:25.423] Cannot find icon with name "Disconnected" EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Eco.Shared.Utils.Log:WriteWarningLine(LocString, Int32) Eco.Shared.Utils.Log:WriteWarningLineLoc(FormattableString, Int32) IconManager:GetIcon(String, Boolean) IconManager:SetIcon(Image, String, Boolean) ServerListingUI:Init(ServerListing, ServerListingGroup) <>c__DisplayClass30_0:b__0() ServerBrowserTab:Update() [02:29:29.451] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:29:37.547] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:29:45.634] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:29:53.723] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:30:01.827] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:30:09.923] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:30:18.016] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:30:26.115] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:30:34.207] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:30:42.294] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:30:50.386] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:30:58.474] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:31:06.566] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:31:14.660] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:31:22.757] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:31:30.848] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:31:38.935] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:31:47.038] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:31:55.125] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:32:03.230] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:32:06.458] Cannot find icon with name "Bad Ping" EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Eco.Shared.Utils.Log:WriteWarningLine(LocString, Int32) Eco.Shared.Utils.Log:WriteWarningLineLoc(FormattableString, Int32) IconManager:GetIcon(String, Boolean) IconManager:SetIcon(Image, String, Boolean) ServerListingUI:Init(ServerListing, ServerListingGroup) <>c__DisplayClass30_0:b__0() ServerBrowserTab:Update() [02:32:11.350] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:32:19.441] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:32:27.614] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:32:35.710] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:32:43.805] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:32:49.561] Launching server: 'D:/SteamLibrary/steamapps/common/Eco/Eco_Data\Server\EcoServer.exe -nogui -consoleIPC -parentPID=15088 -loadSave="EcoSphere" -language="English" -seed=1087641179 -clientActive -sleepEnabled -defaultDifficultySettings -Eco.Shared.Services.DifficultyModifiers.SpecialtyCostMultiplier="2" -Eco.Shared.Services.DifficultyModifiers.SkillGainMultiplier="1" -Eco.Shared.Services.DifficultyModifiers.SpecialtyExperiencePerLevel="25" -Eco.Shared.Services.DifficultyModifiers.CraftResourceModifier="1" -Eco.Shared.Services.DifficultyModifiers.CraftTimeModifier="1" -Eco.Shared.Services.DifficultyModifiers.SpecialtyRefundPercentage="1" -Eco.Shared.Services.DifficultyModifiers.PlayerExperiencePerSpecialtyExperience="0" -Eco.Shared.Services.DifficultyModifiers.StackSizeModifier="1" -Eco.Shared.Services.DifficultyModifiers.WeightModifier="1" -Eco.Shared.Services.DifficultyModifiers.FuelModifier="1" -Eco.Shared.Services.DifficultyModifiers.GrowthRateModifier="1" -Eco.Shared.Services.DifficultyModifiers.ConnectionRangeModifier="5" -enableMeteor=False -playTime'. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalServerManager:LaunchServer(ClientServerStartParameters, Action`1, String, Boolean) LocalServerManager:LaunchServerWithCopy(ClientServerStartParameters, Action`1, String) HostNewWorldUI:DoSubmit() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [02:32:51.900] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:33:00.001] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:33:08.104] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:33:16.196] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:33:24.295] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:33:32.490] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com [02:33:40.632] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:33:48.721] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:33:56.825] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:33:58.043] Connecting to local host. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.UI.ConnectionUI:ManualUpdate() Eco.UI.UIManager:Update() [02:33:58.043] Connecting to 127.0.0.1:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:Connect(IPEndPoint) Eco.UI.ConnectionUI:ManualUpdate() Eco.UI.UIManager:Update() [02:33:58.043] Connection complete. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.UI.ConnectionUI:ManualUpdate() Eco.UI.UIManager:Update() [02:34:01.049] Connecting to 127.0.0.1:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) ViewData:CreateView() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__78_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:34:04.051] Connecting to 127.0.0.1:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) ViewData:CreateView() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__78_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:34:04.922] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:34:07.053] Connecting to 127.0.0.1:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) ViewData:CreateView() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__78_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:34:10.057] Connecting to 127.0.0.1:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) ViewData:CreateView() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__78_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:34:13.012] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:34:13.062] Disconnected with error: Failed to connect - connection timed out. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String, Boolean) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleTimeout() Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) ViewData:CreateView() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__78_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Unloading 0 Unused Serialized files (Serialized files now loaded: 4) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 121580. Total: 120.317500 ms (FindLiveObjects: 7.174200 ms CreateObjectMapping: 9.387500 ms MarkObjects: 103.535400 ms DeleteObjects: 0.219900 ms) [02:34:21.122] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:34:29.213] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:34:37.302] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [02:34:45.405] Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
goddessmorningstar commented 10 months ago

Player.log.copy.txt

D3nnis3n commented 10 months ago

Duplicate of https://github.com/StrangeLoopGames/EcoIssues/issues/24070