Open MishkaFur opened 4 years ago
In addition to modularity, modules, or components should have durability that a mechanic needs to repair. Either having a repair skill (or process) to repair or switch the component out should give the mechanic additional purpose. If the mechanic should have items switched out during the maintenance process, they could be the items a component (or vehicle) is made out of.
This maintenance and durabilty could be applied to vehicles and (processing/crafting)machines both, which would give mechanic some new options to be useful
Vehicle modules so you no longer have a steam truck/truck/skid steer in backpack and allows for varieity of config's even if visually they look the same....ish
Chassis Module 2x4 4x6 6x8 (ie 2 driven wheels but 4 in total, 4 driven but 6 total etc) so the 6x8 is twice the length of a current truck but roughly same with (EU road width limit is 2.55m unless its a specialist vehicle ie a crane which would have a specialist chassis which is say a 10x10 and 4 metres wide)
Tatra 813 chassis for reference
The larger the chassis module then the more slots for attaching each wheel "obviously" then needing 4, 6, or 8 wheels respectively but potential for then having specific offroad tyres which allows the vehicle to climb over a block
Engine Module, the larger the chassis the larger the engine that is required unless you put in a small engine into the 6x8 chassis in which case it will just be slow but at least move.
Storage module, general one of 8000kg for a 2x4 but then 4x6 has one which is 11000kg, 6x8 then being 14000kg but also then allows for specialist modules ie logging one which has more slots.
instead of storage module "mobile crafting stations" ie Hewn log processing could be attached or even a crane module if the correct chassis is used (crane module could be used on any but on a "normal size" chassis it has limited range