StrataSource / Engine

Issue tracker for Strata Source
47 stars 2 forks source link

Feature: $blendtintandselfillumbybasealpha #436

Open Trico-Everfire opened 2 years ago

Trico-Everfire commented 2 years ago

Which component should be improved?

Rendering

Describe your feature suggestion in more detail

Plain and Simple: A shader combination of $blendtintbybasealpha and $selfillum where the texture first gets tinted then illuminated.

vrad-exe commented 2 years ago

Note that there is $tintmasktexture and $selfillummask, which allow those to use separate textures instead of basetexuture alpha. No idea if they allow this to work though, I've never tried it.

vrad-exe commented 2 years ago

Actually, #297 being fixed would indicate that this combination is now supported on DX11, can you check?

vrad-exe commented 2 years ago

Also if this does need to be added it is definitely NOT being called $blendtintandselfillumbybasealpha, that's a stupidly long name that I can barely read

Trico-Everfire commented 2 years ago

Actually, #297 being fixed would indicate that this combination is now supported on DX11, can you check?

It's not working, it shows up pure white (the color of the texture)