StrangeLoopGames / EcoIssues

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USER ISSUE: No main menu and unable to join sasions #24440

Closed MeisterIglo closed 8 months ago

MeisterIglo commented 8 months ago

\ User Id: (Not logged user) Version: 0.10.0.3 beta release-547

Steps to Reproduce: Startedt the game, backround and eco logo loaded and have there animations. thats everything no text no interactive layer nothing

If i join via steam in to a lobby a windows opens "Unable to Join"

Expected behavior:

Actual behavior:

Do you have mods installed? Does the issue happen when no mods are installed?:

**Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file

MeisterIglo commented 8 months ago

HTTP/1.1 503 Service Unavailable

Log File: Initialize engine version: 2021.3.25f1 (68ef2c4f8861) [Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/Eco/Eco_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3080 Ti (ID=0x2208) Vendor: NVIDIA VRAM: 12100 MB Driver: 31.0.15.3623 Version: 0.10.0.3 beta release-547 RAM: 32697MB Total / 24244MB Free OS Version: Windows 10 (10.0.19045) 64bit CPU: AMD Ryzen 9 5900X 12-Core Processor - 24 Cores - 3,693 Ghz System bit-ness: 64 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object)

Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.783900 ms start of EcoBootstrap.Initialize UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String) Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean) Unity.Entities.AutomaticWorldBootstrap:Initialize() end of EcoBootstrap.Initialize UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String) Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean) Unity.Entities.AutomaticWorldBootstrap:Initialize() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WwiseUnity: Wwise(R) SDK Version 2021.1.6 Build 7774. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() WwiseUnity: Setting Plugin DLL path to: E:/SteamLibrary/steamapps/common/Eco/Eco_Data\Plugins\x86_64 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkCommonPlatformSettings:get_AkInitializationSettings() AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() WwiseUnity: Sound engine initialized successfully. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() The referenced script (NotificationsController) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'AllocateTaxFunds') is missing! The referenced script on this Behaviour (Game Object 'Notification') is missing! The referenced script on this Behaviour (Game Object 'Exchange') is missing! DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. OvrLipSync Awake: Queried SampleRate: 48000 BufferSize: 16000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) OVRLipSync:Initialize() OVRLipSync:Awake() Warning/GameAnalytics: Could not add error event: Datastore not initialized UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.GameAnalytics:IsSdkReady(Boolean, Boolean, String) GameAnalyticsSDK.Net.<>c__DisplayClass22_0:b__0() GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Empty component in AllocateTaxFunds UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Eco.UI.UIManager:Start() Ambiguous UI component types ignored: ViewEditorUI,BaseUI,CalibrationSequenceUI,SeriesPopupUI,AutoViewUI,AutoModalUI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.UI.UIManager:Start() [05:04:08.262] Initializing platform: SteamPlatform EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Client.Platforms.Framework.Platform.PlatformManager:AddPrimaryPlatform(Object[]) Eco.Client.Platforms.Framework.Platform.PlatformManager:Start() [05:04:08.311] Warning/GameAnalytics: Could not add error event: Datastore not initialized EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.GameAnalytics:IsSdkReady(Boolean, Boolean, String) GameAnalyticsSDK.Net.<>c__DisplayClass22_0:b__0() GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:04:08.311] Info/GameAnalytics: Info logging enabled EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:04:08.495] Info/GameAnalytics: Database opened: C:\Users\basti\AppData\Local\GameAnalytics\IL2CPP Root Domain\391811035ab0e317536bf0352ab0cafe\ga.sqlite3 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameAnalyticsSDK.Net.Store.GAStore:EnsureDatabase(Boolean, String) GameAnalyticsSDK.Net.<>c__DisplayClass11_0:b__0() GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:04:08.511] Info/GameAnalytics: Starting a new session. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameAnalyticsSDK.Net.State.GAState:StartNewSession() GameAnalyticsSDK.Net.State.GAState:InternalInitialize() GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:04:08.639] Initialized social platform: SteamSocialNetwork EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Client.Platforms.Framework.Social.SocialNetworkManager:AttemptAddSocialPlatform(Type, Object[]) Eco.Client.Platforms.Framework.Social.SocialNetworkManager:AddSocialPlatforms() [05:04:08.753] Initialized social platform: DiscordSocialNetwork EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Client.Platforms.Framework.Social.SocialNetworkManager:AttemptAddSocialPlatform(Type, Object[]) Eco.Client.Platforms.Framework.Social.SocialNetworkManager:AddSocialPlatforms() [05:04:08.880] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Start() [05:04:09.306] Info/GameAnalytics: Add SESSION START event EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameAnalyticsSDK.Net.Events.GAEvents:AddSessionStartEvent() GameAnalyticsSDK.Net.State.GAState:StartNewSession(EGAHTTPApiResponse, JSONObject) GameAnalyticsSDK.Net.State.GAState:InternalInitialize() GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:04:09.307] Info/GameAnalytics: Event queue: Sending 1 events. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:AddSessionStartEvent() GameAnalyticsSDK.Net.State.GAState:StartNewSession(EGAHTTPApiResponse, JSONObject) GameAnalyticsSDK.Net.State.GAState:InternalInitialize() GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:04:09.417] Info/GameAnalytics: Event queue: 1 events sent. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:AddSessionStartEvent() GameAnalyticsSDK.Net.State.GAState:StartNewSession(EGAHTTPApiResponse, JSONObject) GameAnalyticsSDK.Net.State.GAState:InternalInitialize() GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:04:09.443] Info/GameAnalytics: Add DESIGN event: {eventId:Platform:SteamPlatform:Initialized, value:0} EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameAnalyticsSDK.Net.Events.GAEvents:AddDesignEvent(String, Double, Boolean, IDictionary`2, Boolean) GameAnalyticsSDK.Net.<>c__DisplayClass20_0:b__0() GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:04:09.735] The desired audio input device is not available on the system. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VoiceManager:SetActiveVoiceInputDevice(String, AsyncCallback) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() [05:04:10.448] Info/GameAnalytics: Add ERROR event: {severity:warning, message:[05:04:09.735] The desired audio input device is not available on the system. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarning(Object) VoiceManager:SetActiveVoiceInputDevice(String, AsyncCallback) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() } EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameAnalyticsSDK.Net.Events.GAEvents:AddErrorEvent(EGAErrorSeverity, String, IDictionary`2, Boolean, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:AddErrorEvent(EGAErrorSeverity, String, IDictionary`2, Boolean) GameAnalyticsSDK.Net.<>c__DisplayClass22_0:b__0() GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:04:10.877] [Discord] ResponseError { code: InvalidPermissions, message: "Not authenticated or invalid scope" } EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Eco.Client.Platforms.Discord.DiscordSocialNetwork:DiscordLogHook(LogLevel, String) Discord.Discord:RunCallbacks() Eco.Client.Platforms.Discord.DiscordSocialNetwork:Update() PlatformUtils:VerifyPlatformAction(Action, String, Type) Eco.Client.Platforms.Framework.Social.SocialNetworkManager:Update() [05:04:11.169] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:11.181] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:11.183] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:11.367] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:11.367] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:11.368] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:11.457] Info/GameAnalytics: Add ERROR event: {severity:error, message:[05:04:10.877] [Discord] ResponseError { code: InvalidPermissions, message: 'Not authenticated or invalid scope' } EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogError(Object) Eco.Client.Platforms.Discord.DiscordSocialNetwork:DiscordLogHook(LogLevel, String) Discord.Discord:RunCallbacks() Eco.Client.Platforms.Discord.DiscordSocialNetwork:Update() PlatformUtils:VerifyPlatformAction(Action, String, Type) Eco.Client.Platforms.Framework.Social.SocialNetworkManager:Update() } EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameAnalyticsSDK.Net.Events.GAEvents:AddErrorEvent(EGAErrorSeverity, String, IDictionary`2, Boolean, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:AddErrorEvent(EGAErrorSeverity, String, IDictionary`2, Boolean) GameAnalyticsSDK.Net.