StrataSource / Portal-2-Community-Edition

Task tracker for Portal 2: Community Edition
https://www.portal2communityedition.com
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Make gel blobs cast projected texture shadows #103

Open creative-collective opened 4 years ago

creative-collective commented 4 years ago

HD blobs that obey projected texture lighting exist, commented out within Portal 2 code. They were replaced with a different gel model because of console downgrades. We would like if you could locate and restore these blobs.

RealityAnomaly commented 4 years ago

We should be able to do that :)

StefanH-AT commented 4 years ago

Apparently there's cvars for this?

creative-collective commented 4 years ago

Apparently there's cvars for this?

If you mean r_paintblob_hires_cube, then no, that makes the blobs smoother They still don't obey projected texture shadows in that case.

AddMGH commented 4 years ago

This already works with the paintgun, not sure why/how, might need more looking into.

RealityAnomaly commented 4 years ago

According to what I can see shadows on blobs should only be disabled if gpu_level < 2, which seems to be correct. Can someone verify that shadows are still broken and post the value of their gpu_level cvar?

ShygalCoco commented 2 years ago

still not fixed image image image

Trico-Everfire commented 2 years ago

Still not fixed.

ShygalCoco commented 2 years ago

still not fixed (9/10/2022) image image image

Trico-Everfire commented 2 years ago

Still do not cast shadows.