StrataSource / Portal-2-Community-Edition

Task tracker for Portal 2: Community Edition
https://www.portal2communityedition.com
147 stars 3 forks source link

Bug: Strider fight in ep1_c17_06 not playable due to nonfunctional AI #1314

Open pivotman319-owo opened 1 year ago

pivotman319-owo commented 1 year ago

Describe the bug

Attempting to trigger the strider battle in ep1_c17_06 will fail due to nonfunctional strider ai, in turn making the entire map unplayable at that point

Strider position after turning crank: strider location in map; ai not functioning at all

Player POV: player POV

Issue Map

ep1_c17_06

To Reproduce

  1. map ep1_c17_06
  2. Play through map normally
  3. Trigger strider fight

Expected result

The fight should be occurring normally as observed in episodic

Actual result

Strider AI does not function, resulting in a softlock

Operating System

Windows 11 2022 Update Insider Preview (10.0.22624.1690 (ni_release_svc_betaflt_prod1.230422-2120))

FrozenDragon0 commented 1 year ago

Despite the AI not being there the Strider can still be killed via the rocket launcher with noclip like normal and will trigger the train escape sequence after it's dead, though noclipping is obviously not intended to kill it.

MyGamepedia commented 1 year ago

I've found that it's problem with aiscripted_schedule (maybe). If enter in console ent_fire aiscripted_schedule StartSchedule - strider will not turn to face player, even if see it.