StrataSource / FGD

The FGD + Hammer resource files for games built on Strata Source.
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Add/remove missing I/O, deleting unused ents, and more behind tags #155

Closed tmob03 closed 1 year ago

tmob03 commented 1 year ago

Resolves #1912 although the OnTrigger output could be renamed in code to be easier to understand, and then renamed here.

notlookingfrequency was inherited from Black Mesa's FGD by accident. LookTime and FieldOfView inputs were missing from the FGD for some reason, and OnTrigger was defined twice, once in base and once here.

tmob03 commented 1 year ago

I/O found with ent_info in both games. func_elevator, info_elevator_floor, math_calculator, and point_surroundtest were not in either games, let me know if they should be behind some tag that aren't compiled into either game, instead.

braem commented 1 year ago

Indeed we don't have notlookingfrequency and those inputs were missing. Nice stuff! :D Those 4 ents we don't have yup. Good to remove :)

tmob03 commented 1 year ago

Before merging I believe I found a few more ents not in either game: point_hiding_spot, trigger_auto_crouch, func_nav_avoid, func_nav_avoidance_obstacle, func_nav_blocker, and func_nav_prefer Are these good to remove? Or should some (or all?) be behind another tag?

braem commented 1 year ago

Hmm that's strange that these aren't in p2ce. Only one I'd delete is trigger_auto_crouch, as p2ce should have the nav ones.