Open anexistantperson opened 4 years ago
We will likely add this as a cvar named "sv_fling_prop_autograb", or something like that, feel free to improve the name.
id say just start it with player or cl then _autograb. unless you're going to change the speed limit at which it works instead of disable it. i dont really see the point in putting prop and fling in it.
mp_enable_autograb
maybe, since it only applies to Co-op?
Or you could just remove it entirely, I doubt there are many non-Valve maps that rely on the behavior. It should probably default to off at least.
Another idea I just had, make a trigger_autograb
entity and have it only autograb while inside one of these triggers, that way maps can only enable it where it could actually be useful. We could use VScript or some other entity injection system to add them into the existing coop maps in the specific places where you need to grab cubes while flinging, disable it everywhere else.
Valve committed the sin of adding the worst mechanic to coop mode because of one point in the game where you had to press e with (very forgiving) timing. and because of that one time you need to press e every person capable of decent bhop see's this mechanic as the literal worst thing valve could have possibly added to portal 2. and you can just press e early anyway.