Open Gosti-FR opened 2 years ago
Although i'm not really in favour of anything with aliens, i do really like the idea of there being an optional second objective after the meteor is destroyed.
It's getting old that everyone leaves the server as soon as it's destroyed, would be nice with a change, something more to play for.
I'd also like more professions to be involved in these lategame tasks somehow than only engineers and oil drillers. Lasers take calories to make yes, but you can just spam porridge.
I probably like your idea 3 the most. Some kind of space virus infests earth from the fragments of the meteor, and starts killing off all organisms. Perhaps you'd see plants decolor already the first day, the second day fruits of the jungle die out, 7th day most trees have withered out, 8-9th day all animals die out and day 10 is the end. Solving it requires alot of biosamples and using a high-end tech to launch the cure into the earths atmosphere. :)
Hello everyone ! Here is a list of different ideas for the late game of the game :
Idea 1 = When the meteorite is destroyed, then an alien civilization (similar to Earthlings) wishes to trade with the players. This one exchanges resources of the Earth against resources of the extraterrestrial planet (Example = Atlas). The resources coming from Atlas make it possible to obtain products which improve ecological life on Earth, but also pleasant cosmetic objects. For exchanges, there are quantities and deadlines to be respected. Transfers take place through player-created platforms, and Atlas rockets pick up resources after a certain amount of time.
Idea 2 = When the meteorite is destroyed, then an alien civilization (similar to Earthlings) threatens to attack Earth by sending laser beams if the players do not send resources from Earth within the desired time. Resources will be collected by alien ships in specific containers.
Idea 3 = When the meteorite is destroyed, it has deposited a form of virus and the players will have to make the correct vaccine. This virus damages agriculture and soil quality. Players will have to make from Tier 5 (which unlocks) a laboratory with analysis machines and thus begin to do research that is crafted with many resources and flower samples that must be grown in a building. isolated and filters. (For example). Once the vaccine is found, it will be necessary to manufacture it in sufficient quantity to apply it to the contaminated areas.
Idea 4 = When creating a large space telescope/scanner, the player must supply enough resources to be able to send out a strong signal and scan space for life outside. The signal can be positive or negative (then it will be necessary to supply enough resources again). When the signal is positive, then the players receive an alert which explains that the aliens need help to heal their planet and that they need resources and technologies for that. Players will therefore have to manufacture its specific resources based on the agriculture of special plants (or other chemicals), and send them from rockets. When the planet is saved, players will receive cosmetics/skins and trophies/gifts to customize the Earth. The action can be repeated for several planets in the Universe.
Idea 5 = When the meteorite is destroyed, it deposits dust with DNA samples. Players will have to find and analyze with advanced tools and allow the creation of living forms (Dinosaurs/Animals)
Idea 6 = When the meteorite is destroyed, the lasers have damaged the sun which causes solar flares, which prevents the electricity from working properly. Players will therefore need to create a new, more advanced type of laser to repair the sun.
Idea 7 = Players will be able to make scanners that allow them to analyze blocks and soils in order to find DNA samples and thus be able to make the cloning of humans and animals.
Idea 8 = When the meteorite is destroyed, it deposits extraterrestrial resources that allow players to analyze and be able to create a fusion machine with clean and infinite energy. It will take a lot of resources and research of molecules that we manufacture with very good agriculture/chemistry. (Tiers 5).
Idea 9 = Every 30 days, the earth is threatened by a lunar eclipse phenomenon, and players are trapped in darkness for 5 full days. Players will have to protect their resources in specific powered containers that consume a lot of electricity and components to maintain.
Idea 10 = Players will be able to craft a machine that allows teleporting to another world. This world is sad, with damaged soil. Players will need to craft products to repair this world, improve soils, and plant trees and flowers. It will also be necessary to bring animals for breeding. Players will not be able to build in this world.
Idea 11 = Earth's core needs healing within 50 days. For this, players will have to find blocks in the ground that allow the injection of chemicals, and these products can heal the core for a certain time. To craft these chemicals, players will need to analyze different random locations and find new samples.
Idea 12 = Players will need to craft chemicals from flowers and agriculture to improve the entire planet's soil, trees, and ocean. It will therefore be necessary to reach a total of 100% cleaning to win. Which takes a lot of time.
Various ideas to add = Neon lights and streetlights with customizable colors A brush tool and paint (to craft) to paint one side of a block (color/shape) (Inspired by the game "7 days to die" Add lava (Volcano Anticipation) add diamonds Add the ability to knock on a door, or add a doorbell Add a mailbox with the possibility of leaving messages Add a camera to allow them to be posted in frames.
Good reading
And congratulations to the Eco team for this magnificent game!