Closed braem closed 3 years ago
Just clarifying, these are related to the pausing functionality of the game, and not a feature of ambient_generic that allows you to pause the sound being played?
Just clarifying, these are related to the pausing functionality of the game, and not a feature of ambient_generic that allows you to pause the sound being played?
Yeah it directly sets the soundflags, and this one in particular (SND_SHOULDPAUSE
in code) checks to see if the game is paused. Unfortunately it is engine code so I can't link code here. I'll do so internally.
Only a few spawnflags related to this one