Closed tmob03 closed 1 year ago
I/O found with ent_info
in both games. func_elevator
, info_elevator_floor
, math_calculator
, and point_surroundtest
were not in either games, let me know if they should be behind some tag that aren't compiled into either game, instead.
Indeed we don't have notlookingfrequency
and those inputs were missing. Nice stuff! :D
Those 4 ents we don't have yup. Good to remove :)
Before merging I believe I found a few more ents not in either game: point_hiding_spot, trigger_auto_crouch, func_nav_avoid, func_nav_avoidance_obstacle, func_nav_blocker,
and func_nav_prefer
Are these good to remove? Or should some (or all?) be behind another tag?
Hmm that's strange that these aren't in p2ce. Only one I'd delete is trigger_auto_crouch
, as p2ce should have the nav ones.
Resolves #1912 although the OnTrigger output could be renamed in code to be easier to understand, and then renamed here.
notlookingfrequency
was inherited from Black Mesa's FGD by accident.LookTime
andFieldOfView
inputs were missing from the FGD for some reason, andOnTrigger
was defined twice, once in base and once here.