Closed sjfricke closed 3 years ago
mIsNotePressed -> mPressedNote != INVALID_NOTE
mIsNotePressed
mPressedNote != INVALID_NOTE
Also added some extra comments from debugging a bit
Fix keyboard sticking on some notes when dragging outside
but not sure if that was the intent of this PR
It wasn't but, for the next keyboard change wanted a single "there is a note play" variable
mIsNotePressed
->mPressedNote != INVALID_NOTE
Also added some extra comments from debugging a bit