Open LilyBorb opened 2 years ago
Please provide an example map/example vmts to make it easier for us to understand/fix your specific issue
heres a vmt i have, WorldVertexTransition { $basetexture "xen/black_wall_metal_002a" $bumpmap "xen/black_wall_metal_002_height-ssbump" $surfaceprop Metal $ssbump 1
$basetexture2 "xen/flesh1024"
$bumpmap2 "xen/flesh1_nrm"
$surfaceprop2 Flesh
//$detail "detail/detail_tile"
$detailblendmode 9
$detailscale 9
$blendmodulatetexture "xen/blend_texture_02"
hdr { $envmap "xen/black_wall_envmap_002a_hdr" }
$envmap "xen/black_wall_envmap_002a_hdr"
$normalmapalphaenvmapmask 1
$envmaptint "[0.20 0.20 0.20]"
$envmapcontrast 1
$envmapsaturation 0.2
$envmaplightscale .6
}
And it end up glitching and looking like this in game https://imgur.com/a/rl8uwct
Describe the bug
WorldVertexTransition doesn't like working with envmaps or detail textures, just turning black if a material is made with too many parameters. WorldVertexTransition should also provide options to have blendable detail and envmap.
To Reproduce
make a WorldVertexTransition add a detail map watch the texture melt and break for extra pain try editing the detailblendmode
Operating System
No response