Open Dreepa opened 4 years ago
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I like the thoughts behind this. Thinking after the towns and countries changes I'm working on we will add a third contribution to your skill rate, 'education', which is determined by the level of education buildings in the settlements youre part of.
Definitely want to see better progression announcements and shared sense of progress too, that is very important.
I'm one of those players that tends to go all-in when playing the game and wants to squeeze out every bit of Skill Point progression I can not to be behind other hardcore players. This, however, makes the game a bit more competitive and sometimes you want to have a more relaxing experience where everyone is on an even footing. For this we would need a new way of acquiring skill points - a collaborative skill progression rate.
Basically, room SP bonus would be more communal. Every housing room does not count towards the owner's skill point progression, but goes into a global pool. Then the SP from that pool either gets averaged out between the (active?) players, or assigned in a reverse order - those with the least skill points get assigned the best rooms, etc. to catch them up to speed.
This incentivises you to build more rooms with equal SP ratings, a bit reminiscent of Khrushchyovkas. This way the only way to benefit yourself is to make sure everyone is taken care of. You could have people building skyscrapers with these kinds of rooms, same floor design over and over. This would increase the demand for furniture (now you need to build 100 fancy bathrooms for everyone on the server rather than 10 for the richest ones), it would encourage rich players to spend and build more (the only way for you to benefit is to raise everyone up, and those with the means should contribute to the ones without), and it would be a large project for the government (see #1084 , #1079 ).
It would also impact some of the food situation - you would want everyone to get good food because that means their SP would go up faster and they wouldn't need to be assigned more housing to make up the difference. This could encourage some investing into better foods and maybe some communal kitchens...
Perhaps this idea would work well as a government setting. Default government would be about private house ownership where you get the house SP the normal way. An alternative system would give people the communal housing. This would work really well for when you'll have more than one government and then you could opt-in to such a commune!
RE the above and relating to #1250 - it might be interesting to have housing from a shared land claim (one owned by the government, corporation, coop, whatever) be distributed to the people of that group in some collaborative fashion. Or at least bea able to specify who gets to benefit from the housing - "everyone", "active", "group X", "player X", etc.
Observation: -Server population: Individuals advance at different rates. -Some individuals play much much more and hardcore than other more casual ones. -Left behind population is discouraged to play or invest time.
Suggestion: Add server option for "shared progression". Servers will be listed with "COOP mode".
-All skill gains (or just housing/furniture skill gains) are added to a government "education" pool. Another name could be "civilization points" or "civic education". Or maybe "Culture"? -Every person that is a citizen of that government (default setting for new player) will receive the skillgain rate equally distributed. -Players will be listed by contribution, so they can feel appreciated for their performance.
Effect: -All contributions to the pool are affecting the entire server population (or the related government citizens). ->Players have a stronger feeling of "working for the advancement of the server" together ->No one left behind ->Playtime of highly active player will still be relevant and has an overall effect on the progression. ->Less active players will profit. ->Overall a more inclusive game progression.
Just my 2 cents
PS: Such a system would also allow to measure civilization quality and as such allow global unlocks, global rewards and GUI celebrating animations of global milestones with proper announcements.