StrataSource / Engine

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Bug: Certain materials like P2 signage and HL2 building template windows do not render correctly in Hammer #590

Closed pivotman319-owo closed 3 months ago

pivotman319-owo commented 2 years ago

Describe the bug

Materials such as the signage featured in Portal 2 and the building_template windows in hl2's d1_trainstation_01/02/06 may present a blue shade in place of the intended white colors within the Hammer viewport.

image image

To Reproduce

  1. Open provided VMF file in Hammer (rename to .vmf): wack vmf

Issue Map

N/A

Expected Behavior

The materials should be displaying correctly

Operating System

Windows 11 Insider Preview, v22H2 (10.0.22623.730 (ni_release_svc_prod2.220916-1226), amd64fre)

TeamSpen210 commented 2 years ago

This seems to be something CSGO did - Des also has this tint on overlays, I think it's to show you the selfillum mask. It'd be better as a toggle button somewhere of course.

pivotman319-owo commented 2 years ago

This seems to be something CSGO did - Des also has this tint on overlays, I think it's to show you the selfillum mask. It'd be better as a toggle button somewhere of course.

thing is, the issue varies across different surfaces and maps, and the mats themselves actually switch back and forth to their intended colors on very specific view angles

even if I get a new map up and running and create a brush with that mat there, it shows up normally until you add more stuff to the map itself or if you screw around with a few things. I doubt a change like this is intended in the first place, given that a few overlays are quite literally UnlitGeneric (like the signage iirc)

SCell555 commented 2 years ago

Does this happen when hammer is started in -dx11 mode?

pivotman319-owo commented 2 years ago

Does this happen when hammer is started in -dx11 mode?

no, but z-fighting happens instead https://user-images.githubusercontent.com/15126754/195369945-3da3d070-7c34-45eb-aab5-bcc5b544f4eb.mp4

JJL772 commented 1 year ago

z-fighting will probably be fixed in the next update

ozxybox commented 3 months ago

Closing, as this issue is quite old now, and it sounds like it was fixed? Feel free to reopen if it it's still a problem.