StrangeLoopGames / EcoIssues

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0.7.5.0 - No way to check buyer destination space unless try to sell #8163

Open mirasrael opened 6 years ago

mirasrael commented 6 years ago

It is very annoying when you get to player's store with full card of ore through few kilometers and when you try to sell something it just says: "no destination room space". Please, add this information to Economy view, so it will show something like player Wants 999 iron ore, but can consume only 80 (it can also counts queued crafts with missing materials linked to his storage). Another useful addition - show player's funds in tooltip for wanted items. In this case you can also check if player has enough money to buy all that ore you bring to him. It is less annoying, because we now have a workaround with Currency report, but it requires a lot of extra actions.

johnkslg commented 6 years ago

Good ideas.

GreaseMonk commented 1 year ago

I would like to ask to make this a higher priority because this is a trading game-- it is important to prevent frustration in games An idea; X item slots free, X storage slots free, will be enough to guess if i can unload my products; Regardless if the slots are a large lumber stockpile or a tiny stockpile, at least a potential salesman can then estimate his chances at selling.