Open pivotman319-owo opened 1 year ago
Despite the AI not being there the Strider can still be killed via the rocket launcher with noclip like normal and will trigger the train escape sequence after it's dead, though noclipping is obviously not intended to kill it.
I've found that it's problem with aiscripted_schedule
(maybe). If enter in console ent_fire aiscripted_schedule StartSchedule
- strider will not turn to face player, even if see it.
Describe the bug
Attempting to trigger the strider battle in ep1_c17_06 will fail due to nonfunctional strider ai, in turn making the entire map unplayable at that point
Strider position after turning crank:
Player POV:
Issue Map
ep1_c17_06
To Reproduce
map ep1_c17_06
Expected result
The fight should be occurring normally as observed in episodic
Actual result
Strider AI does not function, resulting in a softlock
Operating System
Windows 11 2022 Update Insider Preview (10.0.22624.1690 (ni_release_svc_betaflt_prod1.230422-2120))