Open MyGamepedia opened 1 year ago
This is a very good suggestion imo!
The outcome would be something like
So the ent_fire
in combination with clientcommand
act like a gatekeeper here
--> give the clientcommand
s access to every cheat command, but limit the access to client/servercommand
s from within the game console (without activated sv_cheats 1
)
Is ent_fire
not cheat protected?
Is
ent_fire
not cheat protected?
Protected, but only in Strata and MP games, Black Mesa for example.
For this enhancement it is mandatory to make the give
command cheat protected.
Since Erin closed the suggestion #837 already, there is no point for this one imo. @MyGamepedia please share your thoughts
For this enhancement it is mandatory to make the
give
command cheat protected.Since Erin closed the suggestion #837 already, there is no point for this one imo. @MyGamepedia please share your thoughts
thoughts about what ? if you about my suggestion - it's still useful. @ozxybox as I can see already implementing it.
You've stated that existing Valve maps are broken already, due to the decision to make ent_fire
and ent_create
cheat protected.
If this were the case, there would be a valid reason to implement your suggestion #838
You've stated that existing Valve maps are broken already, due to the decision to make
ent_fire
andent_create
cheat protected.If this were the case, there would be a valid reason to implement your suggestion #838
I tried to use ent_fire
for light entities, it's can't be used without sv_cheats 1
.
I even can show it.
What would this enhancement be for?
Gameplay
Describe your enhancement suggestion in more detail
@LambdaCore21 suggest prevent to use
give
withoutsv_cheats 1
, likeent_fire
,ent_create
and a lot of other commands. It's good suggestion because of it's force to players get achievements or done maps in an honest way. However - it's broke compatibility, ind1_eli_02
you get physcannon thanksgive
command. A lot ofPortal
,Portal 2
andHalf Life 2
maps and mods (I also very like to use the entities because of you don't need to place a lot of unnecessary scripts and entities) use in maps console commands that are in P2CE is prevented to use withoutsv_cheats 1
. I suggest the next - if command was caused by input thankspoint_clientcommand
orpoint_servercommand
- game ignore ifsv_cheats
is 0 or 1 and apply command. No idea how hard it's should be to implement, but it's should very help to compatibility and allow for mappers a lot of huge opportunities. The same achievements, you may want to add to mod achievement for which you should bring some item from start to end of mod, it's not okay if you really need to do it for just test if your achievement work.