StrangeLoopGames / EcoIssues

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Crafting Scrap #9903

Open cjAnteka opened 6 years ago

cjAnteka commented 6 years ago

Someone get Eric to post the doc.

metachronism commented 6 years ago

https://docs.google.com/document/d/1OEQtP1JKmWh4mW_ws6bHihPx1MWeRItkEW7oT1Y6V70/edit#heading=h.m2tuc8r0i4t9

Deantwo commented 6 years ago

@metachronism can you make the document public? Or are we all just going to have to trust that it will fix #9691?

D3nnis3n commented 6 years ago

Well, try to leave an access request g

cjAnteka commented 6 years ago

The gist of crafting scrap is that it will on take items per individual craft rather than storing them in hammerspace. By doing that, it means it can recalculate skill benefits on existing work orders and it will carry fractional materials between crafts.

D3nnis3n commented 6 years ago

This is part of my list, obviously i can't raise priority any higher, lol.

Deantwo commented 5 years ago

Random thought, but wouldn't this also help with reducing the amount of times a crafting station checks storages for more materials? If the crafting station only checked for materials when it wasn't actively crafting, it would limit checking storage to only when it was waiting for more materials to finish the current item being crafted.

But maybe I am just having wishful thoughts. Very much want this implemented though. So we can get rid of the endless hammerspace workbenches.

elfl0rd commented 4 years ago

If it possible, can you make support for fractional at exit? e.g. 0.1 garbage per craft... (every 10 craft add 1 garbage block. Ofc player can reset it by replace workbench... But with "object data storage" it can be fixed.)

mirasrael commented 3 years ago

Actually crafting scrap already implemented. But it is per working order only. Do we need to extend this system to the table?