Open Wheattttt opened 5 months ago
info_overlay
is not an actual entity that exists at runtime, and is only defined by its position in engine. So there is no way to make them parented to anything.
Since Strata has a custom BSP format, couldn't this be done by adding data to the overlay lump that specifies a brush model index for each overlay to be attached to? All positioning would then be done relative to that brush entity's origin instead of the map origin
What would this enhancement be for?
Entity
Describe your enhancement suggestion in more detail
Currently,
info_overlay
entities cannot move. They only function on world brushes,func_detail
brushes, or displacements. It would be very useful if they could be parented to at leastfunc_brush
brush types as well, which would allow them to be mobile natively. I have no idea if this would even be feasible to implement, but I thought I'd create this issue in the event that it is.