StrangeLoopGames / EcoSuggestions

Repo for storing Eco game suggestions, separate from EcoIssues
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[Suggestion] Item Quality! #350

Open BlazeGuy2 opened 6 years ago

BlazeGuy2 commented 6 years ago

From @wiloxe on November 10, 2017 22:50

There's been one thing I've been wondering about for a little. Would it work to have item quality? To explain it simply, if you craft something we say a wooden chair without any special skill or such you will receive low item quality and the more you craft within the same item class for this example wood, like table or anything else you will gain specialization on but the learning speed of that specialization can be affected depending on your efficiency and speed skill combination.

Making this "Specialization" system it's own from the skill system where you have to start crafting stuff and such.

Copied from original issue: StrangeLoopGames/EcoIssues#2798

inlife commented 6 years ago

Hello!

Item quality system may indeed improve the gameplay, and especially the economic part. Trading as well as gameplay involvement would really benefit from having different quality tools, food, resources and objects.

Quality itself can be a floating point number, with base value of 10.0, as it's made in the project "Haven & Hearth". Here is an description/reference page containing information about their implementation:

That system can be applied to pretty much anything:

That system might be too complex for some users, and considering that I think it can be made optional. It can either fully disable quality-related handling code, or just force a default value for every item.

Thank you for your time, and your hard work! Really hope you'll see this :)