<>c__DisplayClass22_0:b__0() GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:04:11.559] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:11.559] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:11.560] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:11.771] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:11.772] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:11.773] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:12.022] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:12.022] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:12.023] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:12.214] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:12.214] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:12.215] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:12.405] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:12.405] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:12.406] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:12.655] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:12.656] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:12.657] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:12.855] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:12.856] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:12.857] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:13.047] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:13.047] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:13.049] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:13.239] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:13.239] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:13.241] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:13.431] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:13.431] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:13.432] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:13.623] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:13.623] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:13.625] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:13.815] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:13.815] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:13.817] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:14.007] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:14.007] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:14.007] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:14.198] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:14.198] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:14.199] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:14.390] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:14.391] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:14.391] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:14.581] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:14.582] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:14.582] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:14.773] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:14.774] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:14.774] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:14.974] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:14.974] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:14.976] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:15.167] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:15.167] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:15.168] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:15.358] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:15.358] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:15.360] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:15.550] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:15.550] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:15.551] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:15.750] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:15.751] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:15.751] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:15.940] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:15.940] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:15.940] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:16.131] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:16.132] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:16.132] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:16.323] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:16.401] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:16.401] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:16.585] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:16.586] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:16.586] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:16.777] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:16.777] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:16.777] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:16.969] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:16.969] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:16.970] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:17.196] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:17.196] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:17.196] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:17.404] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:17.404] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:17.405] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:17.467] Info/GameAnalytics: 1 session(s) located with missing session_end event. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameAnalyticsSDK.Net.Events.GAEvents:FixMissingSessionEndEvents() GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:04:17.476] Info/GameAnalytics: Event queue: Sending 4 events. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:04:17.586] Info/GameAnalytics: Event queue: 4 events sent. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:04:17.596] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:17.596] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:17.597] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:17.797] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:17.797] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:17.798] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:17.988] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:17.988] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:17.989] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:18.180] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:18.180] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:18.181] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:18.371] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:18.371] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:18.372] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:18.563] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:18.564] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:18.565] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:18.754] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:18.754] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:18.755] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:18.946] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:18.946] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:18.947] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:19.138] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:19.138] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:19.139] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:19.346] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:19.346] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:19.347] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:19.545] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:19.545] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:19.546] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:19.731] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:19.731] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:19.732] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:19.763] Connecting to 31.214.130.213:3300... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleNatIntroductionSuccess(IPEndPoint, String) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(Address&, IntPtr, Int32, Boolean&) Eco.Networking.ENet.ENetUdpPeer:Intercept(Event&, Address&, IntPtr, Int32) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__69_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:04:19.934] Disconnected with error: Invalid session. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String, Boolean) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) ViewData:CreateView() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__69_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:04:19.936] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:19.936] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:19.945] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() Unloading 6 Unused Serialized files (Serialized files now loaded: 3) Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 108773. Total: 105.982100 ms (FindLiveObjects: 5.817100 ms CreateObjectMapping: 9.767700 ms MarkObjects: 90.113600 ms DeleteObjects: 0.282800 