Any time I attempt to use a 4way blend texture, especially those from BMS, Hammer refuses to render them properly. Before a displacement is created, the texture flickers aggressively between different states, and once the displacement is created, only the base state seems to want to show. Unsure why this is, or what causes it. Have not tested in-game or with CS:GO 4way blends.
To Reproduce
Start new map (or open existing one)
Create brush, apply a 4way blend texture to it (preferably one from BMS Xen since this is what I tested it with)
Note aggressive flickering of textures
Turn at least one brush face into a displacement
Paint Alpha and notice no change
Issue Map
N/A, no map associated.
Expected Behavior
4-way blend textures should render properly, as they would in-engine, regardless of displacement use or no.
Addendum:
4-way blend textures also appear to render everything (brush-wise rather) see-through behind it, also including themselves, on the shaded textured view.
Describe the bug
Any time I attempt to use a 4way blend texture, especially those from BMS, Hammer refuses to render them properly. Before a displacement is created, the texture flickers aggressively between different states, and once the displacement is created, only the base state seems to want to show. Unsure why this is, or what causes it. Have not tested in-game or with CS:GO 4way blends.
To Reproduce
Issue Map
N/A, no map associated.
Expected Behavior
4-way blend textures should render properly, as they would in-engine, regardless of displacement use or no.
Operating System
No response