Open BlazeGuy2 opened 6 years ago
From @Thineboot on April 18, 2018 10:38
2a. add an Sell All button - you wanna sell all Stone, no need to count the actual number you're carrying/is linked.
2b. min(Store wants to buy; Seller wants to sell; Seller has in Linked Inventories)
From @johnkslg on June 8, 2018 18:11
Good suggestions, including them in this change to economies coming soon: https://docs.google.com/document/d/1MkOwQL238zAQrpc-3eiwi3i_ijRLqQi1XyBwjDs2oME/edit?usp=sharing
Stores can get a bit cumbersome and disorganized as more items are added. Although I like being able to drag things to change their order, it can be time consuming. It would be nice if there were buttons to sort your store alphabetically or by item type to easily organize it. It would look nicer and improve the user experience a bit. It's not high priority, but I do think it would be a very nice feature to have.
Why does it say I unassigned someone? I didn't mean to do that.
From @Thyriel on March 12, 2018 16:22
1) The wanted screen (Y key) should not display the amount someone wants to buy but rather the amount of space available if that is lower. For example when someone wants to buy 1000 Bricks but only has 1 stockpile linked with only 1 slot free it should display 20 and not 1000. People delivering things don't like to make long trips just to realize that they can't sell it because the store has no free storage.
1.a) Maybe even add an "internal storage" to the Store that works similar like that of crafting tables with a collect button for the shopkeeper.
2) The Store window itself should show that amount too so you easily remember how much you can sell without having to enter a too high number first and then trial & error (edit: Same when buying things. It's sometimes hard to calculate how much you can transport with your linked cart)
3) (Y window) Add a checkbox filter (default on) that filters out stuff that has been sold out and a filter for currency used. Optimally even a fulltext search.
Copied from original issue: StrangeLoopGames/EcoIssues#5947