StrangeLoopGames / EcoIssues

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USER ISSUE: No menu when launched #24461

Closed OnTheDefence closed 10 months ago

OnTheDefence commented 10 months ago

\ User Id: (Not logged user) Version: 0.10.0.3 beta release-547

Steps to Reproduce:

  1. Launch the title
  2. Observe that there is no main menu

(esc menu works absolutely fine)

Expected behavior: Title should load to the main menu

Actual behavior: Title displays the menu background with the boats running past, but no actual buttons

Do you have mods installed? Does the issue happen when no mods are installed?: no

**Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file

darck467 commented 10 months ago

HTTP/1.1 530 Unknown HTTP status

Log File: Initialize engine version: 2021.3.25f1 (68ef2c4f8861) [Subsystems] Discovering subsystems at path F:/SteamLibrary/steamapps/common/Eco/Eco_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2080 (ID=0x1e82) Vendor: NVIDIA VRAM: 8002 MB Driver: 31.0.15.4592 Version: 0.10.0.3 beta release-547 RAM: 32688MB Total / 23046MB Free OS Version: Windows 11 (10.0.22621) 64bit CPU: AMD Ryzen 7 2700X Eight-Core Processor - 16 Cores - 3.693 Ghz System bit-ness: 64 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object)

Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.287100 ms start of EcoBootstrap.Initialize UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String) Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean) Unity.Entities.AutomaticWorldBootstrap:Initialize() end of EcoBootstrap.Initialize UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String) Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean) Unity.Entities.AutomaticWorldBootstrap:Initialize() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WwiseUnity: Wwise(R) SDK Version 2021.1.6 Build 7774. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() WwiseUnity: Setting Plugin DLL path to: F:/SteamLibrary/steamapps/common/Eco/Eco_Data\Plugins\x86_64 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkCommonPlatformSettings:get_AkInitializationSettings() AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() WwiseUnity: Sound engine initialized successfully. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() The referenced script (NotificationsController) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'AllocateTaxFunds') is missing! The referenced script on this Behaviour (Game Object 'Notification') is missing! The referenced script on this Behaviour (Game Object 'Exchange') is missing! DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. OvrLipSync Awake: Queried SampleRate: 48000 BufferSize: 16000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) OVRLipSync:Initialize() OVRLipSync:Awake() Warning/GameAnalytics: Could not add error event: Datastore not initialized UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.GameAnalytics:IsSdkReady(Boolean, Boolean, String) GameAnalyticsSDK.Net.<>c__DisplayClass22_0:b__0() GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Empty component in AllocateTaxFunds UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Eco.UI.UIManager:Start() Ambiguous UI component types ignored: ViewEditorUI,BaseUI,CalibrationSequenceUI,SeriesPopupUI,AutoViewUI,AutoModalUI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.UI.UIManager:Start() [11:19:44.882] Initializing platform: SteamPlatform EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Client.Platforms.Framework.Platform.PlatformManager:AddPrimaryPlatform(Object[]) Eco.Client.Platforms.Framework.Platform.PlatformManager:Start() [11:19:45.051] Initialized social platform: SteamSocialNetwork EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Client.Platforms.Framework.Social.SocialNetworkManager:AttemptAddSocialPlatform(Type, Object[]) Eco.Client.Platforms.Framework.Social.SocialNetworkManager:AddSocialPlatforms() [11:19:45.061] Initialized social platform: DiscordSocialNetwork EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Client.Platforms.Framework.Social.SocialNetworkManager:AttemptAddSocialPlatform(Type, Object[]) Eco.Client.Platforms.Framework.Social.SocialNetworkManager:AddSocialPlatforms() [11:19:45.128] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Start() [11:19:45.168] Warning/GameAnalytics: Could not add error event: Datastore not initialized EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.GameAnalytics:IsSdkReady(Boolean, Boolean, String) GameAnalyticsSDK.Net.<>c__DisplayClass22_0:b__0() GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [11:19:45.168] Info/GameAnalytics: Info logging enabled EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [11:19:45.206] Info/GameAnalytics: Database opened: C:\Users\brown\AppData\Local\GameAnalytics\IL2CPP Root Domain\391811035ab0e317536bf0352ab0cafe\ga.sqlite3 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameAnalyticsSDK.Net.Store.GAStore:EnsureDatabase(Boolean, String) GameAnalyticsSDK.Net.<>c__DisplayClass11_0:b__0() GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [11:19:45.212] The desired audio input device is not available on the system. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VoiceManager:SetActiveVoiceInputDevice(String, AsyncCallback) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() [11:19:45.217] Info/GameAnalytics: Starting a new session. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameAnalyticsSDK.Net.State.GAState:StartNewSession() GameAnalyticsSDK.Net.State.GAState:InternalInitialize() GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [11:19:45.512] Nat introduction received with token = ab603746-5c18-498b-a770-6b868d82c92a EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(Address&, IntPtr, Int32, Boolean&) Eco.Networking.ENet.ENetUdpPeer:Intercept(Event&, Address&, IntPtr, Int32) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__69_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [11:19:45.526] Connecting to OMITTED... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleNatIntroductionSuccess(IPEndPoint, String) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(Address&, IntPtr, Int32, Boolean&) Eco.Networking.ENet.ENetUdpPeer:Intercept(Event&, Address&, IntPtr, Int32) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__69_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [11:19:45.540] Info/GameAnalytics: Add SESSION START event EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameAnalyticsSDK.Net.Events.GAEvents:AddSessionStartEvent() GameAnalyticsSDK.Net.State.GAState:StartNewSession(EGAHTTPApiResponse, JSONObject) GameAnalyticsSDK.Net.State.GAState:InternalInitialize() GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [11:19:45.540] Info/GameAnalytics: Event queue: Sending 1 events. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:AddSessionStartEvent() GameAnalyticsSDK.Net.State.GAState:StartNewSession(EGAHTTPApiResponse, JSONObject) GameAnalyticsSDK.Net.State.GAState:InternalInitialize() GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [11:19:45.547] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:45.548] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:45.554] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:45.602] Nat introduction received with token = ab603746-5c18-498b-a770-6b868d82c92a EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(Address&, IntPtr, Int32, Boolean&) Eco.Networking.ENet.ENetUdpPeer:Intercept(Event&, Address&, IntPtr, Int32) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__69_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [11:19:45.608] Nat punch received from OMITTED with token = ab603746-5c18-498b-a770-6b868d82c92a EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(Address&, IntPtr, Int32, Boolean&) Eco.Networking.ENet.ENetUdpPeer:Intercept(Event&, Address&, IntPtr, Int32) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__69_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [11:19:45.611] Info/GameAnalytics: Event queue: 1 events sent. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(EGAHTTPApiResponse, JSONNode, String, String, Int32) GameAnalyticsSDK.Net.Events.GAEvents:ProcessEvents(String, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:AddSessionStartEvent() GameAnalyticsSDK.Net.State.GAState:StartNewSession(EGAHTTPApiResponse, JSONObject) GameAnalyticsSDK.Net.State.GAState:InternalInitialize() GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [11:19:45.611] Info/GameAnalytics: Add DESIGN event: {eventId:Platform:SteamPlatform:Initialized, value:0} EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameAnalyticsSDK.Net.Events.GAEvents:AddDesignEvent(String, Double, Boolean, IDictionary`2, Boolean) GameAnalyticsSDK.Net.<>c__DisplayClass20_0:b__0() GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [11:19:45.617] Info/GameAnalytics: Add ERROR event: {severity:warning, message:[11:19:45.212] The desired audio input device is not available on the system. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarning(Object) VoiceManager:SetActiveVoiceInputDevice(String, AsyncCallback) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() } EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameAnalyticsSDK.Net.Events.GAEvents:AddErrorEvent(EGAErrorSeverity, String, IDictionary`2, Boolean, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:AddErrorEvent(EGAErrorSeverity, String, IDictionary`2, Boolean) GameAnalyticsSDK.Net.<>c__DisplayClass22_0:b__0() GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [11:19:45.636] [Discord] ResponseError { code: InvalidPermissions, message: "Not authenticated or invalid scope" } EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Eco.Client.Platforms.Discord.DiscordSocialNetwork:DiscordLogHook(LogLevel, String) Discord.Discord:RunCallbacks() Eco.Client.Platforms.Discord.DiscordSocialNetwork:Update() PlatformUtils:VerifyPlatformAction(Action, String, Type) Eco.Client.Platforms.Framework.Social.SocialNetworkManager:Update() [11:19:45.701] Disconnected with error: Invalid session. