Open oddiz opened 2 years ago
π
Increased wealth gap and pollution:
Someone could find out that they are good at making money sitting all day analysing the market and day-trading stocks items. Starts earning money off of actual workers without a meaningful contribution to society, gets rich, buys more money with money and arranges private space travels to meteor for themselves while irresponsibly spending valuable resources of the server
Since eco is a simulation of a human ecosystem, I don't think it's an issue that should be considered by the devs. It will be up to the players to address this issue. They could for example make a weekly or daily tax for players that have more than x amount of money in bank.
I believe this would be trivial to implement and open up whole lot of possibilities for devs and servers owners.
Implementation
I'd suggest adding the endpoint into DataExport | Eco ModKit Documentation (thanks @thetestgame for the awesome doc). Also suggest returning something like this:
GET /api/v1/exporter/shops(or market?)
returns:
GET /api/v1/exporter/currency
returns:
After the API implementation, you could look for implementing a market browser in the default server webpage which would be pretty neat.
Ideas
Positives
Negatives
stocksitems. Starts earning money off of actual workers without a meaningful contribution to society, gets rich, buys more money with money and arranges private space travels to meteor for themselves while irresponsibly spending valuable resources of the server πAll in all my thought is that positives outweighs negatives, any QoL improvement is a good improvement. π