Open MyGamepedia opened 1 year ago
Interest that here window don't show bbox.
But here I've convert glass to world geometry, and now it's not happen.
A more obvious example (which you can't fix by converting to world brushes is grating or light bridges.
Hm... The glass in triple laser is prop_static
.
Describe the bug
Pretty know problem (I think), I decide to report it here because of it's topical for huge count of maps and because of it's critical. If place portal near dynamic geometry - physics objects have opportunity to go throught dynamic geometry. Happen if portal bbox touch dynamic geometry and if physics object touch portal bbox and dynamic geometry bbox (as show
ent_bbox
).The problem.
https://github.com/StrataSource/Engine/assets/103366204/5fe88538-0bdf-4d84-8859-ca6441349ed7
With showed bboxes.
https://github.com/StrataSource/Engine/assets/103366204/5576c80f-9c14-4846-959c-7ab004a7343a
Screenshot in high resolution.
I found that it's never work with
func_detail
, even if object was bugged (you can see it at end of the video). This problem also meeting inPortal
,Portal 2
and should work inMomentum Mod
.No idea how hard this for fixing, but I hope that this will be fixed (I wish good luck to guys who'll try to fix this).
To Reproduce
testchmb_a_02
.ent_bbox prop_portal; ent_bbox npc_security_camera; ent_bbox func_brush; developer 1
.func_brush
).Issue Map
Any with dynamic geometry.
Expected Behavior
Physics objects should not go through dynamic geometry in this situation.
Operating System
Any.