StrataSource / Engine

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Hammer Bug: 4-way Blend Does Not Render Properly #1041

Open peefTube opened 9 months ago

peefTube commented 9 months ago

Describe the bug

Any time I attempt to use a 4way blend texture, especially those from BMS, Hammer refuses to render them properly. Before a displacement is created, the texture flickers aggressively between different states, and once the displacement is created, only the base state seems to want to show. Unsure why this is, or what causes it. Have not tested in-game or with CS:GO 4way blends.

To Reproduce

  1. Start new map (or open existing one)
  2. Create brush, apply a 4way blend texture to it (preferably one from BMS Xen since this is what I tested it with)
  3. Note aggressive flickering of textures
  4. Turn at least one brush face into a displacement
  5. Paint Alpha and notice no change

Issue Map

N/A, no map associated.

Expected Behavior

4-way blend textures should render properly, as they would in-engine, regardless of displacement use or no.

Operating System

No response

peefTube commented 9 months ago

Addendum: 4-way blend textures also appear to render everything (brush-wise rather) see-through behind it, also including themselves, on the shaded textured view.