StrataSource / FGD

The FGD + Hammer resource files for games built on Strata Source.
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fix: Change default lightmap scale to 16, originally was 128 #39

Closed JJL772 closed 3 years ago

JJL772 commented 3 years ago

This led to some confusion with paint not working properly in custom p2ce maps by default.

hexaflexahexagon commented 3 years ago

momentum default should stay at a high value like 128 or 64 due to map scale typically being much larger than p2ce. a default value this low just wastes file size / compile time 95% of the time

JJL772 commented 3 years ago

momentum default should stay at a high value like 128 or 64 due to map scale typically being much larger than p2ce. a default value this low just wastes file size / compile time 95% of the time

Sounds good. Didn't realize yall wanted it that high lmao

hexaflexahexagon commented 3 years ago

my reasoning with 128 is that it's much more likely for someone to see an ugly shadow and go "ew i should fix that" vs randomly trying to set things that don't need lower lightmap scale to 128 to optimize small file size improvements. small fry regardless so i won't complain if we change it to 64 instead