Open Trico-Everfire opened 2 years ago
It'd be nice to have an entity for it, but you can actually do this already. Use the Position on Model Random initialiser, then pass a brush entity as the control point. It'll then spawn randomly within the brush.
Neat!
It'd be nice to have an entity for it, but you can actually do this already. Use the Position on Model Random initialiser, then pass a brush entity as the control point. It'll then spawn randomly within the brush.
this'd require you to create a custom particle, instead of using the hundreds of already existing ones.
A general solution like this could be nice, esp for replacing those brush entities since they're old and buggy
Which component should be improved?
Entity
Describe your feature suggestion in more detail
A brush entity that allows you to emit particles over a volume rather than a singular spawnpoint (like with the info_particle_system entity), this'd be similar to env_embers and env_bubbles, but with a few more options for the particles. similar to info_particle_system.