Closed ozxybox closed 1 year ago
We're missing two parameters from BaseLight (although these don't seem to apply to light_directional). _castentityshadow : a 1 or 0 boolean with a defaulted of 1 _shadoworiginoffset : a three float vector with a default of 0 0 0
BaseLight
light_directional
_castentityshadow
_shadoworiginoffset
These were added in L4D and are documented on the VDC as "not be available in some FGDs". https://developer.valvesoftware.com/wiki/Light
We're missing two parameters from
BaseLight
(although these don't seem to apply tolight_directional
)._castentityshadow
: a 1 or 0 boolean with a defaulted of 1_shadoworiginoffset
: a three float vector with a default of 0 0 0These were added in L4D and are documented on the VDC as "not be available in some FGDs". https://developer.valvesoftware.com/wiki/Light