This actually happens in any source game, if the sound specified for the prop_door_rotating is RAW, it will be played everywhere in the map, this isn't normally a problem if you are playing singleplayer, unless you want to close a door that is far from the player (which is the problem I'm experiencing).
To Reproduce
Steps to reproduce the behavior:
Make a prop_door_rotating with any sound set as RAW.
Open/Close from the distance (firing Open, setting the Delay Before Close keyvalue, etc...)
Notice how the sound plays everywhere.
Expected behavior
The sound playing at the right volume and position depending on the distance of the player relative to the door.
Describe the bug
This actually happens in any source game, if the sound specified for the
prop_door_rotating
is RAW, it will be played everywhere in the map, this isn't normally a problem if you are playing singleplayer, unless you want to close a door that is far from the player (which is the problem I'm experiencing).To Reproduce
Steps to reproduce the behavior:
prop_door_rotating
with any sound set as RAW.Open
, setting theDelay Before Close
keyvalue, etc...)Expected behavior
The sound playing at the right volume and position depending on the distance of the player relative to the door.