StrangeLoopGames / EcoSuggestions

Repo for storing Eco game suggestions, separate from EcoIssues
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USER ISSUE: Learning wrong role can screw up your game right from the start #321

Open BlazeGuy2 opened 6 years ago

BlazeGuy2 commented 6 years ago

From @Conchipedia on January 13, 2018 14:35

Version: 0.6.4.0 alpha staging-d2f49058

Playing this game as a new player following Tutorial

I chose Farmer (Digging) when it said choose a role because that was 0 points, now if i try and follow the rest of the tutorial i cannot, as to make a stockpile you will need an axe and this is 38 points and at a Skill rate of 22.7 (just eating tomato's) this will take me two days of NOT playing and i do not see a New player coming back to the game if they have to wait that long, that is if they even realise that they now cannot do anything but just gather food till backpack is full because they cannot even make a chest to store this.

and you cannot UNLEARN anything (if it gives you an item) to make another choice of a role

First Priority Must be to Build a House/Room without an Axe (38 points to unlock) you cannot do that, and then crafting will be impossible because you then need a pickaxe (38 points to unlock) and that cannot be made because you need stone ingredients for the Recipe and that requires a Pickaxe.

Perhaps the Choose a role is not a good idea to place to early, their First priority would be to unlock "Basic Crafting"

So why not under Basic Crafting that gives us a workbench and a hammer (still the wrong type as that requires iron ingot to repair) Give the player this:

Workbench, Stone Hammer, Wooden Shovel, Stone Axe and a Stone Pickaxe (Hoe and Scythe can be crafted later when needed)

this will then at least give the Player the Basic Tools for crafting and Clearing space, then they can choose which role they want to do After they have at least managed to Build a house and storage.

snap1050

To reproduce this: Start as a Fresh Player do NOT give yourself any skills just learn Digging (or anything else that doesn't give you an axe) as a role.

Copied from original issue: StrangeLoopGames/EcoIssues#3384

BlazeGuy2 commented 6 years ago

From @Conchipedia on January 13, 2018 15:27

For Now (as i cannot do anything on Marmot) i will go and play my Normal Eco, and unless Marmot gets wiped i will come back occasionally and check my SP to see if i can unlock the Axe and carry on with testing.

One of the Main reasons i have for wanting axe, pickaxe , hammer and Shovel with basic Crafting is: you get to learn the basic of chopping down trees, Mining for stone, digging dirt to make space, then you can make your 1st basic house with storage using the hammer and then when More players arrive to the server you will already have learned the basics and have an idea of what you may like doing and have collected the Raw Materials for you and the other players, and then you can choose the Role you want to be in the Community. I always go gathering First for Food to get my SP to start improving , then i look for a place to live that has a nice amount of trees and normally at sea level (makes mining easier as not too much dirt to go through) , near a beach (for the sand), also near water so later on i could make a Fishtrap (if thats still going to be ingame) to catch fish and then cook on a campfire, if Surface Stone or Coal close by (thats always an advantage to save on digging and searching for it)

BlazeGuy2 commented 6 years ago

From @Arend90 on January 13, 2018 20:0

this is the 3rd post you write about this, you take 3 specialzations your self πŸ—‘ find 5 friends instead of wanting to have 10 specializations πŸ‘Ž lonewolf - πŸ’―

BlazeGuy2 commented 6 years ago

From @Conchipedia on January 13, 2018 20:26

This is nothing to do with Lonewolfing i was trying to just play the game Following the tutorial and then i made a mistake and took Farming (which i cannot unlearn), (i was following tutorial about choosing a role, it didn't say i MUST make sure i have an axe first) now i cannot do anything until i get 38 points to learn logging which will give me an axe to then continue with the game following the tutorial as my next task after choosing a role is : craft a stockpile which requires me to chop down a tree for the ingredients.

once i get the axe i can only use it for a short while as it will break, but to craft a repair station i will need stone, so will wait till i can earn another 38 points to unlock that.

BlazeGuy2 commented 6 years ago

From @Arend90 on January 13, 2018 20:48

We talked about a /removedeleteplayer maybe thats not a bad idea. really think a lot of players have to start over as they not use to this, everybody took all the tools at start

BlazeGuy2 commented 6 years ago

From @Lussian-A on January 13, 2018 21:40

Pardon the intrusion, but I'd like to toss in my 2 cents here as well.

