StrangeLoopGames / EcoIssues

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[7.3] Linux steam client starts up and freezes #6659

Closed simonmicro closed 6 years ago

simonmicro commented 6 years ago

Hi, today I've updated Eco - it starts (like everytime on the wrong screen) and freezes after about three frames. Following console output can I get: Set current directory to /home/simon/.local/share/Steam/steamapps/common/Eco Found path: /home/simon/.local/share/Steam/steamapps/common/Eco/Eco.x86_64 Mono path[0] = '/home/simon/.local/share/Steam/steamapps/common/Eco/Eco_Data/Managed' Mono config path = '/home/simon/.local/share/Steam/steamapps/common/Eco/Eco_Data/Mono/etc' Preloaded 'ScreenSelector.so' Preloaded 'libCSteamworks.so' Preloaded 'libsteam_api.so' Unable to preload the following plugins: ScreenSelector.so libCSteamworks.so libsteam_api.so Logging to /home/simon/.config/unity3d/Strange Loop Games/Eco/Player.log Setting breakpad minidump AppID = 382310 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198188442830 [API loaded no]

The following is the Player.log: `Desktop is 1366 x 768 @ 60 Hz New context 0x46a1eb8 created with attributes: Initialize engine version: 2017.4.0f1 (b5bd171ee9ba) GfxDevice: creating device client; threaded=1 Renderer: GeForce GTX 960/PCIe/SSE2 Vendor: NVIDIA Corporation Version: 4.5.0 NVIDIA 384.111 GLES: 0 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment 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GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod G L_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 74063544 AudioManager: Using PulseAudio: Default Output Device Begin MonoManager ReloadAssembly

(Filename: Line: 1758)

The referenced script on this Behaviour (Game Object 'Contents') is missing!

(Filename: Line: 1758)

WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed WARNING: Shader Unsupported: 'CalmWater/Calm Water [DX11] [Double Sided]' - Pass 'FORWARDBACK' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [DX11] [Double Sided]' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [DX11] [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [DX11] [Double Sided]' - All passes removed WARNING: Shader Unsupported: 'Curved/Minimap' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Curved/Minimap' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Curved/Minimap' - Pass 'SHADOWCASTER' has no vertex shader WARNING: Shader Unsupported: 'Curved/Minimap' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Curved/Minimap' - All passes removed ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Curved/Minimap' - Setting to default shader. Setting up 6 worker threads for Enlighten. Thread -> id: 7f444ad9b700 -> priority: 1 Thread -> id: 7f444a59a700 -> priority: 1 Thread -> id: 7f443fffe700 -> priority: 1 Thread -> id: 7f443effc700 -> priority: 1 Thread -> id: 7f443e7fb700 -> priority: 1 Thread -> id: 7f443f7fd700 -> priority: 1 UnloadTime: 3.671000 ms Changing real window size to 1440 x 900 RPC lookup took: 6389.3228ms

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

requesting resize 1366 x 768 Using native desktop resolution 1366 x 768 requesting fullscreen 1366 x 768 at 0 Hz Desktop is 1366 x 768 @ 60 Hz`

EDIT: System infos (inxi -Fz): System: Host: gaming-pc Kernel: 4.10.0-42-generic x86_64 (64 bit) Desktop: Cinnamon 3.6.7 Distro: Linux Mint 18.3 Sylvia Machine: Mobo: MSI model: MSI X58 Pro-E (MS-7522) v: 3.0 Bios: American Megatrends v: V8.15 date: 03/19/2011 CPU: Hexa core Intel Xeon X5650 (-HT-MCP-) cache: 12288 KB clock speeds: max: 2668 MHz 1: 1600 MHz 2: 2668 MHz 3: 1600 MHz 4: 1600 MHz 5: 1600 MHz 6: 1600 MHz 7: 1600 MHz 8: 1600 MHz 9: 1600 MHz 10: 1600 MHz 11: 1600 MHz 12: 1600 MHz Graphics: Card: NVIDIA GM206 [GeForce GTX 960] Display Server: X.Org 1.18.4 drivers: nvidia (unloaded: fbdev,vesa,nouveau) Resolution: 1366x768@59.79hz, 1366x768@59.79hz, 1440x900@59.89hz GLX Renderer: GeForce GTX 960/PCIe/SSE2 GLX Version: 4.5.0 NVIDIA 384.111 Audio: Card-1 NVIDIA Device 0fba driver: snd_hda_intel Sound: ALSA v: k4.10.0-42-generic Card-2 Intel 82801JI (ICH10 Family) HD Audio Controller driver: snd_hda_intel Card-3 C-Media driver: USB Audio Network: Card: Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller driver: r8169 IF: enp6s0 state: up speed: 100 Mbps duplex: full mac: <filter> Drives: HDD Total Size: 1480.3GB (72.4% used) ID-1: /dev/sdb model: SAMSUNG_HD322HJ size: 320.1GB ID-2: /dev/sdc model: Hitachi_HDS72161 size: 160.0GB ID-3: /dev/sdd model: TOSHIBA_DT01ACA1 size: 1000.2GB Partition: ID-1: / size: 550G used: 317G (61%) fs: ext4 dev: /dev/dm-0 ID-2: /boot size: 945M used: 258M (30%) fs: ext4 dev: /dev/sdd1 RAID: No RAID devices: /proc/mdstat, md_mod kernel module present Sensors: System Temperatures: cpu: 34.0C mobo: N/A gpu: 44C Fan Speeds (in rpm): cpu: N/A Info: Processes: 337 Uptime: 6 min Memory: 2487.1/16036.1MB Client: Shell (bash) inxi: 2.2.35

Thanks for every help / bugfixes! Simonmicro

simonmicro commented 6 years ago

Magic. Today the magically bug disappeared. I've no idea, what causes that solution? ¯_(ツ)_/¯

simonmicro commented 6 years ago

Well, I guess it has been fixed with the 7.3.3 Update, because today the game started directly successfully. Thanks!

SeanAtr0n commented 6 years ago

seems to be fixed now