StrangeLoopGames / EcoIssues

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USER ISSUE: Solar Panel Works Underground #4433

Open Trug42 opened 6 years ago

Trug42 commented 6 years ago

Version: 0.7.1.0 beta

Steps to Reproduce:

  1. Place a solar panel underground.
  2. Enjoy the power of darkness

Expected behavior: Not produced any energy due to being in a cave

Actual behavior: Acted like it was under the open sky

ecoemmeck commented 6 years ago

Adding to this it probably should have a smaller power output at night

elfl0rd commented 5 years ago

https://github.com/StrangeLoopGames/EcoSuggestions/issues/64

StallEF commented 3 years ago

@MazonDel WindTurbine works Underground, maybe you can fix it too

SlayksWood commented 3 years ago

If you start to add roof it will be disabled at all: image image

MazonDel commented 3 years ago

Yup, the wind power is intended to be part of the focus for Power Gen V2.

Daniel-Magulado commented 3 years ago

Tested on 0.9.4 Staging-2026.

Found a couple of issues with the latest implementation of Power Gen V2 PR.

Disabled Wind Turbine due to single connecting blocks

For some reason, if you place 7 pieces of single-lane connecting blocks that are 12 blocks high in front of the wind turbine, the wind turbine gets disabled. See the image below.

image

If you check the status of the Wind Turbine, it states: image Even though the front of the Wind Turbine is clear as the sky.

Max Output and Current Output

The readings for the Max Output and Current Output are always the same. Max Output should be the maximum potential that the Wind Turbine can produce while Current Output should be the current output it can produce.

image

Furthermore, both readings are not being updated even though the status page is updated promptly.

https://user-images.githubusercontent.com/77248866/122596482-85036580-d09c-11eb-8ee6-b0dfb92a96aa.mp4

In the video above, the Maximum output should be 1,102.5 while the current output should be 1,014.3.