I believe that the start of the game needs a redesign and has very little with actually being a lonewolf. A lot of the basic skills don't have much incentive ... err that entices you to take them, aside from gettin the tools to get started. Which is why they worked when they were readily available in the survivor tree for a low skill point cost.

It would probably be better to have people start with whatever tools you deem basic and instead add something that makes people wanna spec into logging, digging and such. As logging had before, with the bonus log per pick. Same as the various gathering skills have, but others lack, as digging and mining. As reduced cal cost is ... not that great when food and better tools become available.

Well some of my 2 cents anyways. ta ta

BlazeGuy2 commented 6 years ago

From @Conchipedia on January 13, 2018 22:51

that's what i was thinking give us the basic tools but NO BONUSES for using them, we still have to learn the relevant skills (example: still need to learn Masonry even if i own a Pickaxe) to get extra things

BlazeGuy2 commented 6 years ago

From @Subtra on January 14, 2018 17:7

I got an issue with the issue being a lone Wolf, the game isnt designed for you to be a lone wolf to be a master of everything. The Game needs you to have some Time to spare, if you choose everything at beginning of the skill tree, you can first train up to the repair Station after your choosen profession, but the Game want you to work together with others, There are enoug lone wolf games. You can make your own server and configure the game so you dont wait forever for your skill points, but thats only if you want to play alone on this world. So think about it.

BlazeGuy2 commented 6 years ago

From @MarjieAVolk on January 14, 2018 19:51

@Conchipedia about the unlearning, I am going to change how that works so that you can unlearn all those basic roles. Maybe that will help with some of your issues. (https://github.com/StrangeLoopGames/EcoIssues/issues/3382)

We definitely need to review the tutorial content more before beta, as it's already getting out of date with our new changes. Thanks all for your feedback, as this is a pretty big change that's going to need more balancing, it's good to hear from players about it.

BlazeGuy2 commented 6 years ago

From @Conchipedia on January 14, 2018 20:0

having the ability to unlearn at the start when u realise about a mistake is good, especially the ones that gives an item (just program it to have a check that if you have gotten an item and unlearn it already knows you have received this item and will not give you another one) should stop people cheat unlearning for free stuff

BlazeGuy2 commented 6 years ago

From @craig-jong on January 14, 2018 23:18

I'm glad you guys are having a discussion about this topic. As Marjie already said there's going to be some balance changes for sure.

Something that is extremely important is that we shouldn't let players get into a state where its impossible for them to do anything meaningful except wait. We have recipes for all the starting tools on the workbench, but with no way to gather some of the materials without tools it doesn't really help that much.

A good tutorial can mitigate this, but I'm hoping that eventually we can add in a few "hand-pickable" resource points for stone and wood that, while accessible without the proper tools, give significantly less resources.

BlazeGuy2 commented 6 years ago

From @Conchipedia on January 15, 2018 2:41

After playing on Marmot for a bit, i have realized that until i learn woodworking 1 i cannot repair a Wooden Shovel or Wooden Hoe, and also without Stoneworking 1 all Stone tools cannot be repaired either, so at the moment until my friends come back i am just making NEW tools and shoving the broken ones in a chest, and generally tidying up the Area and collecting Raw materials in readiness for their return.

I had only unlocked Wooden Shovel by choosing farming, i was lucky that we decided to test on Marmot and they made me a Stone Pickaxe and Stone Axe, at least i can collect logs and Stone place them in a Stockpile and then just make More tools.

This is one of the reasons for unlocking the basic 4 Tools (Axe, Hammer, Pickaxe and Shovel) at least the player can have a play around making storage and geting used to doing stuff while they are waiting for their SP to go up (which can take quite a while with basic raw food) they can even craft a Hoe and Scythe to help with other gathering then plant the seeds, and Store the Food for when someone with a Cooking skill can then cook them.

This is not in my opinion Lonewolfing as the Player Cannot unlock things until they have enough SP (which can take ages) But should encourage people to work together more and decide which person then takes what role.

So My Aim is to now Unlock Mason to get Stonecrafting 1 so i am the one that can repair Stone tools for people while someone else can do the Wooden tools (Obviously later when SP is high enough then learn woodworking 1 to repair my own wooden tools) also All the tools i have been making can be given or sold to other players if they appear (seeing as they have already been crafted)