Open Gosti-FR opened 2 years ago
What a post full of ideas and proposals!! Being a new eco player not so long ago, I agree that the game does not support new players enough and I thank the community for supporting me throughout my session. A little more support would not be too much, in particular as said in the post by developing the ecopedia. Another thing, once the meteor is destroyed, there is not much to do and that makes us abandon the game a bit. I find these innovative ideas in the sense that it brings more gameplay to durability in particular.
Greetings everyone !
I propose here elements that aim to improve the Eco experience. If you like it, do not hesitate to put a thumbs up, it helps to gain visibility. The idea is to improve / exchange on the different elements in order to help the Eco team as much as possible.
To avoid confusion and waste of time, I don't want to talk about MODs, or talk with conservatives who are afraid to make things better. (There it is said ^^)
Please excuse me for my English and if there are any confusions about the meaning of what I wish to translate here and also if my way of writing is impolite, I use a translator. So don't hesitate to ask me or correct me.
In my opinion, the main reasons why players leave Eco are the following: (In its current version: v0.9.7.9)
* The difficulty to take in hand: The main menu does not support the player enough. There is a lot of information about the game and too often the player does not know what to do or what profession to go to during a game.
Solution (proposal) =
* The meteor: Although the concept is fun, the meteor is a real trap for Eco. A majority of players refuse to join the servers where its deadline is already too advanced and if the meteor is already destroyed or if it is not active on the server, for lack of objective / fun challenges.
Solution (proposal) =
Here is the idea of the new concept:
How :
List of the various possible problems concerning the other planets:
List of the different possible resources received by the other planets:
* The star system (Level of the player): The idea is interesting but remains a trap for the progression of the game and has no more interest during the progression.
Solution (proposal) =
It's too frustrating to be so dependent on other players for our progress or to wait days for a solution. Solution: Reading the skill page allows you to completely unlock the profession but with a minimum of advantage, the star allows you to completely unlock the bonus progression. This means for example that if a player has read the "Carpentry" page without using a star then he is able to craft carpentry items but in a difficult way. (the number of resources, calories and crafting time is very high: for example = 10 times longer and more expensive than a player who used a star for carpentry). Also if a player wants to fix a tool then they are able to do so if they have read the page but it costs a lot more to fix it. This way it balances fun and strategy.
Here is a list of suggestions that aim to improve the Eco experience:
* General improvements/modifications:
Regarding the manufacturing system, add a button that allows you to define the quantity of manufacturing according to the available resources (like 2 arrows on the right).
Modify the default key that allows to turn off/on a workbench when the cursor is active (right click). Proposal = ALT + right click
Add permissions save for player dropped items. This allows this player to be able to retrieve it from the inventory and then place this object again without having to restart the authorizations each time.
Concerning the "claim stake" tool: Invert the left and right click to "claim" and "recover a title deed" = More intuitive
Add a personal notepad that allows the player to write personal information, and a calculator (basic) that helps to calculate during the progress of the game.
Change the way to use the soil sampler for a tree by aiming it directly because aiming at its soil block with the tree that has already grown is too difficult and not fun (because you have to look for the small pixels of the block again visible).
Add filters which allows to display/hide the list of active/inactive players and those who have abandoned (This allows you to no longer see their economy, their objectives, etc...).
Modify the key that allows you to choose the material to recover when you aim for a storage with a tool in your hands Suggestion = ALT + mouse wheel
Add the appearance of hands-free when reselecting a location used from the shortcut bar. For example, if I press the "1" key, I press to pick up the pickaxe, then I press the "1" key again to put the pickaxe away and have my hands free.
Added the ability to replace a sand/desert sand block with a dirt block and allow turning into a road with the road tool without the latter reverting to a sand state.
Add the ability to create a list of favorite items in our crafting lists. (For example, clicking on a small star next to the object allows us to classify our favorite objects at the top of the list. Or for example, dragging the icons into a "favorites" tab).
Add a button/lever which allows you to activate on the objects of the following list a substantial manufacturing time bonus but in return which releases a lot of pollution. (Example: 25% reduction in manufacturing time, but 50% additional pollution). By activating this option, it modifies the sound and the visual effect of the object (more intense). List of affected objects: bloomery Kiln Blast Furnace
Improve the visual of the weight gauge to make it more explicit for new players = (A logo representing a weight, or the concept "Kilo / Kg").
Add color customization and addition of titles for chests (which would display on the front of the chest).
Add personalization of writing characters (bold, italics, colors).
Add the customization of colors and the power of luminous objects (Neon lights and streetlights).
Add the ability to knock on a door. This consumes calories from the player to prevent abuse.
Modify the lighting of nights and closed places with a darker rendering in order to favor the many luminous objects and encourage the consumption of more resources and energy.
Add a directional arrow when presenting a bench before placing it (in order to predict the seated direction of the character).
Add a directional arrow when presenting a watermill before placing it.
Add the customization of the 3rd person camera which helps to pose objects (Zoomer for example) but also to allow better image capture.
Add in the descriptions the consumption and production of the powers of the objects (Water/wind mill, wind turbine, solar panel, etc.)
Modify the fall of a tree tree by a player so that its direction falls opposite the player (opposite 45° angle).
* Additions/changes to professions:
* Add DNA system:
* Upgrade/modify workbenches:
* Improve/modify the mod system:
* Improve/modify talent system:
* Add personal (player) and world (server) reputation system:
* About the food
* Additions/modifications of objects:
* Added cosmetics/item skins:
* Vehicle additions/modifications:
* Improve/modify the construction system:
* Improve chat:
* Improve administration tools:
* Additions/improvements to the custom main menu key mapping system:
Good reading
And congratulations to the Eco team for this magnificent game!