Apparently, if you standing close enough (happens in original portal 2 as well) you can see a seam on the left or right side where fizzler_l or fizzler_r texture ends.
To Reproduce
open sp_a2_fizzler_intro
stand on the right or the left side of the fizzler and zoom
behold, the seam
Issue Map
sp_a2_fizzler_intro or any map with non-128 fizzler
This is because the texture filtering wraps around, so it reads the other edge of the left/right texture which is brighter. It could be fixed by tweaking the 4 pixels on the sides.
Describe the bug
Apparently, if you standing close enough (happens in original portal 2 as well) you can see a seam on the left or right side where fizzler_l or fizzler_r texture ends.
To Reproduce
Issue Map
sp_a2_fizzler_intro or any map with non-128 fizzler
Expected Behavior
The transition should be smooth.
Operating System
Windows