Open Nuclear-Adakam opened 4 years ago
Not saying this shouldn't be implemented, but with TeamSpen's addons you can use a comp_kv_setter
to set spawnflags based on an instance parm.
Not saying this shouldn't be implemented, but with TeamSpen's addons you can use a
comp_kv_setter
to set spawnflags based on an instance parm.
Ah, wasn't aware and will use that, thank you!
I think I'd rather just add SetAxisX, SetAxisY and SetAxisZ inputs instead of removing already existing spawnflags
Should probably just add a "rotation axis" keyvalue which takes an angle and is used as the axis to rotate around. It would default to straight up (rotating around Z) and if either of the old flags were set they would override this.
Make the rotation axis a keyvalue rather than a spawnflag, this would allow for the axis to be changed with a func_instance_parms making instances that use these entities less of a nightmare.