StrangeLoopGames / EcoSuggestions

Repo for storing Eco game suggestions, separate from EcoIssues
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Animal Husbandry / Live Stock / Taming #1568

Open D3nnis3n opened 2 years ago

D3nnis3n commented 2 years ago

Animals like cows, horses chickens so can have plows - and get milk from cows and meat the animal manure could be used for fertilizer like in real life, and then could have crop of alf alfa that like in real life puts nitrogen in the soil grows almost anyways dost need as much water due to deep root system - turns into hay for live stock.

also then could hook up plows to the horses or machines to horses to save on cost of planting and harvest.

https://github.com/StrangeLoopGames/EcoSuggestions/issues/8

D3nnis3n commented 2 years ago

A process of getting a pet or working Animal Wolves, Rabbits, coyote Introduce: Cows & Horses, Maybe Parrots.

https://github.com/StrangeLoopGames/EcoSuggestions/issues/1482

D3nnis3n commented 2 years ago

Add wild cats (forrest cats) to the game, and make wild cats and wolfs able to be tamed

https://github.com/StrangeLoopGames/EcoSuggestions/issues/1558

D3nnis3n commented 2 years ago

I like this game, in particularly enjoy the game for building and things. It would be nice to be able to tame and breed animals as a farmer, maybe add creatures like horses (and other farm animals not in the game). Perhaps you can breed either for food, stats and/or colors. It would also be fun to have animals you can tame, perhaps that give special perks, like cats and dogs.

Another thing that would be nice is more furniture and block choices for building. Perhaps you can make artificial woods (for example) to make different colors and combinations of woods, or artificial items for detail. It would also be nice to have blocks like fences for both building and also keeping livestock.

For a last suggestion, maybe there could be a way that people can make things like ponds, lakes, and rivers by taking water.

https://github.com/StrangeLoopGames/EcoSuggestions/issues/1359

D3nnis3n commented 2 years ago

Skill - Cattle farming Sub-Skills

  • Dairy
  • Breeding
  • Wool
  • Taming

Cattle - Produces - Harvest Time - food

  • Cow: - Milk, Meat, Manure - 12h - grass,wheat,corn
  • Goat: - Milk, Meat Manure - 24h - grass,wheat,corn
  • Sheep: - Wool, Meat, Manure - 24h - grass,wheat,corn
  • Pig - Meat Manure - 12h - all food
  • Horse - Riding Meat Manure - 12h - grass,wheat,corn
  • chickens - eggs, meat manure - 12h

Skill Dairy / Breeding /Wool / Taming level 1 : max 5 cattle of subskill on your property level 2: max 10 cattle of subskil on your property level 3: max 15 cattle of subskil on your property level 4 max 20 cattle of subskil on your property

Skill Dairy / breeding/ Wool / taming Effency level 1: food cost 90%

  • milk with hands
  • +1% breeding chance
  • make and use scissors or wool
  • stick or fetching 0.5% taming chance level 2: food cost 75%, able to use little tanks for storing milk or manure 25% less pollution
  • bigger buckets +5% more milk
  • +1%breeding chance
  • make and use bigger wool cutters +5% more wool
  • use lasso for taming +1% taming chance level 3: food cost 50%, able to use larger tank for storage milk or manure 50% less pollution
  • electric milking machine +5% more milk
  • +2% breeding chance
  • use electric scissors more wool
  • use whip for taming +1% taming chance level 4 food cost 25%, able to use the biggest tanks and the stored manure will create no pollution at all
  • use automatic electric milking system, milked automatic when ready -+3% breeding chance
  • use automatic electric sheering system ,sheer automatic when ready
  • professional taming +2% taming chance

Skill Dairy / breeding/ Wool / taming Speed level 1:

  • 5% more milk
  • chance for succes breeding 25%
  • 5% more wool
  • taming chance of 10% level 2:
  • 15% more milk -Chance for succes breeding 50%
  • 15% more wool
  • taming chance of 20% level 3:
  • 30% more milk
  • chance or succes breeding 75%
  • 30% more wool
  • taming chance of 40% level 4
  • 60% more milk
  • chance of succes breeding 100% -60% more wool
  • taming chance of 75%

The cattle can be sold also as meat to butchers or sold to fellow cattle farmer it their breeding subskill is not good enough to breed properly

Cattle produces manure, this can be sold as fertilizer to crop farmers, also sold as raw material for biogas but it also brings pollution with it, to long on one place makes it pollute the ground. to much manure fertilizer on one spot will lead to dead crops, so crop farmers should be carefull to use manure as an fertilizer.

special storage systems can be used for milk and manure, the better the storing system for manure the less pollution it will give. Also there can be special tanks produced for tractors or trucks to deliver milk or manure to other shops. Also an cattle cart for tractors to deliver alive cattle to the butcher or other cattle farmers.

Horses can be used as transportation and sold, hunters and tamers would benefit of horses.

https://github.com/StrangeLoopGames/EcoSuggestions/issues/659

D3nnis3n commented 2 years ago

Horses used to be the muscle of Pre-Steam Engine Civilizations, I think they would make a perfect addition to the game. Saddles, headcollars or other accesories. The farmer could produce food that is perfect for domestic animals. The carpenter could build bigger carts only by Horses and furniture for a horsestable. Choosing the Hunter profession would be more appealing by adding a domestication specialty to tame horses and breed them (maybe even other animals). A horsestable could function as an additional room to gather skill points. And the best part is that they do not cause pollution but on the other hand alot of food.

https://github.com/StrangeLoopGames/EcoSuggestions/issues/75

D3nnis3n commented 2 years ago

Since anyone can make a bow and butcher the kill, hunters are basically a wasted point. the new animal AI can be gamed since animals will run for a bit after getting hit then slow and pause, usually still while in range. two head shots and most will fall. everyone shooting the animals has played a FPS at least once..that's the only shot worth making ;)

anyways, the late game is all about industry leaving something like "hunter" aka "naturalist" quite abandoned. what if it has the only skills to breed/rehabilitate/handle animals, both wild and 'domestic' which is a separately missing thing. we all love chickens and their eggs. and goat milk (shudder).

https://github.com/StrangeLoopGames/EcoSuggestions/issues/688

D3nnis3n commented 2 years ago

Hey! I just started to play the game and i realised that there is no seasons implemented and i was wondering if it will and when? I Also woundered about if you will be able to start animalfarms and such.

https://github.com/StrangeLoopGames/EcoSuggestions/issues/111

D3nnis3n commented 2 years ago

Will there be pet systems in the future, such as cats, dogs, horses, etc....

https://github.com/StrangeLoopGames/EcoSuggestions/issues/1315

TwixterZ commented 2 years ago

=

There are currently no interactions with animals aside killing them.

Would be very nice to be able to restrict them within a pen or water tank, preventing their despawn and other people from killing them.

Being able to breed them for less friendly purposes could generate a new kind of job and economy.

The number of animals contained within a pen or owned by a player could be limited, based on the player's breeder level to avoid performance impacts. Breeding speed could be scaled on Tree growing speed, making breeder only efficient if taken as 1st or 2nd star.

https://github.com/D3nnis3n/White-Tiger-Feedback/issues/65

TwixterZ commented 2 years ago

I would love to see more animals, especially farming animals such as chicken, cows and goats that could passively generate new products for crafts.

The current fauna is very nice and enjoyable, but seems to be only composed of wild animals.

https://github.com/D3nnis3n/White-Tiger-Feedback/issues/64