StrangeLoopGames / EcoSuggestions

Repo for storing Eco game suggestions, separate from EcoIssues
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Suggestion - Add a "assign anyway" option on concurrent key rebind #1696

Open Asharas opened 1 year ago

Asharas commented 1 year ago

Hi!

I have an AZERTY keyboard but my game is in English, hence the key bindings are set for a QWERTY layout.

When trying to rebind the keys I can't reassign "Vehicle Tool" and "Vehicle Ramps Down/Up" to the same key even if they are both bound to Q by default.
Furthermore, when two features get assigned the same key by default, rebinding the same key isn't possible, in the above example trying to replace Q with Q would trigger the binding overlap protection.

I also noticed that the current "assign or not" behaviour doesn't always seem consistent as I can rebind "Actionbar Skills" to W without having a warning of it already assigned to "Move forward". In general, movement keys aren't "protected" against overlap but only when the key gets assigned to another feature.

Would it be possible to treat all keys the same way with, in case of overlap, a three choice box "yes/no/assign anyway"?

I hope you'll consider this request as the only other solution I have is switching to QWERTY when playing and back to AZERTY when typing text.

Best regards

D3nnis3n commented 1 year ago

Moved to our suggestions tracker.