Closed BIRD311 closed 11 months ago
Instead of those individual suggestions, here's the whole thing:
@FilterClass base(filter_base)
= filter_velocity : "Filter that checks the player's velocity"
[
SpeedThreshold(float) : "Speed Threshold" : 500 : ""
Dimension[engine](integer) : "Dimension" : 0
Dimension(choices) : "Dimension" : 0 : "Which component of the entity's velocity to check" =
[
0 : "Horizontal Speed (Actual)"
1 : "Horizontal Speed (Along Specified Yaw Angle)"
2 : "Vertical Speed"
3 : "All Axes"
]
MatchMode[engine](integer) : "Match Mode" : 0
MatchMode(choices) : "Match Mode" : 0 : "How the entity's speed should be compared to the threshold" =
[
0 : "Match when above speed"
1 : "Match when below speed"
]
YawAngle(float) : "Check Horizontal Speed Along Yaw Angle" : 0 : "In Specified Yaw Angle mode, compare against the component of the entity's horizontal velocity in this direction."
]
I changed some keys so make sure to update the implementation to match. Also definitely make sure to test this.
thanks .. I've tested this now with your changes .. do we even what YawAngle
or should we use this thing?
Yeah I wasn't sure if it would be better to use that or not. To activate that I think the field has to be called angles
and then you also have pitch and roll components, which don't do anything for this entity. I was thinking maybe we just stick with a manually entered float
and add support for a new single-value angle selector in Hammer later. There's at least one other entity that could use it already (light_environment's pitch value).
didn't test