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String, Boolean) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) ViewData:CreateView() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__69_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [11:19:45.704] Nat introduction received with token = ab603746-5c18-498b-a770-6b868d82c92a EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(Address&, IntPtr, Int32, Boolean&) Eco.Networking.ENet.ENetUdpPeer:Intercept(Event&, Address&, IntPtr, Int32) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__69_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [11:19:45.707] Nat punch received from OMITTED with token = ab603746-5c18-498b-a770-6b868d82c92a EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(Address&, IntPtr, Int32, Boolean&) Eco.Networking.ENet.ENetUdpPeer:Intercept(Event&, Address&, IntPtr, Int32) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__69_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [11:19:45.707] Nat punch received from OMITTED with token = ab603746-5c18-498b-a770-6b868d82c92a EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(Address&, IntPtr, Int32, Boolean&) Eco.Networking.ENet.ENetUdpPeer:Intercept(Event&, Address&, IntPtr, Int32) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) NetworkManager:b__69_0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [11:19:45.709] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:45.709] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:45.716] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() Unloading 6 Unused Serialized files (Serialized files now loaded: 2) Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 108549. Total: 126.243500 ms (FindLiveObjects: 6.521800 ms CreateObjectMapping: 10.403400 ms MarkObjects: 108.974700 ms DeleteObjects: 0.343100 ms) [11:19:45.861] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:45.861] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:45.862] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:45.903] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:45.903] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:45.904] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:45.944] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:45.944] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:45.945] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:45.986] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:45.986] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:45.987] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:46.036] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.036] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.038] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:46.078] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.078] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.079] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:46.120] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.120] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.121] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:46.161] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.161] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.162] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:46.203] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.203] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.204] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:46.244] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.244] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.245] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:46.286] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.286] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.287] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:46.439] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.440] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.441] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:46.481] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.481] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.482] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:46.523] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.523] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.525] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:46.564] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.564] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.566] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:46.606] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.606] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.607] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:46.625] Info/GameAnalytics: Add ERROR event: {severity:error, message:[11:19:45.636] [Discord] ResponseError { code: InvalidPermissions, message: 'Not authenticated or invalid scope' } EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogError(Object) Eco.Client.Platforms.Discord.DiscordSocialNetwork:DiscordLogHook(LogLevel, String) Discord.Discord:RunCallbacks() Eco.Client.Platforms.Discord.DiscordSocialNetwork:Update() PlatformUtils:VerifyPlatformAction(Action, String, Type) Eco.Client.Platforms.Framework.Social.SocialNetworkManager:Update() } EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameAnalyticsSDK.Net.Events.GAEvents:AddErrorEvent(EGAErrorSeverity, String, IDictionary`2, Boolean, Boolean) GameAnalyticsSDK.Net.Events.GAEvents:AddErrorEvent(EGAErrorSeverity, String, IDictionary`2, Boolean) GameAnalyticsSDK.Net.<>c__DisplayClass22_0:b__0() GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [11:19:46.647] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.647] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.648] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:46.706] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.706] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.707] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:46.747] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.747] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.748] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:46.789] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.789] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.791] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:46.831] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.831] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.832] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:46.881] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.881] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.882] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:46.923] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.923] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.925] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:46.965] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.966] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:46.967] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:47.014] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.015] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.016] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:47.056] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.057] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.058] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:47.098] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.099] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.100] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:47.140] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.141] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.142] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:47.182] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.182] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.182] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:47.224] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.224] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.225] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:47.265] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.266] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.266] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:47.307] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.307] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.308] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:47.348] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.348] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.350] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:47.390] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.390] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.391] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:47.432] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.433] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.433] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:47.474] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.474] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.475] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:47.524] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.524] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.525] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:47.565] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.566] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.566] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:47.620] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.621] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.622] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:47.662] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.662] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.664] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:47.704] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.704] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.705] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:47.745] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.745] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.746] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:47.786] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.787] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.788] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:47.828] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.828] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.829] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:47.870] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.871] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.871] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:47.911] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.912] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.914] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:47.954] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.954] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:47.955] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:48.012] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.012] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.014] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:48.081] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.081] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.082] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:48.122] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.123] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.124] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:48.165] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.165] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.166] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:48.205] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.206] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.207] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:48.247] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.247] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.249] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:48.288] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.288] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.289] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:48.330] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.331] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.332] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:48.372] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.372] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.374] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:48.413] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.414] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.415] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:48.456] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.456] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.457] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:48.497] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.497] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.499] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:48.539] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.539] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.541] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:48.580] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.581] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.582] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:48.622] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.622] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.624] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:48.664] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.664] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.665] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:48.705] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.706] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.707] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:48.747] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.747] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.748] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:48.789] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.789] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.790] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:48.831] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.831] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.832] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:48.872] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.872] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.874] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:48.914] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.914] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.915] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:48.955] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.955] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.956] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:48.997] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.998] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:48.999] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:49.039] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.039] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.041] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:49.089] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.089] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.090] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:49.172] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.172] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.174] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:49.214] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.215] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.216] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:49.256] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.256] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.257] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:49.298] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.298] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.300] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:49.340] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.340] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.341] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:49.389] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.389] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.390] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:49.431] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.432] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.433] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:49.482] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.482] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.483] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:49.539] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.540] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.541] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:49.581] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.582] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.583] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:49.632] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.632] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.633] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:49.672] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.798] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.800] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:49.834] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.835] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.836] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:49.884] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.884] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.886] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:49.926] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.926] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.931] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:49.984] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.984] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:49.986] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:50.042] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:50.042] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:50.044] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:50.084] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:50.084] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:50.085] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:50.127] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:50.127] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:50.128] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:50.168] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:50.168] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:50.169] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:50.209] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:50.209] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:50.210] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:50.251] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:50.252] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:50.253] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:50.292] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:50.292] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:50.294] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:50.334] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:50.334] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:50.335] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:50.378] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:50.379] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:50.380] Authenticating with our primary platform. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:Login(String, String, Boolean) NetworkManager:Update() [11:19:50.419] Received login result from our primary platform. (Succes: False | Message: HTTP/1.1 530 Unknown HTTP status) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [11:19:50.419] Anonymous app login. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity) NetworkManager:SetSessionAndIdentity(LoginSession) NetworkManager:HandleLoginResult(LoginResult) Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:b__0(LoginSession, String) Eco.Client.Platforms.Internal.Utils.d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Nolanwest commented 10 months ago

Same thing is happening to me. i relogged. tried rebooting my computer and still same issue. this seemed to have happened a week ago and they said it was hacked or somthing like that. i'll go find my email about it.

Yogu commented 10 months ago

It's an issue with the auth server, and the team is currently investigating it: https://status.play.eco/