Open Trico-Everfire opened 2 years ago
Note that there is $tintmasktexture
and $selfillummask
, which allow those to use separate textures instead of basetexuture alpha. No idea if they allow this to work though, I've never tried it.
Actually, #297 being fixed would indicate that this combination is now supported on DX11, can you check?
Also if this does need to be added it is definitely NOT being called $blendtintandselfillumbybasealpha
, that's a stupidly long name that I can barely read
Actually, #297 being fixed would indicate that this combination is now supported on DX11, can you check?
It's not working, it shows up pure white (the color of the texture)
Which component should be improved?
Rendering
Describe your feature suggestion in more detail
Plain and Simple: A shader combination of $blendtintbybasealpha and $selfillum where the texture first gets tinted then illuminated.