ms) [05:04:20.163] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:20.164] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:20.165] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:20.355] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:20.355] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:20.356] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:20.547] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:20.547] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:20.549] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:20.739] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:20.740] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:20.744] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:20.947] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:20.947] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:20.948] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:21.136] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:21.136] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:21.138] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:21.328] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:21.328] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:21.329] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:21.519] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:21.519] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:21.521] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:22.153] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:22.153] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:22.154] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:23.333] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:23.333] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:23.335] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:23.525] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:23.525] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:23.526] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:23.716] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:23.716] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:23.718] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:23.916] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:23.916] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:23.918] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:24.108] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:24.109] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:24.111] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:24.300] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:24.300] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:24.301] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:24.500] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:24.500] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:24.501] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:24.692] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:24.692] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:24.693] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:25.025] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:25.025] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:25.026] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:25.227] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:25.227] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:25.230] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:25.476] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:25.477] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:25.479] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:25.591] Info/GameAnalytics: Event queue: No events to send EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [05:04:25.669] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:25.669] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:25.670] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:25.860] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:25.860] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:25.861] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:26.052] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:26.052] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:26.053] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:26.252] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:26.252] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:26.253] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:26.443] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:26.444] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:26.445] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:26.635] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:26.635] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:26.636] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:26.827] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:26.827] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:26.829] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:27.018] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:27.018] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:27.020] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:27.210] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:27.210] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:27.211] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:27.402] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:27.402] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:27.403] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:27.668] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:27.669] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:27.670] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:27.860] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:27.860] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:27.861] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:28.053] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:28.053] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:28.055] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:28.244] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:28.244] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:28.246] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:28.436] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:28.436] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:28.437] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:28.627] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:28.628] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:28.629] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:28.819] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:28.820] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:28.822] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:29.011] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:29.011] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:29.013] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:29.202] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:29.203] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:29.204] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:29.394] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:29.394] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:29.395] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:29.586] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:29.586] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:29.589] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:29.777] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:29.778] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:29.779] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:29.978] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:29.978] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:29.979] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:30.169] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:30.169] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:30.170] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:30.361] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:30.361] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:30.362] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:30.552] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:30.553] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:30.555] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:30.745] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:30.745] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:30.750] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:30.944] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:30.945] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:30.946] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:31.136] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:31.136] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:31.138] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:31.329] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:31.329] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:31.331] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:31.521] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:31.521] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:31.522] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:31.712] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:31.713] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:31.714] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:31.912] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:31.912] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:31.913] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:32.104] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:32.104] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:32.106] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:32.296] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:32.296] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:32.297] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [05:04:32.487] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 503 Service Unavailable) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:32.488] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [05:04:33.600] Info/GameAnalytics: Event queue: No events to send EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEventQueue() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)